Remove RenderBuilding
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Activities
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continue;
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// HACK to check if we are on the helipad/airfield/etc.
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var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<RenderBuilding>());
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var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<Building>());
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if (hostBuilding == null || !hostBuilding.IsInWorld)
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return NextActivity;
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
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if (!pool.GiveAmmo())
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continue;
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hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
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hostBuilding.Trait<WithSpriteBody>().PlayCustomAnimation(hostBuilding, "active");
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var sound = pool.Info.RearmSound;
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if (sound != null)
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