Clean up Attack*.
This commit is contained in:
@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -35,6 +36,7 @@ namespace OpenRA.Mods.RA
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protected Lazy<IFacing> facing;
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Lazy<IEnumerable<Armament>> armaments;
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protected IEnumerable<Armament> Armaments { get { return armaments.Value; } }
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protected Lazy<Building> building;
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public AttackBase(Actor self, AttackBaseInfo info)
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{
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@@ -43,6 +45,7 @@ namespace OpenRA.Mods.RA
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armaments = Lazy.New(() => self.TraitsImplementing<Armament>());
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facing = Lazy.New(() => self.TraitOrDefault<IFacing>());
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building = Lazy.New(() => self.TraitOrDefault<Building>());
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}
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protected virtual bool CanAttack(Actor self, Target target)
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@@ -50,6 +53,10 @@ namespace OpenRA.Mods.RA
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if (!self.IsInWorld)
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return false;
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// Building is under construction or is being sold
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if (building.Value != null && !building.Value.BuildComplete)
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return false;
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if (!target.IsValidFor(self))
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return false;
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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class AttackCharge : AttackOmni, ITick, INotifyAttack, ISync
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{
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readonly AttackChargeInfo aci;
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readonly AttackChargeInfo info;
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[Sync] int charges;
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[Sync] int timeToRecharge;
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@@ -37,25 +37,25 @@ namespace OpenRA.Mods.RA
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public AttackCharge(Actor self, AttackChargeInfo info)
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: base(self, info)
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{
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aci = self.Info.Traits.Get<AttackChargeInfo>();
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charges = aci.MaxCharges;
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this.info = info;
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charges = info.MaxCharges;
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}
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public void Tick(Actor self)
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{
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if (--timeToRecharge <= 0)
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charges = aci.MaxCharges;
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charges = info.MaxCharges;
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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--charges;
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timeToRecharge = aci.ReloadTime;
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timeToRecharge = info.ReloadTime;
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new ChargeAttack(newTarget);
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return new ChargeAttack(this, newTarget);
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}
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public override void ResolveOrder(Actor self, Order order)
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@@ -68,9 +68,12 @@ namespace OpenRA.Mods.RA
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class ChargeAttack : Activity
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{
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readonly AttackCharge attack;
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readonly Target target;
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public ChargeAttack(Target target)
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public ChargeAttack(AttackCharge attack, Target target)
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{
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this.attack = attack;
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this.target = target;
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}
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@@ -78,23 +81,22 @@ namespace OpenRA.Mods.RA
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{
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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var initDelay = self.Info.Traits.Get<AttackChargeInfo>().InitialChargeDelay;
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var attack = self.Trait<AttackCharge>();
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if (attack.charges == 0 || !attack.CanAttack(self, target))
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return this;
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self.Trait<RenderBuildingCharge>().PlayCharge(self);
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return Util.SequenceActivities(new Wait(initDelay), new ChargeFire(target), this);
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return Util.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
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}
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}
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class ChargeFire : Activity
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{
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readonly AttackCharge attack;
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readonly Target target;
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public ChargeFire(Target target)
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public ChargeFire(AttackCharge attack, Target target)
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{
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this.attack = attack;
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this.target = target;
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}
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@@ -103,15 +105,12 @@ namespace OpenRA.Mods.RA
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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var chargeDelay = self.Info.Traits.Get<AttackChargeInfo>().ChargeDelay;
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var attack = self.Trait<AttackCharge>();
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if (attack.charges == 0)
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return NextActivity;
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attack.DoAttack(self, target);
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return Util.SequenceActivities(new Wait(chargeDelay), this);
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return Util.SequenceActivities(new Wait(attack.info.ChargeDelay), this);
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}
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}
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}
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103
OpenRA.Mods.RA/Attack/AttackFollow.cs
Normal file
103
OpenRA.Mods.RA/Attack/AttackFollow.cs
Normal file
@@ -0,0 +1,103 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class AttackFollowInfo : AttackBaseInfo
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{
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public override object Create(ActorInitializer init) { return new AttackFollow(init.self, this); }
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}
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public class AttackFollow : AttackBase, ITick, ISync
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{
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public Target Target { get; protected set; }
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public AttackFollow(Actor self, AttackFollowInfo info)
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: base(self, info) { }
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protected override bool CanAttack(Actor self, Target target)
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{
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if (!target.IsValidFor(self))
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return false;
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return base.CanAttack(self, target);
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}
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public void Tick(Actor self)
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{
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DoAttack(self, Target);
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IsAttacking = Target.IsValidFor(self);
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new AttackActivity(self, newTarget, allowMove);
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}
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public override void ResolveOrder(Actor self, Order order)
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{
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base.ResolveOrder(self, order);
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if (order.OrderString == "Stop")
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Target = Target.Invalid;
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}
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class AttackActivity : Activity
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{
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readonly AttackFollow attack;
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readonly IMove move;
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readonly Target target;
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public AttackActivity(Actor self, Target target, bool allowMove)
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{
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attack = self.Trait<AttackFollow>();
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move = allowMove ? self.TraitOrDefault<IMove>() : null;
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// HACK: Mobile.OnRails is horrible
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var mobile = move as Mobile;
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if (mobile != null && mobile.Info.OnRails)
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move = null;
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this.target = target;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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if (self.IsDisabled())
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return this;
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const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
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var weapon = attack.ChooseArmamentForTarget(target);
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if (weapon != null)
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{
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var range = WRange.FromCells(Math.Max(0, weapon.Weapon.Range.Range / 1024 - RangeTolerance));
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attack.Target = target;
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if (move != null)
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return Util.SequenceActivities(move.MoveFollow(self, target, range), this);
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}
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return NextActivity;
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}
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}
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}
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}
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@@ -25,7 +25,8 @@ namespace OpenRA.Mods.RA
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public override void DoAttack(Actor self, Target target)
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{
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if (!CanAttack(self, target)) return;
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if (!CanAttack(self, target))
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return;
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var arm = Armaments.FirstOrDefault();
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if (arm == null)
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@@ -34,9 +35,8 @@ namespace OpenRA.Mods.RA
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if (!target.IsInRange(self.CenterPosition, arm.Weapon.Range))
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return;
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var facing = self.TraitOrDefault<IFacing>();
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foreach (var a in Armaments)
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a.CheckFire(self, facing, target);
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a.CheckFire(self, facing.Value, target);
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if (target.Actor != null)
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target.Actor.ChangeOwner(self.Owner);
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@@ -8,7 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -18,34 +18,25 @@ namespace OpenRA.Mods.RA
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public override object Create(ActorInitializer init) { return new AttackOmni(init.self, this); }
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}
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class AttackOmni : AttackBase, INotifyBuildComplete, ISync
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class AttackOmni : AttackBase, ISync
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{
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[Sync] bool buildComplete = false;
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public void BuildingComplete(Actor self) { buildComplete = true; }
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public AttackOmni(Actor self, AttackOmniInfo info)
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: base(self, info) { }
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protected override bool CanAttack(Actor self, Target target)
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{
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var isBuilding = self.HasTrait<Building>() && !buildComplete;
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return base.CanAttack(self, target) && !isBuilding;
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new SetTarget(newTarget, this);
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return new SetTarget(this, newTarget);
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}
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class SetTarget : Activity
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{
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readonly Target target;
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readonly AttackOmni ao;
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readonly AttackOmni attack;
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public SetTarget(Target target, AttackOmni ao)
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public SetTarget(AttackOmni attack, Target target)
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{
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this.target = target;
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this.ao = ao;
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this.attack = attack;
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}
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public override Activity Tick(Actor self)
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@@ -53,7 +44,7 @@ namespace OpenRA.Mods.RA
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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ao.DoAttack(self, target);
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attack.DoAttack(self, target);
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return this;
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}
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}
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@@ -35,19 +35,20 @@ namespace OpenRA.Mods.RA
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int idleTicks = 0;
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PopupState state = PopupState.Open;
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Turreted turret;
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bool skippedMakeAnimation;
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public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info)
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: base(init.self, info)
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{
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this.info = info;
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buildComplete = init.Contains<SkipMakeAnimsInit>();
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turret = turrets.FirstOrDefault();
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rb = init.self.Trait<RenderBuilding>();
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skippedMakeAnimation = init.Contains<SkipMakeAnimsInit>();
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}
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protected override bool CanAttack(Actor self, Target target)
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{
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if (state == PopupState.Transitioning || !buildComplete)
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if (state == PopupState.Transitioning || !building.Value.BuildComplete)
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return false;
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if (!base.CanAttack(self, target))
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@@ -90,17 +91,14 @@ namespace OpenRA.Mods.RA
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}
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}
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public override void BuildingComplete(Actor self)
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public void BuildingComplete(Actor self)
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{
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// Set true for SkipMakeAnimsInit
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if (buildComplete)
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if (!skippedMakeAnimation)
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{
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state = PopupState.Closed;
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rb.PlayCustomAnimRepeating(self, "closed-idle");
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turret.desiredFacing = null;
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}
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buildComplete = true;
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}
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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@@ -10,23 +10,21 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackTurretedInfo : AttackBaseInfo, Requires<TurretedInfo>
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class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
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{
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public override object Create(ActorInitializer init) { return new AttackTurreted(init.self, this); }
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}
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class AttackTurreted : AttackBase, ITick, INotifyBuildComplete, ISync
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class AttackTurreted : AttackFollow, ITick, ISync
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{
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public Target Target { get; protected set; }
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protected IEnumerable<Turreted> turrets;
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[Sync] protected bool buildComplete;
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public AttackTurreted(Actor self, AttackTurretedInfo info)
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: base(self, info)
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@@ -36,10 +34,7 @@ namespace OpenRA.Mods.RA
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protected override bool CanAttack(Actor self, Target target)
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{
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if (self.HasTrait<Building>() && !buildComplete)
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return false;
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if (!target.IsValidFor(self))
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if (!base.CanAttack(self, target))
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return false;
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var canAttack = false;
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@@ -47,69 +42,7 @@ namespace OpenRA.Mods.RA
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if (t.FaceTarget(self, target))
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canAttack = true;
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if (!canAttack)
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return false;
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return base.CanAttack(self, target);
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}
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public void Tick(Actor self)
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{
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DoAttack(self, Target);
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IsAttacking = Target.IsValidFor(self);
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new AttackActivity(newTarget, allowMove);
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}
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public override void ResolveOrder(Actor self, Order order)
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{
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base.ResolveOrder(self, order);
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if (order.OrderString == "Stop")
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Target = Target.Invalid;
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}
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public virtual void BuildingComplete(Actor self) { buildComplete = true; }
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class AttackActivity : Activity
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{
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readonly Target target;
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readonly bool allowMove;
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public AttackActivity(Target newTarget, bool allowMove)
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{
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this.target = newTarget;
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this.allowMove = allowMove;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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if (self.IsDisabled())
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return this;
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var attack = self.Trait<AttackTurreted>();
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const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
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var weapon = attack.ChooseArmamentForTarget(target);
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if (weapon != null)
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{
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var range = WRange.FromCells(Math.Max(0, weapon.Weapon.Range.Range / 1024 - RangeTolerance));
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attack.Target = target;
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var mobile = self.TraitOrDefault<Mobile>();
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if (allowMove && mobile != null && !mobile.Info.OnRails)
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return Util.SequenceActivities(mobile.MoveFollow(self, target, range), this);
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}
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return NextActivity;
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}
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return canAttack;
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}
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}
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}
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@@ -485,6 +485,7 @@
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<Compile Include="World\BuildableTerrainLayer.cs" />
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<Compile Include="Buildings\LaysTerrain.cs" />
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<Compile Include="RemoveImmediately.cs" />
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<Compile Include="Attack\AttackFollow.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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