Remove RenderBuilding
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@@ -19,11 +19,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Default trait for rendering sprite-based actors.")]
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public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Animation to play when the actor is created.")]
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[SequenceReference] public readonly string StartSequence = null;
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[Desc("Animation to play when the actor is created."), SequenceReference]
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public readonly string StartSequence = null;
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[Desc("Animation to play when the actor is idle.")]
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[SequenceReference] public readonly string Sequence = "idle";
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[Desc("Animation to play when the actor is idle."), SequenceReference]
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public readonly string Sequence = "idle";
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[Desc("Pause animation when actor is disabled.")]
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public readonly bool PauseAnimationWhenDisabled = false;
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