New types for cell and pixel coordinate position/vectors.
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
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alt = 0;
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facing = Turreted.GetInitialTurretFacing( init, 0 );
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pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
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pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset)).ToFloat2();
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v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
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dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
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