New types for cell and pixel coordinate position/vectors.
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@@ -45,8 +45,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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history.Tick(self.CenterLocation - new int2(0, move.Altitude)
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- Combat.GetTurretPosition(self, facing, contrailTurret));
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history.Tick(self.CenterLocation - new PVecInt(0, move.Altitude) - Combat.GetTurretPosition(self, facing, contrailTurret));
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(self); }
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@@ -54,7 +53,7 @@ namespace OpenRA.Mods.RA
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class ContrailHistory
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{
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List<float2> positions = new List<float2>();
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List<PPos> positions = new List<PPos>();
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readonly int TrailLength;
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readonly Color Color;
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readonly int StartSkip;
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@@ -75,7 +74,7 @@ namespace OpenRA.Mods.RA
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this.StartSkip = startSkip;
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}
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public void Tick(float2 currentPos)
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public void Tick(PPos currentPos)
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{
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positions.Add(currentPos);
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if (positions.Count >= TrailLength)
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@@ -85,22 +84,20 @@ namespace OpenRA.Mods.RA
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public void Render(Actor self)
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{
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Color trailStart = Color;
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Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R,
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trailStart.G, trailStart.B);
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Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B);
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for (int i = positions.Count - 1 - StartSkip; i >= 1; --i)
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{
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var conPos = positions[i];
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var nextPos = positions[i - 1];
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if (self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) ||
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self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos)))
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if (self.World.LocalShroud.IsVisible(conPos.ToCPos()) ||
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self.World.LocalShroud.IsVisible(nextPos.ToCPos()))
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{
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Game.Renderer.WorldLineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
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Game.Renderer.WorldLineRenderer.DrawLine(conPos.ToFloat2(), nextPos.ToFloat2(), trailStart, trailEnd);
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trailStart = trailEnd;
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trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R,
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trailStart.G, trailStart.B);
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trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R, trailStart.G, trailStart.B);
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}
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}
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}
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