Remove Airstrike from nod06a Normal Difficulty

This commit is contained in:
Smittytron
2017-11-11 17:23:45 -06:00
committed by Paul Chote
parent 8bec765925
commit 9d45528496
3 changed files with 42 additions and 5 deletions

View File

@@ -26,14 +26,13 @@ Players:
Faction: gdi
PlayerReference@GDI:
Name: GDI
Playable: False
Faction: gdi
Color: F5D378
Enemies: Nod
PlayerReference@Nod:
Name: Nod
Playable: True
AllowBots: False
Playable: True
Required: True
LockFaction: True
Faction: nod
@@ -637,10 +636,39 @@ Actors:
Location: 36,23
Owner: GDI
Detonator: CRATE.plain
Location: 59, 43
Location: 59,43
Owner: GDI
Radar: hq
Location: 57,32
Owner: GDI
Actor187: jeep
Owner: GDI
Location: 40,21
Facing: 92
TurretFacing: 92
Actor188: e1
Owner: GDI
Location: 41,22
SubCell: 3
Facing: 92
TurretFacing: 92
Actor189: e1
Owner: GDI
Location: 39,20
SubCell: 3
Facing: 92
TurretFacing: 92
Actor190: e3
Owner: GDI
Location: 40,20
SubCell: 3
Facing: 92
TurretFacing: 92
Actor191: e3
Owner: GDI
Location: 40,20
SubCell: 1
Facing: 92
TurretFacing: 92
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -166,8 +166,10 @@ WorldLoaded = function()
OnAnyDamaged(Atk1ActorTriggerActivator, Atk1TriggerFunction)
OnAnyDamaged(Atk2ActorTriggerActivator, Atk2TriggerFunction)
Trigger.OnDamaged(Atk3Activator, Atk3TriggerFunction)
if Map.LobbyOption("difficulty") == "hard" then
Trigger.OnDamaged(Atk3Activator, Atk3TriggerFunction)
end
Trigger.OnAllKilled(Chn1ActorTriggerActivator, Chn1TriggerFunction)

View File

@@ -9,6 +9,13 @@ World:
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty
Values:
normal: Normal
hard: Hard
Default: normal
Player:
EnemyWatcher: