New types for cell and pixel coordinate position/vectors.
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@@ -45,12 +45,12 @@ namespace OpenRA.Mods.RA
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", Game.CellSize * order.TargetLocation);
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Sound.Play("chrono2.aud", Game.CellSize * order.ExtraLocation);
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Sound.Play("chrono2.aud", order.TargetLocation.ToPPos());
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Sound.Play("chrono2.aud", order.ExtraLocation.ToPPos());
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foreach (var target in UnitsInRange(order.ExtraLocation))
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{
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var cs = target.Trait<Chronoshiftable>();
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var targetCell = target.Location + order.TargetLocation - order.ExtraLocation;
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var targetCell = target.Location + (order.TargetLocation - order.ExtraLocation);
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var cpi = Info as ChronoshiftPowerInfo;
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if (cs.CanChronoshiftTo(target, targetCell, true))
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA
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}
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}
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public IEnumerable<Actor> UnitsInRange(int2 xy)
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public IEnumerable<Actor> UnitsInRange(CPos xy)
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{
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int range = (Info as ChronoshiftPowerInfo).Range;
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var tiles = self.World.FindTilesInCircle(xy, range);
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.RA
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tile = SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == MouseButton.Left)
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@@ -105,7 +105,7 @@ namespace OpenRA.Mods.RA
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy);
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foreach (var unit in targetUnits)
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wr.DrawSelectionBox(unit, Color.Red);
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@@ -113,13 +113,13 @@ namespace OpenRA.Mods.RA
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var tiles = world.FindTilesInCircle(xy, range);
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foreach (var t in tiles)
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tile.DrawAt( wr, Game.CellSize * t, "terrain" );
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tile.DrawAt( wr, t.ToPPos().ToFloat2(), "terrain" );
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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public string GetCursor(World world, CPos xy, MouseInput mi)
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{
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return "chrono-select";
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}
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@@ -128,13 +128,13 @@ namespace OpenRA.Mods.RA
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class SelectDestination : IOrderGenerator
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{
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readonly ChronoshiftPower power;
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readonly int2 sourceLocation;
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readonly CPos sourceLocation;
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readonly int range;
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readonly Sprite validTile, invalidTile, sourceTile;
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readonly SupportPowerManager manager;
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readonly string order;
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public SelectDestination(string order, SupportPowerManager manager, ChronoshiftPower power, int2 sourceLocation)
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public SelectDestination(string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation)
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{
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this.manager = manager;
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this.order = order;
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@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
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sourceTile = SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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{
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@@ -163,7 +163,7 @@ namespace OpenRA.Mods.RA
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yield return ret;
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}
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IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
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IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
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{
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// Cannot chronoshift into unexplored location
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if (IsValidTarget(xy))
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@@ -189,22 +189,22 @@ namespace OpenRA.Mods.RA
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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// Source tiles
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foreach (var t in world.FindTilesInCircle(sourceLocation, range))
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sourceTile.DrawAt( wr, Game.CellSize * t, "terrain" );
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sourceTile.DrawAt( wr, t.ToPPos().ToFloat2(), "terrain" );
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// Destination tiles
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foreach (var t in world.FindTilesInCircle(xy, range))
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sourceTile.DrawAt( wr, Game.CellSize * t, "terrain" );
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sourceTile.DrawAt( wr, t.ToPPos().ToFloat2(), "terrain" );
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// Unit previews
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foreach (var unit in power.UnitsInRange(sourceLocation))
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{
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var targetCell = unit.Location + xy - sourceLocation;
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var targetCell = unit.Location + (xy - sourceLocation);
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foreach (var r in unit.Render())
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r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location) + Traits.Util.CenterOfCell(targetCell),
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r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
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wr.GetPaletteIndex(r.Palette),
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r.Scale*r.Sprite.size);
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}
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@@ -212,19 +212,19 @@ namespace OpenRA.Mods.RA
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// Unit tiles
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foreach (var unit in power.UnitsInRange(sourceLocation))
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{
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var targetCell = unit.Location + xy - sourceLocation;
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var targetCell = unit.Location + (xy - sourceLocation);
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var canEnter = unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false);
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var tile = canEnter ? validTile : invalidTile;
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tile.DrawAt( wr, Game.CellSize * targetCell, "terrain" );
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tile.DrawAt( wr, targetCell.ToPPos().ToFloat2(), "terrain" );
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}
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}
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bool IsValidTarget(int2 xy)
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bool IsValidTarget(CPos xy)
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{
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var canTeleport = false;
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foreach (var unit in power.UnitsInRange(sourceLocation))
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{
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var targetCell = unit.Location + xy - sourceLocation;
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var targetCell = unit.Location + (xy - sourceLocation);
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if (unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false))
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{
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canTeleport = true;
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@@ -234,7 +234,7 @@ namespace OpenRA.Mods.RA
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return canTeleport;
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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public string GetCursor(World world, CPos xy, MouseInput mi)
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{
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return IsValidTarget(xy) ? "chrono-target" : "move-blocked";
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}
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