Files
OpenRA/mods/cnc/rules/civilian.yaml
2015-08-30 00:22:53 +02:00

429 lines
6.7 KiB
YAML

V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
SpawnActorOnDeath:
Actor: V01.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V01.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church (Destroyed)
EditorTilesetFilter:
ExcludeTilesets: DESERT
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
SpawnActorOnDeath:
Actor: V02.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V02.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
SpawnActorOnDeath:
Actor: V03.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V03.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
SpawnActorOnDeath:
Actor: V04.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V04.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: V05.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V05.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: V06.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V06.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: V07.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V07.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V08:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V08.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V08.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V09:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V09.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V09.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V10:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V10.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V10.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V11:
Inherits: ^CivBuilding
SpawnActorOnDeath:
Actor: V11.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V11.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V12:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V12.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V12.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V13:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V13.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V13.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V14:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V14.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V14.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V15:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V15.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V15.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V16:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V16.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V16.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V17:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V17.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V17.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V18:
Inherits: ^CivField
SpawnActorOnDeath:
Actor: V18.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V18.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
ARCO:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
SpawnActorOnDeath:
Actor: ARCO.Husk
ARCO.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Light
Tooltip:
Name: Wire Fence
Icon: barbicnh
LineBuild:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
WithWallSpriteBody:
Type: barbwire
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Icon: woodicnh
LineBuild:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
WithWallSpriteBody:
Type: woodfence
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 165
DestroyedTemplate: 166
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
FreeActor@north:
Actor: bridgehut
SpawnOffset: 2,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 0,2
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 167
DestroyedTemplate: 168
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
FreeActor@north:
Actor: bridgehut
SpawnOffset: 0,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 2,2
BRIDGE3:
Inherits: ^Bridge
Bridge:
Template: 169
DestroyedTemplate: 170
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
FreeActor@north:
Actor: bridgehut
SpawnOffset: 3,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 1,2
BRIDGE4:
Inherits: ^Bridge
Bridge:
Template: 171
DestroyedTemplate: 172
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
FreeActor@north:
Actor: bridgehut
SpawnOffset: 1,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 3,2
BRIDGEHUT:
AlwaysVisible:
Building:
Footprint: __ __
Dimensions: 2,2
CustomSelectionSize:
CustomBounds: 48,48
BridgeHut:
TargetableBuilding:
TargetTypes: BridgeHut, C4
C1:
Inherits: ^CivInfantry
Voiced:
VoiceSet: CivilianMaleVoice
C2:
Inherits: ^CivInfantry
Voiced:
VoiceSet: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
C4:
Inherits: ^CivInfantry
Voiced:
VoiceSet: CivilianFemaleVoice
C5:
Inherits: ^CivInfantry
C6:
Inherits: ^CivInfantry
Voiced:
VoiceSet: CivilianFemaleVoice
C7:
Inherits: ^CivInfantry
C8:
Inherits: ^CivInfantry
Voiced:
VoiceSet: CivilianFemaleVoice
C9:
Inherits: ^CivInfantry
C10:
Inherits: ^CivInfantry
Voiced:
VoiceSet: CivilianFemaleVoice
VICE:
Inherits: ^Viceroid
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45