New types for cell and pixel coordinate position/vectors.

This commit is contained in:
James Dunne
2012-06-20 23:22:27 -05:00
parent 0b98a8ce5e
commit 9c49143534
162 changed files with 1291 additions and 865 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Cnc.Effects
Animation anim;
Actor firedBy;
public IonCannon(Actor firedBy, World world, int2 location)
public IonCannon(Actor firedBy, World world, CPos location)
{
this.firedBy = firedBy;
target = Target.FromCell(location);
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Effects
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image,
target.CenterLocation - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
target.CenterLocation.ToFloat2() - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
"effect", (int)target.CenterLocation.Y);
}