Remove RenderBuilding
This commit is contained in:
@@ -432,7 +432,9 @@
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DamagedSounds: xplos.aud
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DestroyedSounds: crumble.aud
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QuantizeFacingsFromSequence:
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RenderBuilding:
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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WithBuildingExplosion:
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Delay: 1
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CaptureNotification:
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@@ -489,7 +491,9 @@
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Dimensions: 1,1
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Footprint: x
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QuantizeFacingsFromSequence:
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RenderBuilding:
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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Tooltip:
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Name: Civilian Building (Destroyed)
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GenericVisibility: None
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@@ -518,8 +522,10 @@
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-WithBuildingExplosion:
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-TargetableBuilding:
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-Demolishable:
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RenderBuilding:
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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AutoSelectionSize:
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^CivFieldHusk:
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AppearsOnRadar:
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@@ -601,8 +607,10 @@
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Name: Blossom Tree
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BodyOrientation:
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QuantizedFacings: 1
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RenderBuilding:
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RenderSprites:
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Palette: staticterrain
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -47,7 +47,7 @@ waypoint:
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^fact.colorpicker:
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Inherits: FACT
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RenderBuilding:
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RenderSprites:
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Image: fact
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Palette: colorpicker
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@@ -72,7 +72,7 @@ FACT:
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FACT.GDI:
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Inherits: FACT
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RenderBuilding:
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RenderSprites:
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Image: fact
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Buildable:
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Queue: Building.GDI, Building.Nod
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@@ -84,7 +84,7 @@ FACT.GDI:
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FACT.NOD:
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Inherits: FACT
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RenderBuilding:
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RenderSprites:
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Image: fact
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Buildable:
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Queue: Building.GDI, Building.Nod
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@@ -218,7 +218,6 @@ SILO:
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PipCount: 10
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PipColor: Green
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Capacity: 2000
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-RenderBuilding:
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-EmitInfantryOnSell:
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Power:
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Amount: -10
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@@ -226,7 +225,6 @@ SILO:
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RequiredForShortGame: false
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SelectionDecorations:
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VisualBounds: 49,30
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-WithMakeAnimation:
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PYLE:
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Inherits: ^BaseBuilding
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@@ -463,8 +461,8 @@ HQ:
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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RenderBuilding:
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PauseOnLowPower: yes
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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HP: 700
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RevealsShroud:
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@@ -549,8 +547,8 @@ EYE:
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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RenderBuilding:
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PauseOnLowPower: yes
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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HP: 1200
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RevealsShroud:
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@@ -654,7 +652,7 @@ GUN:
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Turreted:
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ROT: 12
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InitialFacing: 50
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RenderSprites:
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-WithSpriteBody:
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WithTurretedSpriteBody:
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Armament:
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Weapon: TurretGun
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@@ -662,13 +660,11 @@ GUN:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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-RenderBuilding:
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-WithDeathAnimation:
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DetectCloaked:
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Range: 3
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Power:
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Amount: -20
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-WithMakeAnimation:
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SAM:
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Inherits: ^Defense
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@@ -697,7 +693,7 @@ SAM:
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Turreted:
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ROT: 10
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InitialFacing: 0
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RenderSprites:
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-WithSpriteBody:
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WithTurretedSpriteBody:
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AutoSelectionSize:
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Armament:
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@@ -705,11 +701,9 @@ SAM:
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MuzzleSequence: muzzle
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AttackPopupTurreted:
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WithMuzzleFlash:
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-RenderBuilding:
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-RenderDetectionCircle:
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Power:
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Amount: -20
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-WithMakeAnimation:
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OBLI:
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Inherits: ^Defense
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@@ -739,8 +733,6 @@ OBLI:
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Range: 8c0
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Bib:
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HasMinibib: Yes
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RenderSprites:
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WithSpriteBody:
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WithChargeAnimation:
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Armament:
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Weapon: Laser
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@@ -750,13 +742,11 @@ OBLI:
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ChargeAudio: obelpowr.aud
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ReloadTime: 40
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InitialChargeDelay: 50
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-RenderBuilding:
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-EmitInfantryOnSell:
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DetectCloaked:
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Range: 5
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Power:
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Amount: -150
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-WithMakeAnimation:
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GTWR:
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Inherits: ^Defense
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@@ -11,7 +11,6 @@ V19:
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V19.Husk:
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Inherits: ^CivBuildingHusk
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-RenderBuilding:
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AutoSelectionSize:
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RenderSprites:
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BodyOrientation:
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@@ -88,7 +87,6 @@ BIO.Husk:
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MISS:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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@@ -7,7 +7,7 @@ SPLIT2:
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SPLIT3:
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Inherits: ^TibTree
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RenderBuilding:
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RenderSprites:
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Image: split2
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SeedsResource:
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ResourceType: Tiberium
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@@ -16,7 +16,7 @@ SPLIT3:
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SPLITBLUE:
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Inherits: ^TibTree
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RenderBuilding:
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RenderSprites:
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Image: split3
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SeedsResource:
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ResourceType: BlueTiberium
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