New types for cell and pixel coordinate position/vectors.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Cnc.Effects
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Animation anim;
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Actor firedBy;
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public IonCannon(Actor firedBy, World world, int2 location)
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public IonCannon(Actor firedBy, World world, CPos location)
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{
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this.firedBy = firedBy;
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target = Target.FromCell(location);
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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target.CenterLocation - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
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target.CenterLocation.ToFloat2() - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
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"effect", (int)target.CenterLocation.Y);
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}
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