New types for cell and pixel coordinate position/vectors.

This commit is contained in:
James Dunne
2012-06-20 23:22:27 -05:00
parent 0b98a8ce5e
commit 9c49143534
162 changed files with 1291 additions and 865 deletions

View File

@@ -16,18 +16,18 @@ namespace OpenRA.Mods.RA
{
public interface IPlaceBuildingDecoration
{
void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation);
void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation);
}
class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle>, IPlaceBuildingDecoration
{
public readonly string RangeCircleType = null;
public void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation)
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
{
wr.DrawRangeCircle(
Color.FromArgb(128, Color.Yellow),
centerLocation,
centerLocation.ToFloat2(),
ai.Traits.Get<AttackBaseInfo>().GetMaximumRange());
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
wr.DrawRangeCircle(
Color.FromArgb(128, Color.Yellow),
self.CenterLocation, (int)self.Trait<AttackBase>().GetMaximumRange());
self.CenterLocation.ToFloat2(), (int)self.Trait<AttackBase>().GetMaximumRange());
}
}
}