Fix DamageTypes definitions for forest fires.
In practice this doesn't actually change anything because TargetType restrictions already guarantee that only Incideniary weapons can damage them.
This commit is contained in:
@@ -897,17 +897,17 @@
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Targetable:
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Targetable:
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TargetTypes: Trees
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TargetTypes: Trees
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WithDamageOverlay@SmallBurn:
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WithDamageOverlay@SmallBurn:
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DamageType: Incendiary
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DamageTypes: Incendiary
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Image: burn-s
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Image: burn-s
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MinimumDamageState: Light
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MinimumDamageState: Light
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MaximumDamageState: Medium
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MaximumDamageState: Medium
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WithDamageOverlay@MediumBurn:
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WithDamageOverlay@MediumBurn:
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DamageType: Incendiary
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DamageTypes: Incendiary
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Image: burn-m
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Image: burn-m
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MinimumDamageState: Medium
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MinimumDamageState: Medium
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MaximumDamageState: Heavy
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MaximumDamageState: Heavy
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WithDamageOverlay@LargeBurn:
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WithDamageOverlay@LargeBurn:
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DamageType: Incendiary
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DamageTypes: Incendiary
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Image: burn-l
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Image: burn-l
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MinimumDamageState: Heavy
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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MaximumDamageState: Dead
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@@ -854,17 +854,17 @@
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Targetable:
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Targetable:
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TargetTypes: Trees
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TargetTypes: Trees
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WithDamageOverlay@SmallBurn:
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WithDamageOverlay@SmallBurn:
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DamageType: Incendiary
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DamageTypes: Incendiary
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Image: burn-s
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Image: burn-s
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MinimumDamageState: Light
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MinimumDamageState: Light
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MaximumDamageState: Medium
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MaximumDamageState: Medium
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WithDamageOverlay@MediumBurn:
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WithDamageOverlay@MediumBurn:
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DamageType: Incendiary
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DamageTypes: Incendiary
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Image: burn-m
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Image: burn-m
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MinimumDamageState: Medium
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MinimumDamageState: Medium
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MaximumDamageState: Heavy
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MaximumDamageState: Heavy
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WithDamageOverlay@LargeBurn:
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WithDamageOverlay@LargeBurn:
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DamageType: Incendiary
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DamageTypes: Incendiary
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Image: burn-l
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Image: burn-l
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MinimumDamageState: Heavy
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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MaximumDamageState: Dead
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