Remove Airstrike from nod06a Normal Difficulty
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@@ -26,14 +26,13 @@ Players:
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Faction: gdi
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PlayerReference@GDI:
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Name: GDI
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Playable: False
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Faction: gdi
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Color: F5D378
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Enemies: Nod
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PlayerReference@Nod:
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Name: Nod
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Playable: True
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: nod
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@@ -637,10 +636,39 @@ Actors:
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Location: 36,23
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Owner: GDI
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Detonator: CRATE.plain
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Location: 59, 43
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Location: 59,43
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Owner: GDI
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Radar: hq
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Location: 57,32
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Owner: GDI
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Actor187: jeep
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Owner: GDI
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Location: 40,21
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Facing: 92
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TurretFacing: 92
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Actor188: e1
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Owner: GDI
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Location: 41,22
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SubCell: 3
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Facing: 92
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TurretFacing: 92
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Actor189: e1
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Owner: GDI
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Location: 39,20
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SubCell: 3
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Facing: 92
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TurretFacing: 92
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Actor190: e3
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Owner: GDI
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Location: 40,20
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SubCell: 3
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Facing: 92
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TurretFacing: 92
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Actor191: e3
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Owner: GDI
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Location: 40,20
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SubCell: 1
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Facing: 92
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TurretFacing: 92
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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@@ -166,8 +166,10 @@ WorldLoaded = function()
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OnAnyDamaged(Atk1ActorTriggerActivator, Atk1TriggerFunction)
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OnAnyDamaged(Atk2ActorTriggerActivator, Atk2TriggerFunction)
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Trigger.OnDamaged(Atk3Activator, Atk3TriggerFunction)
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.OnDamaged(Atk3Activator, Atk3TriggerFunction)
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end
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Trigger.OnAllKilled(Chn1ActorTriggerActivator, Chn1TriggerFunction)
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@@ -9,6 +9,13 @@ World:
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BriefingVideo: nod6.vqa
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StartVideo: sundial.vqa
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LossVideo: banner.vqa
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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normal: Normal
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hard: Hard
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Default: normal
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Player:
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EnemyWatcher:
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