cleanup
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@@ -118,23 +118,10 @@ namespace OpenRA.Network
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case "HandshakeRequest":
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case "HandshakeRequest":
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{
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{
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var request = HandshakeRequest.Deserialize(order.TargetString);
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// TODO: Switch to the server's mod if we have it
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// TODO: Switch to the server's mod if we have it
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// Otherwise send the handshake with our current settings and let the server reject us
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// Otherwise send the handshake with our current settings and let the server reject us
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var mod = Game.modData.Manifest.Mod;
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var mod = Game.modData.Manifest.Mod;
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// Check that the map exists on the client
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// TODO: This will behave badly if joining a server with a different mod
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// This needs to occur *after* joining the server
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if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
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{
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if (Game.Settings.Game.AllowDownloading)
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Game.DownloadMap(request.Map);
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else
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throw new InvalidOperationException("Missing map {0}".F(request.Map));
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}
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var info = new Session.Client()
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var info = new Session.Client()
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{
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{
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Name = Game.Settings.Player.Name,
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Name = Game.Settings.Player.Name,
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