Fix DamageTypes definitions for forest fires.

In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
This commit is contained in:
Paul Chote
2018-06-12 22:22:17 +01:00
committed by reaperrr
parent e1717487f6
commit 9c978ddc32
2 changed files with 6 additions and 6 deletions

View File

@@ -897,17 +897,17 @@
Targetable: Targetable:
TargetTypes: Trees TargetTypes: Trees
WithDamageOverlay@SmallBurn: WithDamageOverlay@SmallBurn:
DamageType: Incendiary DamageTypes: Incendiary
Image: burn-s Image: burn-s
MinimumDamageState: Light MinimumDamageState: Light
MaximumDamageState: Medium MaximumDamageState: Medium
WithDamageOverlay@MediumBurn: WithDamageOverlay@MediumBurn:
DamageType: Incendiary DamageTypes: Incendiary
Image: burn-m Image: burn-m
MinimumDamageState: Medium MinimumDamageState: Medium
MaximumDamageState: Heavy MaximumDamageState: Heavy
WithDamageOverlay@LargeBurn: WithDamageOverlay@LargeBurn:
DamageType: Incendiary DamageTypes: Incendiary
Image: burn-l Image: burn-l
MinimumDamageState: Heavy MinimumDamageState: Heavy
MaximumDamageState: Dead MaximumDamageState: Dead

View File

@@ -854,17 +854,17 @@
Targetable: Targetable:
TargetTypes: Trees TargetTypes: Trees
WithDamageOverlay@SmallBurn: WithDamageOverlay@SmallBurn:
DamageType: Incendiary DamageTypes: Incendiary
Image: burn-s Image: burn-s
MinimumDamageState: Light MinimumDamageState: Light
MaximumDamageState: Medium MaximumDamageState: Medium
WithDamageOverlay@MediumBurn: WithDamageOverlay@MediumBurn:
DamageType: Incendiary DamageTypes: Incendiary
Image: burn-m Image: burn-m
MinimumDamageState: Medium MinimumDamageState: Medium
MaximumDamageState: Heavy MaximumDamageState: Heavy
WithDamageOverlay@LargeBurn: WithDamageOverlay@LargeBurn:
DamageType: Incendiary DamageTypes: Incendiary
Image: burn-l Image: burn-l
MinimumDamageState: Heavy MinimumDamageState: Heavy
MaximumDamageState: Dead MaximumDamageState: Dead