move some MobileInfo-related bits onto MobileInfo
This commit is contained in:
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA.Crates
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var mi = Rules.Info[Info.Unit].Traits.GetOrDefault<MobileInfo>();
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var mi = Rules.Info[Info.Unit].Traits.GetOrDefault<MobileInfo>();
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for (var i = -1; i < 2; i++)
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for (var i = -1; i < 2; i++)
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for (var j = -1; j < 2; j++)
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for (var j = -1; j < 2; j++)
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if (Mobile.CanEnterCell(self.World, mi, near + new int2(i, j), null, true))
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if (mi.CanEnterCell(self.World, near + new int2(i, j), null, true))
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yield return near + new int2(i, j);
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yield return near + new int2(i, j);
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}
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}
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@@ -24,26 +24,33 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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public class MobileInfo : ITraitInfo
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public class MobileInfo : ITraitInfo
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{
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{
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[FieldLoader.LoadUsing( "LoadSpeeds" )]
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[FieldLoader.LoadUsing("LoadSpeeds")]
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public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
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public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
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[FieldLoader.Load] public readonly string[] Crushes;
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[FieldLoader.Load]
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[FieldLoader.Load] public readonly int WaitAverage = 60;
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public readonly string[] Crushes;
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[FieldLoader.Load] public readonly int WaitSpread = 20;
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[FieldLoader.Load]
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[FieldLoader.Load] public readonly int InitialFacing = 128;
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public readonly int WaitAverage = 60;
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[FieldLoader.Load] public readonly int ROT = 255;
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[FieldLoader.Load]
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[FieldLoader.Load] public readonly int Speed = 1;
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public readonly int WaitSpread = 20;
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[FieldLoader.Load] public readonly bool OnRails = false;
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[FieldLoader.Load]
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public readonly int InitialFacing = 128;
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[FieldLoader.Load]
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public readonly int ROT = 255;
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[FieldLoader.Load]
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public readonly int Speed = 1;
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[FieldLoader.Load]
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public readonly bool OnRails = false;
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
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static object LoadSpeeds( MiniYaml y )
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static object LoadSpeeds(MiniYaml y)
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{
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{
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Dictionary<string,TerrainInfo> ret = new Dictionary<string, TerrainInfo>();
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Dictionary<string, TerrainInfo> ret = new Dictionary<string, TerrainInfo>();
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foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
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foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
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{
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{
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var speed = (decimal)FieldLoader.GetValue("speed", typeof(decimal),t.Value.Value);
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var speed = (decimal)FieldLoader.GetValue("speed", typeof(decimal), t.Value.Value);
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var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (int)FieldLoader.GetValue("cost", typeof(int), t.Value.NodesDict["PathingCost"].Value) : (int)(10000/speed);
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var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (int)FieldLoader.GetValue("cost", typeof(int), t.Value.NodesDict["PathingCost"].Value) : (int)(10000 / speed);
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ret.Add(t.Key, new TerrainInfo{Speed = speed, Cost = cost});
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ret.Add(t.Key, new TerrainInfo { Speed = speed, Cost = cost });
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}
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}
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return ret;
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return ret;
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@@ -54,6 +61,44 @@ namespace OpenRA.Mods.RA.Move
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public int Cost = int.MaxValue;
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public int Cost = int.MaxValue;
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public decimal Speed = 0;
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public decimal Speed = 0;
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}
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}
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public int MovementCostForCell(World world, int2 cell)
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{
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if (!world.Map.IsInMap(cell.X, cell.Y))
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return int.MaxValue;
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var type = world.GetTerrainType(cell);
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if (!TerrainSpeeds.ContainsKey(type))
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return int.MaxValue;
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return TerrainSpeeds[type].Cost;
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}
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public bool CanEnterCell(World world, UnitInfluence uim, int2 cell, Actor ignoreActor, bool checkTransientActors)
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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return false;
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var blockingActors = uim.GetUnitsAt(cell).Where(x => x != ignoreActor).ToList();
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if (checkTransientActors && blockingActors.Count > 0)
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{
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// We can enter a cell with nonshareable units only if we can crush all of them
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if (Crushes == null)
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return false;
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if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
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a.TraitsImplementing<ICrushable>().Any(b => b.CrushClasses.Intersect(Crushes).Any()))))
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return false;
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}
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return true;
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}
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public bool CanEnterCell(World world, int2 cell, Actor ignoreActor, bool checkTransientActors)
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{
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var uim = world.WorldActor.Trait<UnitInfluence>();
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return CanEnterCell(world, uim, cell, ignoreActor, checkTransientActors);
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}
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}
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
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public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
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@@ -117,38 +162,38 @@ namespace OpenRA.Mods.RA.Move
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if (init.Contains<LocationInit>())
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if (init.Contains<LocationInit>())
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{
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{
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this.__fromCell = this.__toCell = init.Get<LocationInit,int2>();
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this.__fromCell = this.__toCell = init.Get<LocationInit, int2>();
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this.PxPosition = Util.CenterOfCell( fromCell );
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this.PxPosition = Util.CenterOfCell(fromCell);
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}
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}
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit,int>() : 0;
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this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit, int>() : 0;
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}
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}
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public void SetPosition(Actor self, int2 cell)
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public void SetPosition(Actor self, int2 cell)
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{
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{
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SetLocation( cell, cell );
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SetLocation(cell, cell);
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PxPosition = Util.CenterOfCell(fromCell);
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PxPosition = Util.CenterOfCell(fromCell);
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FinishedMoving(self);
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FinishedMoving(self);
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}
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}
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public void SetPxPosition( Actor self, int2 px )
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public void SetPxPosition(Actor self, int2 px)
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{
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{
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var cell = Util.CellContaining( px );
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var cell = Util.CellContaining(px);
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SetLocation( cell, cell );
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SetLocation(cell, cell);
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PxPosition = px;
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PxPosition = px;
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FinishedMoving(self);
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FinishedMoving(self);
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}
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}
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public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter( Info ); } }
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public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter(Info); } }
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// Note: Returns a valid order even if the unit can't move to the target
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// Note: Returns a valid order even if the unit can't move to the target
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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{
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if( order is MoveOrderTargeter )
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if (order is MoveOrderTargeter)
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{
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{
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if( Info.OnRails ) return null;
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if (Info.OnRails) return null;
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return new Order( "Move", self, queued ) { TargetLocation = Util.CellContaining( target.CenterLocation ) };
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return new Order("Move", self, queued) { TargetLocation = Util.CellContaining(target.CenterLocation) };
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}
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}
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return null;
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return null;
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}
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}
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@@ -158,10 +203,10 @@ namespace OpenRA.Mods.RA.Move
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if (CanEnterCell(target))
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if (CanEnterCell(target))
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return target;
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return target;
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var searched = new List<int2>(){};
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var searched = new List<int2>() { };
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// Limit search to a radius of 10 tiles
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// Limit search to a radius of 10 tiles
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for (int r = 1; r < 10; r++)
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for (int r = 1; r < 10; r++)
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foreach (var tile in self.World.FindTilesInCircle(target,r).Except(searched))
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foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched))
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{
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{
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if (CanEnterCell(tile))
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if (CanEnterCell(tile))
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return tile;
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return tile;
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@@ -232,39 +277,13 @@ namespace OpenRA.Mods.RA.Move
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public bool CanEnterCell(int2 p)
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public bool CanEnterCell(int2 p)
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{
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{
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return CanEnterCell( p, null, true);
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return CanEnterCell(p, null, true);
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}
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}
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public static bool CanEnterCell( World world, MobileInfo mi, int2 cell, Actor ignoreActor, bool checkTransientActors )
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public bool CanEnterCell(int2 cell, Actor ignoreActor, bool checkTransientActors)
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{
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var uim = world.WorldActor.Trait<UnitInfluence>();
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return Mobile.CanEnterCell( mi, world, uim, cell, ignoreActor, checkTransientActors );
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}
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public bool CanEnterCell( int2 cell, Actor ignoreActor, bool checkTransientActors )
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{
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{
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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return CanEnterCell( Info, self.World, uim, cell, ignoreActor, checkTransientActors );
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return Info.CanEnterCell(self.World, uim, cell, ignoreActor, checkTransientActors);
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}
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public static bool CanEnterCell( MobileInfo mobileInfo, World world, UnitInfluence uim, int2 cell, Actor ignoreActor, bool checkTransientActors )
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{
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if (MovementCostForCell(mobileInfo, world, cell) == int.MaxValue)
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return false;
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var blockingActors = uim.GetUnitsAt( cell ).Where( x => x != ignoreActor ).ToList();
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if (checkTransientActors && blockingActors.Count > 0)
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{
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// We can enter a cell with nonshareable units only if we can crush all of them
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if (mobileInfo.Crushes == null)
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return false;
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if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
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a.TraitsImplementing<ICrushable>().Any(b => b.CrushClasses.Intersect(mobileInfo.Crushes).Any()))))
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return false;
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}
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return true;
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}
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}
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public void FinishedMoving(Actor self)
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public void FinishedMoving(Actor self)
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@@ -278,18 +297,6 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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}
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}
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public static int MovementCostForCell(MobileInfo info, World world, int2 cell)
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{
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if (!world.Map.IsInMap(cell.X,cell.Y))
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return int.MaxValue;
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var type = world.GetTerrainType(cell);
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if (!info.TerrainSpeeds.ContainsKey(type))
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return int.MaxValue;
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return info.TerrainSpeeds[type].Cost;
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}
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public int MovementSpeedForCell(Actor self, int2 cell)
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public int MovementSpeedForCell(Actor self, int2 cell)
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{
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{
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var type = self.World.GetTerrainType(cell);
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var type = self.World.GetTerrainType(cell);
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@@ -298,21 +305,21 @@ namespace OpenRA.Mods.RA.Move
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return 0;
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return 0;
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decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
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decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
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foreach( var t in self.TraitsImplementing<ISpeedModifier>() )
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foreach (var t in self.TraitsImplementing<ISpeedModifier>())
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speed *= t.GetSpeedModifier();
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speed *= t.GetSpeedModifier();
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return (int)(speed / 100);
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return (int)(speed / 100);
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}
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}
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public void AddInfluence()
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public void AddInfluence()
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{
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{
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if( self.IsInWorld )
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if (self.IsInWorld)
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uim.Add( self, this );
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uim.Add(self, this);
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}
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}
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public void RemoveInfluence()
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public void RemoveInfluence()
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{
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{
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if( self.IsInWorld )
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if (self.IsInWorld)
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uim.Remove( self, this );
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uim.Remove(self, this);
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}
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}
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public void OnNudge(Actor self, Actor nudger)
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public void OnNudge(Actor self, Actor nudger)
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@@ -330,7 +337,7 @@ namespace OpenRA.Mods.RA.Move
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var availCells = new List<int2>();
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var availCells = new List<int2>();
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var notStupidCells = new List<int2>();
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var notStupidCells = new List<int2>();
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for( var i = -1; i < 2; i++ )
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for (var i = -1; i < 2; i++)
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for (var j = -1; j < 2; j++)
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for (var j = -1; j < 2; j++)
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{
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{
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var p = toCell + new int2(i, j);
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var p = toCell + new int2(i, j);
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@@ -362,7 +369,7 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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readonly MobileInfo unitType;
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readonly MobileInfo unitType;
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public MoveOrderTargeter( MobileInfo unitType )
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public MoveOrderTargeter(MobileInfo unitType)
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{
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{
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this.unitType = unitType;
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this.unitType = unitType;
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}
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}
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@@ -379,19 +386,19 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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IsQueued = forceQueued;
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IsQueued = forceQueued;
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cursor = "move";
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cursor = "move";
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if( !self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored( location ) &&
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if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
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Mobile.MovementCostForCell(self.Trait<Mobile>().Info, self.World, location) == int.MaxValue))
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self.Trait<Mobile>().Info.MovementCostForCell(self.World, location) == int.MaxValue))
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cursor = "move-blocked";
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cursor = "move-blocked";
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return true;
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return true;
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}
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}
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}
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}
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public IActivity ScriptedMove( int2 cell ) { return new Move( cell ); }
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public IActivity ScriptedMove(int2 cell) { return new Move(cell); }
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public IActivity MoveTo( int2 cell, int nearEnough ) { return new Move( cell, nearEnough ); }
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public IActivity MoveTo(int2 cell, int nearEnough) { return new Move(cell, nearEnough); }
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public IActivity MoveTo( int2 cell, Actor ignoredActor ) { return new Move( cell, ignoredActor ); }
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public IActivity MoveTo(int2 cell, Actor ignoredActor) { return new Move(cell, ignoredActor); }
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public IActivity MoveWithinRange( Actor target, int range ) { return new Move( target, range ); }
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public IActivity MoveWithinRange(Actor target, int range) { return new Move(target, range); }
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public IActivity MoveWithinRange( Target target, int range ) { return new Move( target, range ); }
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public IActivity MoveWithinRange(Target target, int range) { return new Move(target, range); }
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public IActivity MoveTo( Func<List<int2>> pathFunc ) { return new Move( pathFunc ); }
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public IActivity MoveTo(Func<List<int2>> pathFunc) { return new Move(pathFunc); }
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}
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}
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}
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}
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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var mi = self.Info.Traits.Get<MobileInfo>();
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var mi = self.Info.Traits.Get<MobileInfo>();
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var tilesInRange = world.FindTilesInCircle(target, range)
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var tilesInRange = world.FindTilesInCircle(target, range)
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.Where( t => Mobile.CanEnterCell(self.World, mi, t, null, true));
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.Where( t => mi.CanEnterCell(self.World, t, null, true));
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var path = FindBidiPath(
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var path = FindBidiPath(
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PathSearch.FromPoints(world, mi, tilesInRange, src, true)
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PathSearch.FromPoints(world, mi, tilesInRange, src, true)
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.RA.Move
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|
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cellInfo[p.Location.X, p.Location.Y].Seen = true;
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cellInfo[p.Location.X, p.Location.Y].Seen = true;
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var thisCost = Mobile.MovementCostForCell(mobileInfo, world, p.Location);
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var thisCost = mobileInfo.MovementCostForCell(world, p.Location);
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if (thisCost == int.MaxValue)
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if (thisCost == int.MaxValue)
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return p.Location;
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return p.Location;
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@@ -100,12 +100,12 @@ namespace OpenRA.Mods.RA.Move
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if( cellInfo[ newHere.X, newHere.Y ].Seen )
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if( cellInfo[ newHere.X, newHere.Y ].Seen )
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continue;
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continue;
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|
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var costHere = Mobile.MovementCostForCell(mobileInfo, world, newHere);
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var costHere = mobileInfo.MovementCostForCell(world, newHere);
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if (costHere == int.MaxValue)
|
if (costHere == int.MaxValue)
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continue;
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continue;
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if (!Mobile.CanEnterCell(mobileInfo, world, uim, newHere, ignoreBuilding, checkForBlocked))
|
if (!mobileInfo.CanEnterCell(world, uim, newHere, ignoreBuilding, checkForBlocked))
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continue;
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continue;
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|
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if (customBlock != null && customBlock(newHere))
|
if (customBlock != null && customBlock(newHere))
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA
|
|||||||
// Pick a spawn/exit point pair
|
// Pick a spawn/exit point pair
|
||||||
// Todo: Reorder in a synced random way
|
// Todo: Reorder in a synced random way
|
||||||
foreach (var s in self.Info.Traits.WithInterface<ExitInfo>())
|
foreach (var s in self.Info.Traits.WithInterface<ExitInfo>())
|
||||||
if( Mobile.CanEnterCell( mobileInfo, self.World, uim, self.Location + s.ExitCell,self,true ) )
|
if( mobileInfo.CanEnterCell( self.World, uim, self.Location + s.ExitCell,self,true ) )
|
||||||
{
|
{
|
||||||
DoProduction(self, producee, s);
|
DoProduction(self, producee, s);
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
Reference in New Issue
Block a user