New types for cell and pixel coordinate position/vectors.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Air
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bool isCalculated;
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Actor dest;
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int2 w1, w2, w3; /* tangent points to turn circles */
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PPos w1, w2, w3; /* tangent points to turn circles */
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public static Actor ChooseAirfield(Actor self)
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{
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@@ -52,19 +52,18 @@ namespace OpenRA.Mods.RA.Air
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var speed = .2f * aircraft.MovementSpeed;
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var approachStart = landPos - new float2(aircraft.Altitude * speed, 0);
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var approachStart = landPos.ToFloat2() - new float2(aircraft.Altitude * speed, 0);
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var turnRadius = (128f / self.Info.Traits.Get<AircraftInfo>().ROT) * speed / (float)Math.PI;
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/* work out the center points */
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var fwd = -float2.FromAngle(aircraft.Facing / 128f * (float)Math.PI);
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var side = new float2(-fwd.Y, fwd.X); /* rotate */
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var sideTowardBase = new[] { side, -side }
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.OrderBy(a => float2.Dot(a, self.CenterLocation - approachStart))
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.OrderBy(a => float2.Dot(a, self.CenterLocation.ToFloat2() - approachStart))
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.First();
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var c1 = self.CenterLocation + turnRadius * sideTowardBase;
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var c2 = approachStart + new float2(0,
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turnRadius * Math.Sign(self.CenterLocation.Y - approachStart.Y)); // above or below start point
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var c1 = self.CenterLocation.ToFloat2() + turnRadius * sideTowardBase;
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var c2 = approachStart + new float2(0, turnRadius * Math.Sign(self.CenterLocation.Y - approachStart.Y)); // above or below start point
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/* work out tangent points */
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var d = c2 - c1;
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@@ -75,10 +74,10 @@ namespace OpenRA.Mods.RA.Air
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if (f.X > 0) f = -f;
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w1 = (c1 + f).ToInt2();
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w2 = (c2 + f).ToInt2();
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w3 = (approachStart).ToInt2();
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plane.RTBPathHash = w1 + w2 + w3;
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w1 = (PPos)(c1 + f).ToInt2();
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w2 = (PPos)(c2 + f).ToInt2();
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w3 = (PPos)(approachStart).ToInt2();
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plane.RTBPathHash = (PVecInt)w1 + (PVecInt)w2 + (PVecInt)w3;
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isCalculated = true;
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}
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