Merge pull request #3666 from Mailaender/c4-bridges

Allow bridges to be demolished with C4
This commit is contained in:
Paul Chote
2013-12-26 12:28:25 -08:00
18 changed files with 151 additions and 16 deletions

View File

@@ -1,4 +1,10 @@
NEW:
Dune 2000:
Added the Atreides grenadier from the 1.06 patch.
Red Alert:
Tanya can now plant C4 on bridges.
Tiberian Dawn:
Commando can now plant C4 on bridges.
Engine:
Converted Aircraft CruiseAltitude to world coordinates.
Converted Health Radius to world coordinates.
@@ -9,8 +15,7 @@ NEW:
Altitude is no longer parsed from actor templates in maps. Specify CenterPosition instead.
Run `OpenRA.Utility.exe --upgrade-mod <mod> 20131223` to automatically upgrade mod rules.
Run `OpenRA.Utility.exe --upgrade-map <map path> 20131223` to automatically upgrade custom map rules.
Dune 2000:
Added the Atreides grenadier from the 1.06 patch.
Added a new trait Demolishable for buildings to handle the C4 demolition.
20131223:
All mods:

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@@ -77,6 +77,11 @@ namespace OpenRA.Traits
public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
public interface IAcceptInfiltrator { void OnInfiltrate(Actor self, Actor infiltrator); }
public interface IDemolishable
{
void Demolish(Actor self, Actor saboteur);
bool IsValidTarget(Actor self, Actor saboteur);
}
public interface IStoreOre { int Capacity { get; } }
public interface IToolTip
{

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@@ -41,8 +41,12 @@ namespace OpenRA.Mods.RA.Activities
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null)).Product();
var demolishable = target.Actor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
if (modifier > 0)
target.Actor.Kill(self);
demolishable.Demolish(target.Actor, self);
})));
return NextActivity;

View File

@@ -288,5 +288,35 @@ namespace OpenRA.Mods.RA
return damage;
}
public void Demolish(Actor saboteur, bool continueNorth, bool continueSouth)
{
var initialDamage = Health.DamageState;
self.World.AddFrameEndTask(w =>
{
Combat.DoExplosion(saboteur, "Demolish", self.CenterPosition);
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(15, self.CenterPosition, 6);
self.Kill(saboteur);
});
// Destroy adjacent spans (long bridges)
if (continueNorth && northNeighbour != null)
{
var delay = initialDamage == DamageState.Dead || NeighbourIsDeadShore(northNeighbour) ?
0 : Info.RepairPropagationDelay;
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, () =>
northNeighbour.Demolish(saboteur, true, false))));
}
if (continueSouth && southNeighbour != null)
{
var delay = initialDamage == DamageState.Dead || NeighbourIsDeadShore(southNeighbour) ?
0 : Info.RepairPropagationDelay;
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, () =>
southNeighbour.Demolish(saboteur, false, true))));
}
}
}
}

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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new BridgeHut(init); }
}
class BridgeHut
class BridgeHut : IDemolishable
{
public Bridge bridge;
@@ -31,6 +31,16 @@ namespace OpenRA.Mods.RA
bridge.Repair(repairer, true, true);
}
public void Demolish(Actor self, Actor saboteur)
{
bridge.Demolish(saboteur, true, true);
}
public bool IsValidTarget(Actor self, Actor saboteur)
{
return BridgeDamageState == DamageState.Undamaged;
}
public DamageState BridgeDamageState { get { return bridge.AggregateDamageState(); } }
}
}

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@@ -0,0 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
[Desc("Handle demolitions from C4 explosives.")]
public class DemolishableInfo : TraitInfo<Demolishable> { }
public class Demolishable : IDemolishable
{
public Demolishable() { }
public void Demolish(Actor self, Actor saboteur)
{
self.Kill(saboteur);
}
public bool IsValidTarget(Actor self, Actor saboteur)
{
return true;
}
}
}

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new TargetTypeOrderTargeter("C4", "C4", 6, "c4", true, false); }
get { yield return new C4DemolitionOrderTargeter(); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
@@ -56,6 +56,10 @@ namespace OpenRA.Mods.RA
if (target.Type != TargetType.Actor)
return;
var demolishable = order.TargetActor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
if (!order.Queued)
self.CancelActivity();
@@ -67,5 +71,33 @@ namespace OpenRA.Mods.RA
{
return order.OrderString == "C4" ? "Attack" : null;
}
class C4DemolitionOrderTargeter : UnitOrderTargeter
{
public C4DemolitionOrderTargeter()
: base("C4", 6, "c4", true, false) { }
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
// Obey force moving onto bridges
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
var demolishable = target.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target, self))
return false;
return true;
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
// TODO: Bridges don't yet support FrozenUnderFog.
if (target.Actor.HasTrait<BridgeHut>())
return false;
return true;
}
}
}
}

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@@ -125,12 +125,8 @@ namespace OpenRA.Mods.RA.Missions
startJeep.QueueActivity(new Turn(128));
startJeep.QueueActivity(new CallFunc(() =>
{
var bridge = world.Actors
.Where(a => a.HasTrait<Bridge>() && !a.IsDead())
.ClosestTo(startJeep);
Combat.DoExplosion(bridge, "Demolish", bridge.CenterPosition);
world.WorldActor.Trait<ScreenShaker>().AddEffect(15, bridge.CenterPosition, 6);
bridge.Kill(bridge);
var bridge = world.Actors.Where(a => a.HasTrait<BridgeHut>()).ClosestTo(startJeep);
bridge.Trait<BridgeHut>().Demolish(bridge, startJeep);
}));
}

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@@ -484,6 +484,7 @@
<Compile Include="Effects\Rank.cs" />
<Compile Include="ShroudRenderer.cs" />
<Compile Include="Render\WithCrateBody.cs" />
<Compile Include="Buildings\Demolishable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -79,6 +79,10 @@ namespace OpenRA.Mods.RA
if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && damage != DamageState.Dead)
return false;
// Obey force moving onto bridges
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
// Can't repair an undamaged bridge
if (damage == DamageState.Undamaged)
cursor = "goldwrench-blocked";

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@@ -363,7 +363,7 @@ BRIDGEHUT:
Bounds: 48,48
BridgeHut:
TargetableBuilding:
TargetTypes: BridgeHut
TargetTypes: BridgeHut, C4
C1:
Inherits: ^CivInfantry
@@ -455,4 +455,3 @@ VICE:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal

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@@ -353,6 +353,7 @@
EngineerRepairable:
Huntable:
LuaScriptEvents:
Demolishable:
^CivBuilding:
Inherits: ^Building
@@ -404,6 +405,8 @@
Tooltip:
Name: Field
-WithBuildingExplosion:
-TargetableBuilding:
-Demolishable:
RenderBuilding:
Palette: terrain
EditorAppearance:
@@ -456,6 +459,7 @@
BodyOrientation:
FrozenUnderFog:
LuaScriptEvents:
Demolishable:
^Tree:
Tooltip:

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@@ -1027,3 +1027,7 @@ Claw:
InfDeath: 1
Damage: 60
Demolish:
Warhead:
ImpactSound: xplobig6.aud
Explosion: building

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@@ -249,4 +249,4 @@
WithCrumbleOverlay:
Huntable:
LuaScriptEvents:
Demolishable:

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@@ -384,6 +384,7 @@
Sellable:
Guardable:
BodyOrientation:
Demolishable:
WALL:
Inherits: ^WALL

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@@ -488,7 +488,7 @@ BRIDGEHUT:
Bounds: 48,48
BridgeHut:
TargetableBuilding:
TargetTypes: BridgeHut
TargetTypes: BridgeHut, C4
BRIDGEHUT.small:
Building:
@@ -499,7 +499,7 @@ BRIDGEHUT.small:
Bounds: 24,24
BridgeHut:
TargetableBuilding:
TargetTypes: BridgeHut
TargetTypes: BridgeHut, C4
V20:
Inherits: ^DesertCivBuilding

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@@ -264,6 +264,7 @@
String: Structure
Huntable:
LuaScriptEvents:
Demolishable:
^Wall:
AppearsOnRadar:
@@ -300,6 +301,7 @@
BodyOrientation:
FrozenUnderFog:
LuaScriptEvents:
Demolishable:
^TechBuilding:
Inherits: ^Building
@@ -375,6 +377,8 @@
-Selectable:
Tooltip:
Name: Field
-TargetableBuilding:
-Demolishable:
-ProximityCaptor:
ProximityCaptor:
Types: CivilianField

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@@ -36,6 +36,7 @@
BodyOrientation:
Huntable:
LuaScriptEvents:
Demolishable:
^Infantry:
AppearsOnRadar:
@@ -176,6 +177,7 @@
UpdatesPlayerStatistics:
BodyOrientation:
LuaScriptEvents:
Demolishable:
^Helicopter:
AppearsOnRadar: