Path planning no longer considers moving friendly units as blockers.
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA.Crates
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for (var i = -1; i < 2; i++)
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for (var j = -1; j < 2; j++)
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if (mi.CanEnterCell(self.World, self.Owner, near + new CVec(i, j), null, true))
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if (mi.CanEnterCell(self.World, self.Owner, near + new CVec(i, j), null, true, true))
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yield return near + new CVec(i, j);
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}
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA.Move
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{SubCell.FullCell, new PVecInt(0,0)},
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};
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public bool CanEnterCell(World world, Player owner, CPos cell, Actor ignoreActor, bool checkTransientActors)
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public bool CanEnterCell(World world, Player owner, CPos cell, Actor ignoreActor, bool checkTransientActors, bool blockedByMovers)
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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return false;
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@@ -85,7 +85,12 @@ namespace OpenRA.Mods.RA.Move
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if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
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return true;
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var blockingActors = world.ActorMap.GetUnitsAt(cell).Where(x => x != ignoreActor).ToList();
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var blockingActors = world.ActorMap.GetUnitsAt(cell)
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.Where(x => x != ignoreActor)
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// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
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.Where(x => blockedByMovers || ((owner.Stances[x.Owner] != Stance.Ally) || !x.IsMoving()))
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.ToList();
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if (checkTransientActors && blockingActors.Count > 0)
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{
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// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
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@@ -342,7 +347,7 @@ namespace OpenRA.Mods.RA.Move
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public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
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{
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return Info.CanEnterCell(self.World, self.Owner, cell, ignoreActor, checkTransientActors);
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return Info.CanEnterCell(self.World, self.Owner, cell, ignoreActor, checkTransientActors, true);
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}
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public void EnteringCell(Actor self)
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@@ -388,4 +388,23 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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}
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public static class ActorExtensionsForMove
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{
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public static bool IsMoving(this Actor self)
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{
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if (self.IsIdle) return false;
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Activity a = self.GetCurrentActivity();
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Debug.Assert(a != null);
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// Dirty, but it suffices until we do something better:
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if (a.GetType() == typeof(Move)) return true;
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if (a.GetType() == typeof(MoveAdjacentTo)) return true;
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if (a.GetType() == typeof(AttackMove)) return true;
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// Not a move:
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return false;
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}
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}
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}
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Move
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{
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var mi = self.Info.Traits.Get<MobileInfo>();
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var tilesInRange = world.FindTilesInCircle(target, range)
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.Where(t => mi.CanEnterCell(self.World, self.Owner, t, null, true));
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.Where(t => mi.CanEnterCell(self.World, self.Owner, t, null, true, true));
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var path = FindBidiPath(
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PathSearch.FromPoints(world, mi, self.Owner, tilesInRange, src, true),
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.RA.Move
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if (costHere == int.MaxValue)
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continue;
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if (!mobileInfo.CanEnterCell(world, owner, newHere, ignoreBuilding, checkForBlocked))
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if (!mobileInfo.CanEnterCell(world, owner, newHere, ignoreBuilding, checkForBlocked, false))
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continue;
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if (customBlock != null && customBlock(newHere))
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA
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var mobileInfo = producee.Traits.GetOrDefault<MobileInfo>();
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return mobileInfo == null ||
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mobileInfo.CanEnterCell(self.World, self.Owner, self.Location + s.ExitCellVector, self, true);
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mobileInfo.CanEnterCell(self.World, self.Owner, self.Location + s.ExitCellVector, self, true, true);
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}
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}
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}
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