New types for cell and pixel coordinate position/vectors.
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@@ -21,13 +21,13 @@ namespace OpenRA.Mods.RA
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class DefaultShellmapScript: IWorldLoaded, ITick
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{
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Dictionary<string, Actor> Actors;
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static int2 ViewportOrigin;
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static CPos ViewportOrigin;
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public void WorldLoaded(World w)
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{
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var b = w.Map.Bounds;
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ViewportOrigin = new int2(b.Left + b.Width/2, b.Top + b.Height/2);
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Game.MoveViewport(ViewportOrigin);
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ViewportOrigin = new CPos(b.Left + b.Width/2, b.Top + b.Height/2);
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Game.MoveViewport(ViewportOrigin.ToFloat2());
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Sound.SoundVolumeModifier = 0.25f;
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@@ -39,26 +39,27 @@ namespace OpenRA.Mods.RA
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{
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var loc = new float2(
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(float)(System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X),
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(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y));
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(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y)
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);
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Game.MoveViewport(loc);
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if (ticks == 250)
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{
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Scripting.RASpecialPowers.Chronoshift(self.World, new List<Pair<Actor, int2>>()
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Scripting.RASpecialPowers.Chronoshift(self.World, new List<Pair<Actor, CPos>>()
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{
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Pair.New(Actors["ca1"], new int2(90, 70)),
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Pair.New(Actors["ca2"], new int2(92, 71))
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Pair.New(Actors["ca1"], new CPos(90, 70)),
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Pair.New(Actors["ca2"], new CPos(92, 71))
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}, Actors["pdox"], -1, false);
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}
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if (ticks == 100)
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Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(){ TargetLocation = new int2(98, 52) });
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Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order() { TargetLocation = new CPos(98, 52) });
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if (ticks == 140)
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Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(){ TargetLocation = new int2(95, 54) });
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Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order() { TargetLocation = new CPos(95, 54) });
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if (ticks == 180)
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Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(){ TargetLocation = new int2(95, 49) });
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Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order() { TargetLocation = new CPos(95, 49) });
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if (ticks == 430)
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{
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@@ -70,6 +71,4 @@ namespace OpenRA.Mods.RA
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ticks++;
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}
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}
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}
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