RenderBuildingWall -> WithWallSpriteBody

This commit is contained in:
reaperrr
2015-07-15 07:25:43 +02:00
parent 21186c10b6
commit bf51e0600d
13 changed files with 71 additions and 40 deletions

View File

@@ -411,7 +411,7 @@
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\RenderBuildingWall.cs" />
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
<Compile Include="Traits\Render\RenderVoxels.cs" />

View File

@@ -17,11 +17,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
class RenderBuildingWallInfo : RenderBuildingInfo
class WithWallSpriteBodyInfo : WithSpriteBodyInfo
{
public readonly string Type = "wall";
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
public override object Create(ActorInitializer init) { return new WithWallSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
var haveNeighbour = false;
foreach (var n in kv.Value)
{
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<RenderBuildingWallInfo>();
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<WithWallSpriteBodyInfo>();
if (rb != null && rb.Type == Type)
{
haveNeighbour = true;
@@ -68,33 +68,26 @@ namespace OpenRA.Mods.Common.Traits
}
}
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
class WithWallSpriteBody : WithSpriteBody, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
{
readonly RenderBuildingWallInfo info;
readonly WithWallSpriteBodyInfo wallInfo;
int adjacent = 0;
bool dirty = true;
public RenderBuildingWall(ActorInitializer init, RenderBuildingWallInfo info)
: base(init, info)
public WithWallSpriteBody(ActorInitializer init, WithWallSpriteBodyInfo info)
: base(init, info, () => 0)
{
this.info = info;
}
public override void BuildingComplete(Actor self)
{
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
UpdateNeighbours(self);
wallInfo = info;
DefaultAnimation.PlayFetchIndex(NormalizeSequence(init.Self, Info.Sequence), () => adjacent);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
}
public override void Tick(Actor self)
public void Tick(Actor self)
{
base.Tick(self);
if (!dirty)
return;
@@ -105,8 +98,8 @@ namespace OpenRA.Mods.Common.Traits
adjacent = 0;
foreach (var a in adjacentActors)
{
var rb = a.TraitOrDefault<RenderBuildingWall>();
if (rb == null || rb.info.Type != info.Type)
var rb = a.TraitOrDefault<WithWallSpriteBody>();
if (rb == null || rb.wallInfo.Type != wallInfo.Type)
continue;
var location = self.Location;
@@ -129,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
{
var adjacentActors = CVec.Directions.SelectMany(dir =>
self.World.ActorMap.GetUnitsAt(self.Location + dir))
.Select(a => a.TraitOrDefault<RenderBuildingWall>())
.Select(a => a.TraitOrDefault<WithWallSpriteBody>())
.Where(a => a != null);
foreach (var rb in adjacentActors)
@@ -138,6 +131,7 @@ namespace OpenRA.Mods.Common.Traits
public void AddedToWorld(Actor self)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
UpdateNeighbours(self);
}

View File

@@ -1902,6 +1902,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (rrb != null)
rrb.Key = "-WithTurretedSpriteBody";
}
// Replaced RenderBuildingWall with RenderSprites + WithWallSpriteBody (+AutoSelectionSize)
if (depth == 0)
{
var childKeysExcludeFromRS = new[] { "Sequence", "Type" };
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingWall"));
if (rb != null)
{
rb.Key = "WithWallSpriteBody";
var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
}
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingWall"));
if (rrb != null)
rrb.Key = "-WithWallSpriteBody";
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);

View File

@@ -287,7 +287,7 @@ BARB:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
RenderBuildingWall:
WithWallSpriteBody:
Type: barbwire
WOOD:
@@ -303,7 +303,7 @@ WOOD:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
RenderBuildingWall:
WithWallSpriteBody:
Type: woodfence
BRIDGE1:

View File

@@ -560,8 +560,10 @@
Types: wall
BodyOrientation:
QuantizedFacings: 1
RenderBuildingWall:
RenderSprites:
Palette: staticterrain
WithWallSpriteBody:
AutoSelectionSize:
GivesExperience:
AutoTargetIgnore:
Sellable:

View File

@@ -862,7 +862,7 @@ SBAG:
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbag
CYCL:
@@ -887,7 +887,7 @@ CYCL:
NodeTypes: chain
LineBuildNode:
Types: chain
RenderBuildingWall:
WithWallSpriteBody:
Type: chain
BRIK:
@@ -917,7 +917,7 @@ BRIK:
NodeTypes: concrete
LineBuildNode:
Types: concrete
RenderBuildingWall:
WithWallSpriteBody:
Type: concrete
BARRACKS:

View File

@@ -312,7 +312,9 @@
-WithCrumbleOverlay:
-WithMakeAnimation:
-RenderBuilding:
RenderBuildingWall:
RenderSprites:
WithWallSpriteBody:
AutoSelectionSize:
LineBuildNode:
Types: turret
MustBeDestroyed:

View File

@@ -513,7 +513,9 @@ wall:
Types: wall
TargetableBuilding:
TargetTypes: Ground, Wall
RenderBuildingWall:
RenderSprites:
WithWallSpriteBody:
AutoSelectionSize:
AutoTargetIgnore:
Sellable:
SellSounds: CHUNG.WAV

View File

@@ -462,8 +462,9 @@
Types: wall
TargetableBuilding:
TargetTypes: Ground, DetonateAttack, Wall
RenderBuildingWall:
RenderSprites:
Palette: effect
WithWallSpriteBody:
GivesExperience:
AutoTargetIgnore:
ProximityCaptor:

View File

@@ -1514,7 +1514,7 @@ SBAG:
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbag
FENC:
@@ -1539,7 +1539,7 @@ FENC:
NodeTypes: fence
LineBuildNode:
Types: fence
RenderBuildingWall:
WithWallSpriteBody:
Type: fence
BRIK:
@@ -1569,7 +1569,7 @@ BRIK:
NodeTypes: concrete
LineBuildNode:
Types: concrete
RenderBuildingWall:
WithWallSpriteBody:
Type: concrete
CYCL:
@@ -1584,7 +1584,7 @@ CYCL:
NodeTypes: chain
LineBuildNode:
Types: chain
RenderBuildingWall:
WithWallSpriteBody:
Type: chain
BARB:
@@ -1599,7 +1599,7 @@ BARB:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
RenderBuildingWall:
WithWallSpriteBody:
Type: barbwire
WOOD:
@@ -1614,7 +1614,7 @@ WOOD:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
RenderBuildingWall:
WithWallSpriteBody:
Type: woodfence
BARRACKS:

View File

@@ -1237,7 +1237,7 @@ GASAND:
NodeTypes: sandbags
LineBuildNode:
Types: sandbags
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbags
GASPOT:

View File

@@ -166,7 +166,9 @@
Types: wall
TargetableBuilding:
TargetTypes: Ground, Wall, C4
RenderBuildingWall:
RenderSprites:
AutoSelectionSize:
WithWallSpriteBody:
Type: wall
GivesExperience:
AutoTargetIgnore:

View File

@@ -103,7 +103,8 @@ GACTWR:
LineBuildNode:
Types: turret
-RenderBuilding:
RenderBuildingWall:
RenderSprites:
WithWallSpriteBody:
Type: wall
Power@base:
Amount: -10