New types for cell and pixel coordinate position/vectors.
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@@ -44,18 +44,12 @@ namespace OpenRA.Mods.RA
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// A list of things we are currently building
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public List<ProductionItem> Queue = new List<ProductionItem>();
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[Sync]
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public int QueueLength { get { return Queue.Count; } }
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[Sync]
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public int CurrentRemainingCost { get { return QueueLength == 0 ? 0 : Queue[0].RemainingCost; } }
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[Sync]
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public int CurrentRemainingTime { get { return QueueLength == 0 ? 0 : Queue[0].RemainingTime; } }
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[Sync]
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public int CurrentSlowdown { get { return QueueLength == 0 ? 0 : Queue[0].slowdown; } }
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[Sync]
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public bool CurrentPaused { get { return QueueLength == 0 ? false : Queue[0].Paused; } }
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[Sync]
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public bool CurrentDone { get { return QueueLength == 0 ? false : Queue[0].Done; } }
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[Sync] public int QueueLength { get { return Queue.Count; } }
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[Sync] public int CurrentRemainingCost { get { return QueueLength == 0 ? 0 : Queue[0].RemainingCost; } }
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[Sync] public int CurrentRemainingTime { get { return QueueLength == 0 ? 0 : Queue[0].RemainingTime; } }
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[Sync] public int CurrentSlowdown { get { return QueueLength == 0 ? 0 : Queue[0].slowdown; } }
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[Sync] public bool CurrentPaused { get { return QueueLength == 0 ? false : Queue[0].Paused; } }
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[Sync] public bool CurrentDone { get { return QueueLength == 0 ? false : Queue[0].Done; } }
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// A list of things we could possibly build, even if our race doesn't normally get it
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public Dictionary<ActorInfo, ProductionState> Produceable;
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