moved Nuke, Chronoshift into the mod dll.
This commit is contained in:
@@ -91,7 +91,6 @@
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\LaserZap.cs" />
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<Compile Include="Effects\MoveFlash.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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@@ -214,7 +213,6 @@
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Traits\World\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
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<Compile Include="Traits\Crate.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Fake.cs" />
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@@ -225,7 +223,6 @@
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\World\LightPaletteRotator.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\World\PaletteFromFile.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
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<Compile Include="Traits\Passenger.cs" />
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3
OpenRA.Game/Effects/NukeLaunch.cs → OpenRA.Mods.RA/Effects/NukeLaunch.cs
Normal file → Executable file
3
OpenRA.Game/Effects/NukeLaunch.cs → OpenRA.Mods.RA/Effects/NukeLaunch.cs
Normal file → Executable file
@@ -19,11 +19,12 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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namespace OpenRA.Mods.RA.Effects
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{
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class NukeInfo : IProjectileInfo
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{
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -52,6 +52,8 @@
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<Compile Include="Activities\LayMine.cs" />
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="SupportPowers\ChronoshiftPower.cs" />
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<Compile Include="Crates\ArmorUpgradeCrateAction.cs" />
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<Compile Include="Crates\ExplodeCrateAction.cs" />
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<Compile Include="Crates\FirepowerUpgradeCrateAction.cs" />
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@@ -77,6 +79,7 @@
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<Compile Include="SonarPulsePower.cs" />
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<Compile Include="Spy.cs" />
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<Compile Include="SpyPlanePower.cs" />
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="Thief.cs" />
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<Compile Include="Crates\ResetRadarCrateAction.cs" />
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</ItemGroup>
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3
OpenRA.Game/Traits/SupportPowers/ChronoshiftPower.cs → OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs
Normal file → Executable file
3
OpenRA.Game/Traits/SupportPowers/ChronoshiftPower.cs → OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs
Normal file → Executable file
@@ -21,8 +21,9 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA.SupportPowers
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{
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class ChronoshiftPowerInfo : SupportPowerInfo
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{
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4
OpenRA.Game/Traits/SupportPowers/NukePower.cs → OpenRA.Mods.RA/SupportPowers/NukePower.cs
Normal file → Executable file
4
OpenRA.Game/Traits/SupportPowers/NukePower.cs → OpenRA.Mods.RA/SupportPowers/NukePower.cs
Normal file → Executable file
@@ -21,8 +21,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA.SupportPowers
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{
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class NukePowerInfo : SupportPowerInfo
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{
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