Revert to the old proc model - has 1500 local tib storage. Silos moved to defence queue. (fixes "can build on / drive through proc" bug).
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@@ -57,10 +57,10 @@ NUKE:
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Range: 4
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Bib:
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PROC.proxy:
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PROC:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Cost: 1700
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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@@ -69,31 +69,9 @@ PROC.proxy:
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BuildPaletteOrder: 30
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Prerequisites: nuke
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Owner: gdi,nod
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Building:
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Power: -50
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Footprint: ___xx xxxxx xxx__ xxx__
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Dimensions: 5,4
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Capturable: true
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Health:
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HP: 900
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Armor: wood
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RevealsShroud:
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Range: 6
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ReplaceWithActor:
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Actor: proc
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PROC:
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Inherits: ^Building
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-Buildable:
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Valued:
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Cost: 1700
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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Description: Processes raw Tiberium into useable resources
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Building:
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Power: -30
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Footprint: ___ xxx ===
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Footprint: xxx xxx ===
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Dimensions: 3,3
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Capturable: true
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Health:
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@@ -110,6 +88,10 @@ PROC:
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Capacity: 1000
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ProcessTick: 25
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ProcessAmount: 50
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StoresOre:
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PipColor: Green
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PipCount: 15
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Capacity: 1500
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TiberiumRefineryDockAction:
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CustomSellValue:
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Value: 500
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@@ -118,12 +100,7 @@ PROC:
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InitialActivity: Harvest
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SpawnOffset: 1,2
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Facing: 64
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FreeActor@silo1:
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Actor: silo
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SpawnOffset: 3,0
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FreeActor@silo2:
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Actor: silo
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SpawnOffset: 3,1
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SILO:
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Inherits: ^Building
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Valued:
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@@ -133,6 +110,7 @@ SILO:
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Icon: siloicnh
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Description: Stores processed Tiberium
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: proc
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Owner: gdi,nod
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