New types for cell and pixel coordinate position/vectors.
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@@ -75,12 +75,12 @@ namespace OpenRA.Mods.RA
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// Create a new actor for this bridge and keep track of which subtiles this bridge includes
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var bridge = w.CreateActor(BridgeTypes[tile].First, new TypeDictionary
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{
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new LocationInit( new int2(ni, nj) ),
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new LocationInit( new CPos(ni, nj) ),
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new OwnerInit( w.WorldActor.Owner ),
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new HealthInit( BridgeTypes[tile].Second ),
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}).Trait<Bridge>();
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Dictionary<int2, byte> subTiles = new Dictionary<int2, byte>();
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var subTiles = new Dictionary<CPos, byte>();
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// For each subtile in the template
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for (byte ind = 0; ind < template.Size.X*template.Size.Y; ind++)
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@@ -97,16 +97,16 @@ namespace OpenRA.Mods.RA
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if (!w.Map.IsInMap(x, y) || w.Map.MapTiles.Value[x, y].index != ind)
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continue;
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subTiles.Add(new int2(x,y),ind);
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subTiles.Add(new CPos(x, y), ind);
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Bridges[x,y] = bridge;
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}
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bridge.Create(tile, subTiles);
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}
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// Used to check for neighbouring bridges
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public Bridge GetBridge(int2 cell)
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public Bridge GetBridge(CPos cell)
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{
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if (!world.Map.IsInMap(cell.X, cell.Y))
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if (!world.Map.IsInMap(cell))
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return null;
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return Bridges[ cell.X, cell.Y ];
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