moved Nuke, Chronoshift into the mod dll.

This commit is contained in:
Bob
2010-04-02 22:34:00 +12:00
committed by Chris Forbes
parent 4bfed9be43
commit 9cbfd3914a
5 changed files with 11 additions and 7 deletions

View File

@@ -91,7 +91,6 @@
<Compile Include="Effects\FlashTarget.cs" /> <Compile Include="Effects\FlashTarget.cs" />
<Compile Include="Effects\LaserZap.cs" /> <Compile Include="Effects\LaserZap.cs" />
<Compile Include="Effects\MoveFlash.cs" /> <Compile Include="Effects\MoveFlash.cs" />
<Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Effects\RepairIndicator.cs" /> <Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\Smoke.cs" /> <Compile Include="Effects\Smoke.cs" />
<Compile Include="Effects\TeslaZap.cs" /> <Compile Include="Effects\TeslaZap.cs" />
@@ -214,7 +213,6 @@
<Compile Include="Traits\Cargo.cs" /> <Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\Chronoshiftable.cs" /> <Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="Traits\World\ChronoshiftPaletteEffect.cs" /> <Compile Include="Traits\World\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\Crate.cs" /> <Compile Include="Traits\Crate.cs" />
<Compile Include="Traits\Explodes.cs" /> <Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\Fake.cs" /> <Compile Include="Traits\Fake.cs" />
@@ -225,7 +223,6 @@
<Compile Include="Traits\ConstructionYard.cs" /> <Compile Include="Traits\ConstructionYard.cs" />
<Compile Include="Traits\World\LightPaletteRotator.cs" /> <Compile Include="Traits\World\LightPaletteRotator.cs" />
<Compile Include="Traits\LimitedAmmo.cs" /> <Compile Include="Traits\LimitedAmmo.cs" />
<Compile Include="Traits\SupportPowers\NukePower.cs" />
<Compile Include="Traits\World\PaletteFromFile.cs" /> <Compile Include="Traits\World\PaletteFromFile.cs" />
<Compile Include="Traits\World\PaletteFromRGBA.cs" /> <Compile Include="Traits\World\PaletteFromRGBA.cs" />
<Compile Include="Traits\Passenger.cs" /> <Compile Include="Traits\Passenger.cs" />

View File

@@ -19,11 +19,12 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Effects namespace OpenRA.Mods.RA.Effects
{ {
class NukeInfo : IProjectileInfo class NukeInfo : IProjectileInfo
{ {

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -52,6 +52,8 @@
<Compile Include="Activities\LayMine.cs" /> <Compile Include="Activities\LayMine.cs" />
<Compile Include="Activities\Steal.cs" /> <Compile Include="Activities\Steal.cs" />
<Compile Include="C4Demolition.cs" /> <Compile Include="C4Demolition.cs" />
<Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Crates\ArmorUpgradeCrateAction.cs" /> <Compile Include="Crates\ArmorUpgradeCrateAction.cs" />
<Compile Include="Crates\ExplodeCrateAction.cs" /> <Compile Include="Crates\ExplodeCrateAction.cs" />
<Compile Include="Crates\FirepowerUpgradeCrateAction.cs" /> <Compile Include="Crates\FirepowerUpgradeCrateAction.cs" />
@@ -77,6 +79,7 @@
<Compile Include="SonarPulsePower.cs" /> <Compile Include="SonarPulsePower.cs" />
<Compile Include="Spy.cs" /> <Compile Include="Spy.cs" />
<Compile Include="SpyPlanePower.cs" /> <Compile Include="SpyPlanePower.cs" />
<Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="Thief.cs" /> <Compile Include="Thief.cs" />
<Compile Include="Crates\ResetRadarCrateAction.cs" /> <Compile Include="Crates\ResetRadarCrateAction.cs" />
</ItemGroup> </ItemGroup>

View File

@@ -21,8 +21,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Traits namespace OpenRA.Mods.RA.SupportPowers
{ {
class ChronoshiftPowerInfo : SupportPowerInfo class ChronoshiftPowerInfo : SupportPowerInfo
{ {

View File

@@ -21,8 +21,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Traits namespace OpenRA.Mods.RA.SupportPowers
{ {
class NukePowerInfo : SupportPowerInfo class NukePowerInfo : SupportPowerInfo
{ {