Remove RenderBuilding

This commit is contained in:
reaperrr
2015-07-15 07:29:45 +02:00
parent bf51e0600d
commit 9da56f51e2
42 changed files with 196 additions and 248 deletions

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Activities
continue;
// HACK to check if we are on the helipad/airfield/etc.
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<RenderBuilding>());
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<Building>());
if (hostBuilding == null || !hostBuilding.IsInWorld)
return NextActivity;
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
if (!pool.GiveAmmo())
continue;
hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
hostBuilding.Trait<WithSpriteBody>().PlayCustomAnimation(hostBuilding, "active");
var sound = pool.Info.RearmSound;
if (sound != null)