Add Soviet13a
This commit is contained in:
@@ -352,6 +352,12 @@ save-migs = Do not squander any of our new MiG aircraft.
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## soviet-11b
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## soviet-11b
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destroy-allied-naval-base = Destroy Allied naval base.
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destroy-allied-naval-base = Destroy Allied naval base.
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## soviet-13a, soviet13b
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chrono-trap-triggered = We failed to take the trap offline!
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destroy-allied-radar-sites = Destroy the Allied radar sites before approaching
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the Chronoshpere.
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capture-the-chronosphere = Capture the Chronoshpere.
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## soviet-soldier-volkov-n-chitzkoi
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## soviet-soldier-volkov-n-chitzkoi
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destroy-control-center = Destroy the Control Center.
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destroy-control-center = Destroy the Control Center.
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tank-division-must-not-be-destroyed = Your tank division must not be destroyed before
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tank-division-must-not-be-destroyed = Your tank division must not be destroyed before
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BIN
mods/ra/maps/soviet-13a/map.bin
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BIN
mods/ra/maps/soviet-13a/map.bin
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mods/ra/maps/soviet-13a/map.png
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mods/ra/maps/soviet-13a/map.png
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After Width: | Height: | Size: 26 KiB |
940
mods/ra/maps/soviet-13a/map.yaml
Normal file
940
mods/ra/maps/soviet-13a/map.yaml
Normal file
@@ -0,0 +1,940 @@
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MapFormat: 12
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RequiresMod: ra
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Title: 13a: Capture the Chronosphere
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Author: Westwood Studios
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Tileset: SNOW
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MapSize: 128,128
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Bounds: 18,17,96,90
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: england
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PlayerReference@Greece:
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Name: Greece
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Bot: campaign
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Faction: allies
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Color: E2E6F6
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Allies: GoodGuy
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Enemies: USSR
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PlayerReference@GoodGuy:
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Name: GoodGuy
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Faction: allies
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Color: E2E6F6
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Allies: Greece
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Enemies: USSR
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PlayerReference@USSR:
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Name: USSR
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: soviet
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LockColor: True
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Color: FE1100
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LockSpawn: True
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LockTeam: True
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Enemies: GoodGuy, Greece
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Actors:
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Actor0: cycl
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Location: 42,73
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Owner: Greece
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Actor1: cycl
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Location: 43,73
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Owner: Greece
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Actor2: cycl
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Location: 44,73
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Owner: Greece
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Actor3: cycl
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Location: 45,73
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Owner: Greece
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Actor4: cycl
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Location: 46,73
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Owner: Greece
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Actor5: cycl
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Location: 50,73
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Owner: Greece
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Actor6: cycl
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Location: 51,73
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Owner: Greece
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Actor7: cycl
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Location: 52,73
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Owner: Greece
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Actor8: cycl
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Location: 53,73
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Owner: Greece
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Actor9: cycl
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Location: 54,73
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Owner: Greece
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Actor10: cycl
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Location: 55,73
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Owner: Greece
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Actor11: cycl
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Location: 26,74
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Owner: Greece
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Actor12: cycl
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Location: 27,74
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Owner: Greece
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Actor13: cycl
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Location: 28,74
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Owner: Greece
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Actor14: cycl
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Location: 29,74
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Owner: Greece
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Actor15: cycl
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Location: 30,74
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Owner: Greece
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Actor16: cycl
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Location: 35,74
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Owner: Greece
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Actor17: cycl
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Location: 36,74
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Owner: Greece
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Actor18: cycl
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Location: 41,74
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Owner: Greece
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Actor19: cycl
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Location: 42,74
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Owner: Greece
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Actor20: cycl
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Location: 55,74
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Owner: Greece
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Actor21: cycl
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Location: 56,74
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Owner: Greece
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Actor22: cycl
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Location: 25,75
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Owner: Greece
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Actor23: cycl
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Location: 26,75
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Owner: Greece
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Actor24: cycl
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Location: 36,75
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Owner: Greece
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Actor25: cycl
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Location: 37,75
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Owner: Greece
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Actor26: cycl
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Location: 38,75
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Owner: Greece
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Actor27: cycl
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Location: 39,75
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Owner: Greece
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Actor28: cycl
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Location: 40,75
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Owner: Greece
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Actor29: cycl
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Location: 41,75
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Owner: Greece
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Actor30: cycl
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Location: 56,75
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Owner: Greece
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Actor31: cycl
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Location: 57,75
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Owner: Greece
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Actor32: cycl
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Location: 58,75
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Owner: Greece
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Actor33: cycl
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Location: 59,75
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Owner: Greece
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Actor34: cycl
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Location: 25,76
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Owner: Greece
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Actor35: cycl
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Location: 59,76
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Owner: Greece
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Actor36: cycl
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Location: 62,79
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Owner: Greece
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Actor37: cycl
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Location: 63,79
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Owner: Greece
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Actor38: cycl
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Location: 64,79
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Owner: Greece
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Actor39: cycl
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Location: 64,80
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Owner: Greece
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Actor40: cycl
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Location: 65,80
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Owner: Greece
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Actor41: cycl
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Location: 66,80
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Owner: Greece
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Actor42: cycl
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Location: 66,81
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Owner: Greece
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Actor43: cycl
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Location: 67,81
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Owner: Greece
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Actor44: cycl
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Location: 68,81
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Owner: Greece
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Actor45: cycl
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Location: 69,81
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Owner: Greece
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Actor46: cycl
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Location: 66,88
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Owner: Greece
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Actor47: cycl
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Location: 67,88
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Owner: Greece
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Actor48: cycl
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Location: 68,88
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Owner: Greece
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Actor49: cycl
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Location: 69,88
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Owner: Greece
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Actor50: cycl
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Location: 70,88
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Owner: Greece
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Actor51: cycl
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Location: 71,88
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Owner: Greece
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Actor52: cycl
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Location: 71,89
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Owner: Greece
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Actor53: cycl
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Location: 71,90
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Owner: Greece
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Actor54: cycl
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Location: 71,91
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Owner: Greece
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Actor55: cycl
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Location: 54,95
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Owner: Greece
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Actor56: cycl
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Location: 55,95
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Owner: Greece
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Actor57: cycl
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Location: 58,95
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Owner: Greece
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Actor58: cycl
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Location: 59,95
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Owner: Greece
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Actor59: cycl
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Location: 54,96
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Owner: Greece
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Actor60: cycl
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Location: 59,96
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Owner: Greece
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Actor61: cycl
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Location: 54,97
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Owner: Greece
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Actor62: cycl
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Location: 55,97
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Owner: Greece
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Actor63: cycl
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Location: 56,97
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Owner: Greece
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Actor64: cycl
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Location: 57,97
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Owner: Greece
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Actor65: cycl
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Location: 58,97
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Owner: Greece
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Actor66: cycl
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Location: 59,97
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Owner: Greece
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Actor67: cycl
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Location: 71,97
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Owner: Greece
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Actor68: cycl
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Location: 71,98
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Owner: Greece
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Actor69: brik
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Location: 26,100
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Owner: Greece
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Actor70: brik
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Location: 27,100
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Owner: Greece
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Actor71: brik
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Location: 28,100
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Owner: Greece
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Actor72: brik
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Location: 29,100
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Owner: Greece
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Actor73: brik
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Location: 26,101
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Owner: Greece
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Actor74: brik
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Location: 29,101
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Owner: Greece
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Actor75: brik
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Location: 26,102
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Owner: Greece
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Actor76: brik
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Location: 29,102
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Owner: Greece
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Actor77: brik
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Location: 26,103
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Owner: Greece
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Actor78: brik
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Location: 27,103
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Owner: Greece
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Actor79: brik
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Location: 28,103
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Owner: Greece
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Actor80: brik
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Location: 29,103
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Owner: Greece
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Actor81: tc02
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Location: 46,99
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Owner: Neutral
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Actor82: t01
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Location: 92,88
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Owner: Neutral
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Actor83: tc04
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Location: 73,89
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Owner: Neutral
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Actor84: tc01
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Location: 76,91
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Owner: Neutral
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Actor85: tc04
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Location: 60,65
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Owner: Neutral
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Actor86: t12
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Location: 64,65
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Owner: Neutral
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Actor87: tc02
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||||||
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Location: 93,17
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||||||
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Owner: Neutral
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||||||
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Actor88: tc05
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||||||
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Location: 104,19
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Owner: Neutral
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||||||
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Actor89: tc04
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||||||
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Location: 111,17
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||||||
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Owner: Neutral
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||||||
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Actor90: tc01
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||||||
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Location: 46,56
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||||||
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Owner: Neutral
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||||||
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Actor91: tc05
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||||||
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Location: 36,54
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||||||
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Owner: Neutral
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||||||
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Actor92: tc04
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||||||
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Location: 39,56
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||||||
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Owner: Neutral
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||||||
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Actor93: tc03
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||||||
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Location: 37,67
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||||||
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Owner: Neutral
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||||||
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Actor94: tc02
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||||||
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Location: 52,62
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||||||
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Owner: Neutral
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||||||
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Actor95: tc03
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||||||
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Location: 70,59
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||||||
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Owner: Neutral
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||||||
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Actor96: tc02
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||||||
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Location: 82,62
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||||||
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Owner: Neutral
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||||||
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Actor97: t16
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||||||
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Location: 42,48
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||||||
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Owner: Neutral
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||||||
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Actor98: t15
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||||||
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Location: 27,68
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||||||
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Owner: Neutral
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||||||
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Actor99: t14
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||||||
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Location: 56,68
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||||||
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Owner: Neutral
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||||||
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Actor100: t13
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||||||
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Location: 59,50
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||||||
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Owner: Neutral
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||||||
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Actor101: t12
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||||||
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Location: 92,54
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||||||
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Owner: Neutral
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||||||
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Actor102: t11
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||||||
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Location: 108,26
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||||||
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Owner: Neutral
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||||||
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Actor103: tc04
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||||||
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Location: 23,63
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||||||
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Owner: Neutral
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||||||
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Actor104: tc02
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||||||
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Location: 18,52
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||||||
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Owner: Neutral
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||||||
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Actor105: tc01
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||||||
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Location: 29,53
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||||||
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Owner: Neutral
|
||||||
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Actor106: t15
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||||||
|
Location: 27,59
|
||||||
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Owner: Neutral
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||||||
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Actor107: tc01
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||||||
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Location: 20,57
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||||||
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Owner: Neutral
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||||||
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Actor108: t16
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||||||
|
Location: 19,58
|
||||||
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Owner: Neutral
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||||||
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Actor109: t13
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||||||
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Location: 18,57
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||||||
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Owner: Neutral
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||||||
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Actor110: mine
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||||||
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Location: 101,27
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||||||
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Owner: Neutral
|
||||||
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Actor111: mine
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||||||
|
Location: 84,92
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||||||
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Owner: Neutral
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||||||
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Actor112: mine
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||||||
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Location: 84,74
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||||||
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Owner: Neutral
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||||||
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Actor113: tc04
|
||||||
|
Location: 58,99
|
||||||
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Owner: Neutral
|
||||||
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Actor114: tc02
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||||||
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Location: 55,100
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||||||
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Owner: Neutral
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||||||
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Actor115: t17
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||||||
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Location: 54,99
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||||||
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Owner: Neutral
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||||||
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Actor116: t16
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||||||
|
Location: 53,100
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||||||
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Owner: Neutral
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||||||
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Actor117: atek
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||||||
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Location: 27,96
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||||||
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Owner: Greece
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||||||
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Chronosphere: pdox
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||||||
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Location: 27,101
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||||||
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Owner: Greece
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||||||
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Actor119: pbox
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||||||
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Location: 48,75
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||||||
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Owner: Greece
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||||||
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Actor120: pbox
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||||||
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Location: 58,80
|
||||||
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Owner: Greece
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||||||
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Actor121: pbox
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||||||
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Location: 34,74
|
||||||
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Owner: Greece
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||||||
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Actor122: pbox
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||||||
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Location: 31,74
|
||||||
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Owner: Greece
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||||||
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Actor123: hbox
|
||||||
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Location: 46,99
|
||||||
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Owner: Greece
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||||||
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Actor124: hbox
|
||||||
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Location: 26,83
|
||||||
|
Owner: Greece
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||||||
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Actor125: hbox
|
||||||
|
Location: 27,89
|
||||||
|
Owner: Greece
|
||||||
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Actor126: hbox
|
||||||
|
Location: 71,94
|
||||||
|
Owner: Greece
|
||||||
|
Radar4: dome
|
||||||
|
Location: 44,104
|
||||||
|
Owner: Greece
|
||||||
|
Actor128: gap
|
||||||
|
Location: 47,105
|
||||||
|
Owner: Greece
|
||||||
|
Actor129: gap
|
||||||
|
Location: 26,78
|
||||||
|
Owner: Greece
|
||||||
|
Actor130: gun
|
||||||
|
Location: 58,78
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 223
|
||||||
|
Actor131: gun
|
||||||
|
Location: 60,80
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 223
|
||||||
|
Actor132: gun
|
||||||
|
Location: 50,72
|
||||||
|
Owner: Greece
|
||||||
|
Actor133: gun
|
||||||
|
Location: 46,72
|
||||||
|
Owner: Greece
|
||||||
|
Actor134: gun
|
||||||
|
Location: 71,92
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor135: gun
|
||||||
|
Location: 71,96
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor136: fact
|
||||||
|
Location: 47,84
|
||||||
|
Owner: Greece
|
||||||
|
Actor137: proc
|
||||||
|
Location: 54,90
|
||||||
|
Owner: Greece
|
||||||
|
Actor138: proc
|
||||||
|
Location: 59,90
|
||||||
|
Owner: Greece
|
||||||
|
Actor139: silo
|
||||||
|
Location: 56,96
|
||||||
|
Owner: Greece
|
||||||
|
Actor140: silo
|
||||||
|
Location: 58,96
|
||||||
|
Owner: Greece
|
||||||
|
Actor141: silo
|
||||||
|
Location: 57,96
|
||||||
|
Owner: Greece
|
||||||
|
Actor142: silo
|
||||||
|
Location: 55,96
|
||||||
|
Owner: Greece
|
||||||
|
HPad1: hpad
|
||||||
|
Location: 32,73
|
||||||
|
Owner: Greece
|
||||||
|
HPad4: hpad
|
||||||
|
Location: 49,100
|
||||||
|
Owner: Greece
|
||||||
|
Actor145: apwr
|
||||||
|
Location: 44,86
|
||||||
|
Owner: Greece
|
||||||
|
Actor146: apwr
|
||||||
|
Location: 43,99
|
||||||
|
Owner: Greece
|
||||||
|
Actor147: apwr
|
||||||
|
Location: 60,95
|
||||||
|
Owner: Greece
|
||||||
|
Actor148: apwr
|
||||||
|
Location: 51,95
|
||||||
|
Owner: Greece
|
||||||
|
Actor150: apwr
|
||||||
|
Location: 50,86
|
||||||
|
Owner: Greece
|
||||||
|
Actor151: apwr
|
||||||
|
Location: 31,91
|
||||||
|
Owner: Greece
|
||||||
|
GreeceTent2: tent
|
||||||
|
Location: 19,98
|
||||||
|
Owner: Greece
|
||||||
|
GreeceTent1: tent
|
||||||
|
Location: 46,80
|
||||||
|
Owner: Greece
|
||||||
|
Radar2: dome
|
||||||
|
Location: 29,90
|
||||||
|
Owner: Greece
|
||||||
|
Radar3: dome
|
||||||
|
Location: 48,88
|
||||||
|
Owner: Greece
|
||||||
|
Radar1: dome
|
||||||
|
Location: 27,75
|
||||||
|
Owner: Greece
|
||||||
|
HPad2: hpad
|
||||||
|
Location: 56,76
|
||||||
|
Owner: Greece
|
||||||
|
Actor158: syrd
|
||||||
|
Location: 73,84
|
||||||
|
Owner: Greece
|
||||||
|
GoodguyShipyard: syrd
|
||||||
|
Location: 32,43
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor160: brl3
|
||||||
|
Location: 71,87
|
||||||
|
Owner: Greece
|
||||||
|
Actor161: barl
|
||||||
|
Location: 71,86
|
||||||
|
Owner: Greece
|
||||||
|
Actor162: barl
|
||||||
|
Location: 70,87
|
||||||
|
Owner: Greece
|
||||||
|
Actor163: barl
|
||||||
|
Location: 70,89
|
||||||
|
Owner: Greece
|
||||||
|
Actor164: brl3
|
||||||
|
Location: 70,90
|
||||||
|
Owner: Greece
|
||||||
|
Actor165: brl3
|
||||||
|
Location: 69,89
|
||||||
|
Owner: Greece
|
||||||
|
Actor166: barl
|
||||||
|
Location: 69,90
|
||||||
|
Owner: Greece
|
||||||
|
Actor167: barl
|
||||||
|
Location: 70,91
|
||||||
|
Owner: Greece
|
||||||
|
Actor168: v19
|
||||||
|
Location: 67,89
|
||||||
|
Owner: Greece
|
||||||
|
Actor169: v19
|
||||||
|
Location: 69,91
|
||||||
|
Owner: Greece
|
||||||
|
Actor170: hbox
|
||||||
|
Location: 27,93
|
||||||
|
Owner: Greece
|
||||||
|
HPad3: hpad
|
||||||
|
Location: 61,80
|
||||||
|
Owner: Greece
|
||||||
|
Actor172: gap
|
||||||
|
Location: 24,46
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor173: gun
|
||||||
|
Location: 27,42
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 223
|
||||||
|
Actor174: gun
|
||||||
|
Location: 25,41
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 223
|
||||||
|
Actor175: agun
|
||||||
|
Location: 28,45
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor176: agun
|
||||||
|
Location: 23,42
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor177: fact
|
||||||
|
Location: 20,42
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor178: weap
|
||||||
|
Location: 25,50
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor179: apwr
|
||||||
|
Location: 25,47
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor180: apwr
|
||||||
|
Location: 18,46
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor181: agun
|
||||||
|
Location: 24,50
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor182: apwr
|
||||||
|
Location: 27,79
|
||||||
|
Owner: Greece
|
||||||
|
GreeceWarFactory: weap
|
||||||
|
Location: 58,84
|
||||||
|
Owner: Greece
|
||||||
|
Actor184: agun
|
||||||
|
Location: 47,101
|
||||||
|
Owner: Greece
|
||||||
|
Actor185: v19
|
||||||
|
Location: 26,76
|
||||||
|
Owner: Greece
|
||||||
|
Actor186: brl3
|
||||||
|
Location: 26,77
|
||||||
|
Owner: Greece
|
||||||
|
Actor187: brl3
|
||||||
|
Location: 51,101
|
||||||
|
Owner: Greece
|
||||||
|
Actor188: barl
|
||||||
|
Location: 51,102
|
||||||
|
Owner: Greece
|
||||||
|
Actor189: v19
|
||||||
|
Location: 52,101
|
||||||
|
Owner: Greece
|
||||||
|
Actor190: brl3
|
||||||
|
Location: 52,102
|
||||||
|
Owner: Greece
|
||||||
|
Actor191: gap
|
||||||
|
Location: 67,84
|
||||||
|
Owner: Greece
|
||||||
|
Actor192: gap
|
||||||
|
Location: 30,88
|
||||||
|
Owner: Greece
|
||||||
|
Actor193: apwr
|
||||||
|
Location: 36,104
|
||||||
|
Owner: Greece
|
||||||
|
Actor194: agun
|
||||||
|
Location: 33,89
|
||||||
|
Owner: Greece
|
||||||
|
StartAttack1: 2tnk
|
||||||
|
Location: 78,59
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 927
|
||||||
|
StartAttack2: 2tnk
|
||||||
|
Location: 79,59
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 904
|
||||||
|
StartAttack3: 2tnk
|
||||||
|
Location: 79,60
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 911
|
||||||
|
StartAttack5: arty
|
||||||
|
Location: 78,61
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 896
|
||||||
|
StartAttack4: arty
|
||||||
|
Location: 77,60
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 911
|
||||||
|
V2A: v2rl
|
||||||
|
Location: 106,40
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 261
|
||||||
|
V2B: v2rl
|
||||||
|
Location: 106,39
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 253
|
||||||
|
Actor203: 4tnk
|
||||||
|
Location: 106,38
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 261
|
||||||
|
Actor204: 4tnk
|
||||||
|
Location: 106,41
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 253
|
||||||
|
Actor205: 3tnk
|
||||||
|
Location: 104,40
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 261
|
||||||
|
OreAttack3: 2tnk
|
||||||
|
Location: 108,98
|
||||||
|
Owner: GoodGuy
|
||||||
|
OreAttack2: 2tnk
|
||||||
|
Location: 107,98
|
||||||
|
Owner: GoodGuy
|
||||||
|
OreAttack4: 2tnk
|
||||||
|
Location: 109,98
|
||||||
|
Owner: GoodGuy
|
||||||
|
OreAttack6: 2tnk
|
||||||
|
Location: 108,99
|
||||||
|
Owner: GoodGuy
|
||||||
|
OreAttack1: 2tnk
|
||||||
|
Location: 108,97
|
||||||
|
Owner: GoodGuy
|
||||||
|
OreAttack5: arty
|
||||||
|
Location: 107,99
|
||||||
|
Owner: GoodGuy
|
||||||
|
OreAttack7: arty
|
||||||
|
Location: 109,99
|
||||||
|
Owner: GoodGuy
|
||||||
|
OreAttack8: arty
|
||||||
|
Location: 108,100
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor214: 3tnk
|
||||||
|
Location: 104,39
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 253
|
||||||
|
Actor215: 2tnk
|
||||||
|
Location: 28,41
|
||||||
|
Owner: Greece
|
||||||
|
Actor216: 2tnk
|
||||||
|
Location: 30,41
|
||||||
|
Owner: Greece
|
||||||
|
Actor217: 2tnk
|
||||||
|
Location: 24,40
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 872
|
||||||
|
Actor218: 2tnk
|
||||||
|
Location: 26,40
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 880
|
||||||
|
Actor219: arty
|
||||||
|
Location: 29,42
|
||||||
|
Owner: Greece
|
||||||
|
Actor220: arty
|
||||||
|
Location: 24,41
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 223
|
||||||
|
Actor223: e3
|
||||||
|
Location: 43,105
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Actor224: e3
|
||||||
|
Location: 46,106
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Actor225: e3
|
||||||
|
Location: 47,88
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Actor226: e3
|
||||||
|
Location: 46,85
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Actor227: e3
|
||||||
|
Location: 50,85
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 3
|
||||||
|
Actor228: e3
|
||||||
|
Location: 50,89
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Actor229: e3
|
||||||
|
Location: 29,75
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Actor230: e3
|
||||||
|
Location: 29,77
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Actor231: e3
|
||||||
|
Location: 27,78
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Actor232: e3
|
||||||
|
Location: 58,76
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Actor233: e3
|
||||||
|
Location: 55,75
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Actor234: e3
|
||||||
|
Location: 63,80
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Actor235: e3
|
||||||
|
Location: 63,81
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Actor236: e3
|
||||||
|
Location: 46,79
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Actor237: e3
|
||||||
|
Location: 47,79
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Actor238: e3
|
||||||
|
Location: 31,90
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Actor239: e3
|
||||||
|
Location: 28,91
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 3
|
||||||
|
Actor240: e3
|
||||||
|
Location: 30,93
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Actor241: dd
|
||||||
|
Location: 79,98
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 642
|
||||||
|
Actor242: dd
|
||||||
|
Location: 68,103
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 777
|
||||||
|
Actor243: pt
|
||||||
|
Location: 80,97
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 626
|
||||||
|
Actor244: pt
|
||||||
|
Location: 82,98
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 634
|
||||||
|
Actor245: pt
|
||||||
|
Location: 70,104
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 745
|
||||||
|
Actor246: pt
|
||||||
|
Location: 70,102
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 761
|
||||||
|
Actor247: pt
|
||||||
|
Location: 82,82
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 515
|
||||||
|
Actor248: pt
|
||||||
|
Location: 82,87
|
||||||
|
Owner: Greece
|
||||||
|
Actor249: dd
|
||||||
|
Location: 80,81
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 515
|
||||||
|
Actor250: dd
|
||||||
|
Location: 80,87
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 1015
|
||||||
|
Actor251: dd
|
||||||
|
Location: 35,41
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor252: dd
|
||||||
|
Location: 38,46
|
||||||
|
Owner: GoodGuy
|
||||||
|
Facing: 0
|
||||||
|
Actor253: pt
|
||||||
|
Location: 36,40
|
||||||
|
Owner: GoodGuy
|
||||||
|
Actor254: pt
|
||||||
|
Location: 39,44
|
||||||
|
Owner: GoodGuy
|
||||||
|
Facing: 0
|
||||||
|
Actor255: pt
|
||||||
|
Location: 35,39
|
||||||
|
Owner: GoodGuy
|
||||||
|
Jeep2: jeep
|
||||||
|
Owner: Greece
|
||||||
|
Location: 27,91
|
||||||
|
Facing: 396
|
||||||
|
Jeep1: jeep
|
||||||
|
Owner: Greece
|
||||||
|
Location: 26,91
|
||||||
|
Facing: 364
|
||||||
|
Actor271: fix
|
||||||
|
Owner: Greece
|
||||||
|
Location: 38,79
|
||||||
|
Actor149: apwr
|
||||||
|
Location: 27,83
|
||||||
|
Owner: Greece
|
||||||
|
Actor272: arty
|
||||||
|
Owner: Greece
|
||||||
|
Location: 48,102
|
||||||
|
Facing: 1023
|
||||||
|
Actor273: arty
|
||||||
|
Owner: Greece
|
||||||
|
Location: 45,102
|
||||||
|
Facing: 1023
|
||||||
|
Actor274: arty
|
||||||
|
Owner: Greece
|
||||||
|
Location: 32,94
|
||||||
|
Facing: 848
|
||||||
|
Actor275: arty
|
||||||
|
Owner: Greece
|
||||||
|
Location: 31,88
|
||||||
|
Facing: 888
|
||||||
|
DefaultCameraPosition: waypoint
|
||||||
|
Location: 108,39
|
||||||
|
Owner: Neutral
|
||||||
|
JeepWaypoint1: waypoint
|
||||||
|
Location: 23,47
|
||||||
|
Owner: Neutral
|
||||||
|
JeepWaypoint2: waypoint
|
||||||
|
Location: 26,91
|
||||||
|
Owner: Neutral
|
||||||
|
MCVEntry: waypoint
|
||||||
|
Location: 113,39
|
||||||
|
Owner: Neutral
|
||||||
|
ChinookLZ: waypoint
|
||||||
|
Location: 108,20
|
||||||
|
Owner: Neutral
|
||||||
|
ChronoshiftPoint: waypoint
|
||||||
|
Location: 32,101
|
||||||
|
Owner: Neutral
|
||||||
|
EastWaterEntry: waypoint
|
||||||
|
Location: 73,106
|
||||||
|
Owner: Neutral
|
||||||
|
EastBeach1: waypoint
|
||||||
|
Location: 92,104
|
||||||
|
Owner: Neutral
|
||||||
|
EastBeach2: waypoint
|
||||||
|
Location: 102,83
|
||||||
|
Owner: Neutral
|
||||||
|
EastBeach3: waypoint
|
||||||
|
Location: 101,53
|
||||||
|
Owner: Neutral
|
||||||
|
WestWaterEntry: waypoint
|
||||||
|
Location: 18,36
|
||||||
|
Owner: Neutral
|
||||||
|
WestBeach1: waypoint
|
||||||
|
Location: 60,29
|
||||||
|
Owner: Neutral
|
||||||
|
WestBeach2: waypoint
|
||||||
|
Location: 93,26
|
||||||
|
Owner: Neutral
|
||||||
|
CruiserStop: waypoint
|
||||||
|
Location: 88,27
|
||||||
|
Owner: Neutral
|
||||||
|
ChinookEntry: waypoint
|
||||||
|
Location: 18,19
|
||||||
|
Owner: Neutral
|
||||||
|
WarFactoryRally: waypoint
|
||||||
|
Location: 56,82
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||||
79
mods/ra/maps/soviet-13a/rules.yaml
Normal file
79
mods/ra/maps/soviet-13a/rules.yaml
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: campaign.lua, soviet13a.lua, soviet13a-AI.lua, utils.lua
|
||||||
|
MissionData:
|
||||||
|
BriefingVideo: soviet13.vqa
|
||||||
|
WinVideo: sovtstar.vqa
|
||||||
|
LossVideo: allymorf.vqa
|
||||||
|
StartVideo: mtnkfact.vqa
|
||||||
|
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to cut the link between them and the Chronosphere. Then capture it!
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: dropdown-difficulty.label
|
||||||
|
Description: dropdown-difficulty.description
|
||||||
|
Values:
|
||||||
|
easy: options-difficulty.easy
|
||||||
|
normal: options-difficulty.normal
|
||||||
|
hard: options-difficulty.hard
|
||||||
|
Default: normal
|
||||||
|
|
||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 10000
|
||||||
|
|
||||||
|
AFLD:
|
||||||
|
AirstrikePower@parabombs:
|
||||||
|
Prerequisites: aircraft.soviet
|
||||||
|
ParatroopersPower@paratroopers:
|
||||||
|
DropItems: E1,E1,E1,E2,E2
|
||||||
|
|
||||||
|
PDOX:
|
||||||
|
Power:
|
||||||
|
Amount: 0
|
||||||
|
-WithColoredOverlay@IDISABLE:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
ATEK:
|
||||||
|
GpsPower:
|
||||||
|
DisplayTimerRelationships: Ally
|
||||||
|
|
||||||
|
MSLO:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MCV:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MECH:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
IRON:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
QTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E7:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E7.noautotarget:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E3:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~tent
|
||||||
|
|
||||||
|
MSUB:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
THF:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
170
mods/ra/maps/soviet-13a/soviet13a-AI.lua
Normal file
170
mods/ra/maps/soviet-13a/soviet13a-AI.lua
Normal file
@@ -0,0 +1,170 @@
|
|||||||
|
--[[
|
||||||
|
Copyright (c) The OpenRA Developers and Contributors
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
WTransWays =
|
||||||
|
{
|
||||||
|
{ EastWaterEntry.Location, EastBeach1.Location },
|
||||||
|
{ EastWaterEntry.Location, EastBeach2.Location },
|
||||||
|
{ EastWaterEntry.Location, EastBeach3.Location },
|
||||||
|
{ WestWaterEntry.Location, WestBeach1.Location },
|
||||||
|
{ WestWaterEntry.Location, WestBeach2.Location }
|
||||||
|
}
|
||||||
|
|
||||||
|
WTransUnits =
|
||||||
|
{
|
||||||
|
hard = { { "2tnk", "2tnk", "e3", "e3", "e3" }, { "2tnk", "2tnk", "2tnk", "2tnk" } },
|
||||||
|
normal = { { "2tnk", "1tnk", "e3", "e3", "jeep" }, { "2tnk", "2tnk", "1tnk", "jeep" } },
|
||||||
|
easy = { { "2tnk", "e1", "e1", "e3", "e3" }, { "1tnk", "1tnk", "jeep", "jeep" } }
|
||||||
|
}
|
||||||
|
|
||||||
|
WTransDelays =
|
||||||
|
{
|
||||||
|
easy = DateTime.Minutes(5),
|
||||||
|
normal = DateTime.Minutes(4),
|
||||||
|
hard = DateTime.Minutes(3)
|
||||||
|
}
|
||||||
|
|
||||||
|
AttackGroup = { }
|
||||||
|
AttackGroupSize = 8
|
||||||
|
|
||||||
|
ProductionInterval =
|
||||||
|
{
|
||||||
|
easy = DateTime.Seconds(20),
|
||||||
|
normal = DateTime.Seconds(14),
|
||||||
|
hard = DateTime.Seconds(8)
|
||||||
|
}
|
||||||
|
|
||||||
|
AlliedInfantry = { "e1", "e3" }
|
||||||
|
AlliedVehiclesUpgradeDelay = DateTime.Minutes(8)
|
||||||
|
AlliedVehicleType = "Normal"
|
||||||
|
AlliedVehicles =
|
||||||
|
{
|
||||||
|
Normal = { "1tnk", "2tnk", "2tnk" },
|
||||||
|
Upgraded = { "2tnk", "2tnk", "arty" }
|
||||||
|
}
|
||||||
|
|
||||||
|
WTransWaves = function()
|
||||||
|
local way = Utils.Random(WTransWays)
|
||||||
|
local units = Utils.Random(WTransUnits)
|
||||||
|
local attackUnits = Reinforcements.ReinforceWithTransport(Greece, "lst", units , way, { way[2], way[1] })[2]
|
||||||
|
Utils.Do(attackUnits, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(WTransDelay, WTransWaves)
|
||||||
|
end
|
||||||
|
|
||||||
|
SendAttackGroup = function()
|
||||||
|
if #AttackGroup < AttackGroupSize then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Utils.Do(AttackGroup, IdleHunt)
|
||||||
|
|
||||||
|
AttackGroup = { }
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceInfantry = function()
|
||||||
|
if (GreeceTent1.IsDead or GreeceTent1.Owner ~= Greece) and (GreeceTent2.IsDead or GreeceTent2.Owner ~= Greece) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build({ Utils.Random(AlliedInfantry) }, function(units)
|
||||||
|
table.insert(AttackGroup, units[1])
|
||||||
|
SendAttackGroup()
|
||||||
|
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceInfantry)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceVehicles = function()
|
||||||
|
if GreeceWarFactory.IsDead or GreeceWarFactory.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build({ Utils.Random(AlliedVehicles[AlliedVehicleType]) }, function(units)
|
||||||
|
table.insert(AttackGroup, units[1])
|
||||||
|
SendAttackGroup()
|
||||||
|
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceVehicles)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AlliedAircraftType = { "heli" }
|
||||||
|
Longbows = { }
|
||||||
|
|
||||||
|
AlliedAircraft = function()
|
||||||
|
if (HPad1.IsDead or HPad1.Owner ~= Greece) and (HPad2.IsDead or HPad2.Owner ~= Greece) and (HPad3.IsDead or HPad3.Owner ~= Greece) and (HPad4.IsDead or HPad4.Owner ~= Greece) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build(AlliedAircraftType, function(units)
|
||||||
|
local longbow = units[1]
|
||||||
|
Longbows[#Longbows + 1] = longbow
|
||||||
|
|
||||||
|
Trigger.OnKilled(longbow, AlliedAircraft)
|
||||||
|
|
||||||
|
local alive = Utils.Where(Longbows, function(y) return not y.IsDead end)
|
||||||
|
if #alive < 2 then
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(75), AlliedAircraft)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitializeAttackAircraft(longbow, USSR)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
SendCruiser = function()
|
||||||
|
if GoodguyShipyard.IsDead or GoodguyShipyard.Owner ~= GoodGuy then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local boat = Reinforcements.Reinforce(Greece, { "ca" }, { WestWaterEntry.Location })
|
||||||
|
Utils.Do(boat, function(ca)
|
||||||
|
ca.Move(CruiserStop.Location)
|
||||||
|
Trigger.OnKilled(ca, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(6), SendCruiser)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ChinookChalk = { "e1", "e1", "e1", "e3", "e3", "e3", "e3", "e3" }
|
||||||
|
ChinookPath = { ChinookEntry.Location, ChinookLZ.Location }
|
||||||
|
|
||||||
|
SendChinook = function()
|
||||||
|
if (HPad1.IsDead or HPad1.Owner ~= Greece) and (HPad2.IsDead or HPad2.Owner ~= Greece) and (HPad3.IsDead or HPad3.Owner ~= Greece) and (HPad4.IsDead or HPad4.Owner ~= Greece) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local chalk = Reinforcements.ReinforceWithTransport(Greece, "tran", ChinookChalk , ChinookPath, { ChinookPath[1] })[2]
|
||||||
|
Utils.Do(chalk, function(unit)
|
||||||
|
Trigger.OnAddedToWorld(unit, IdleHunt)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(5), SendChinook)
|
||||||
|
end
|
||||||
|
|
||||||
|
ActivateAI = function()
|
||||||
|
WTransUnits = WTransUnits[Difficulty]
|
||||||
|
WTransDelay = WTransDelays[Difficulty]
|
||||||
|
|
||||||
|
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.HasProperty("StartBuildingRepairs") end)
|
||||||
|
Utils.Do(buildings, function(actor)
|
||||||
|
Trigger.OnDamaged(actor, function(building)
|
||||||
|
if building.Owner == Greece and building.Health < building.MaxHealth * 3/4 then
|
||||||
|
building.StartBuildingRepairs()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(AlliedVehiclesUpgradeDelay, function() AlliedVehicleType = "Upgraded" end)
|
||||||
|
ProduceInfantry()
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(3), ProduceVehicles)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(5), AlliedAircraft)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(6), WTransWaves)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(10), SendCruiser)
|
||||||
|
end
|
||||||
125
mods/ra/maps/soviet-13a/soviet13a.lua
Normal file
125
mods/ra/maps/soviet-13a/soviet13a.lua
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
--[[
|
||||||
|
Copyright (c) The OpenRA Developers and Contributors
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
Jeeps = { Jeep1, Jeep2 }
|
||||||
|
JeepWaypoints = { JeepWaypoint1.Location, JeepWaypoint2.Location }
|
||||||
|
OreAttackers = { OreAttack1, OreAttack2, OreAttack3, OreAttack4, OreAttack5, OreAttack6, OreAttack7, OreAttack8 }
|
||||||
|
RadarSites = { Radar1, Radar2, Radar3, Radar4 }
|
||||||
|
StartAttack = { StartAttack1, StartAttack2, StartAttack3, StartAttack4, StartAttack5 }
|
||||||
|
ChronoDemolitionTrigger = { CPos.New(35,96), CPos.New(36,96), CPos.New(37,96), CPos.New(37,97), CPos.New(38,97), CPos.New(39,97) }
|
||||||
|
OreAttackTrigger = { CPos.New(105,67), CPos.New(106,67), CPos.New(107,67), CPos.New(108,67), CPos.New(109,67), CPos.New(110,67) }
|
||||||
|
|
||||||
|
Start = function()
|
||||||
|
Reinforcements.Reinforce(USSR, { "mcv" }, { MCVEntry.Location, DefaultCameraPosition.Location }, 5)
|
||||||
|
|
||||||
|
Utils.Do(Jeeps, function(jeep)
|
||||||
|
jeep.Patrol(JeepWaypoints, true, 125)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Utils.Do(StartAttack, function(a)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
|
||||||
|
ChronoCam = Actor.Create("camera", true, { Owner = USSR, Location = Chronosphere.Location})
|
||||||
|
end
|
||||||
|
|
||||||
|
MissionTriggers = function()
|
||||||
|
Trigger.OnAllKilledOrCaptured(RadarSites, function()
|
||||||
|
USSR.MarkCompletedObjective(TakeDownRadar)
|
||||||
|
ChronoshiftAlliedUnits()
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnCapture(Chronosphere, function()
|
||||||
|
if not USSR.IsObjectiveCompleted(TakeDownRadar) then
|
||||||
|
Media.DisplayMessage(UserInterface.Translate("chrono-trap-triggered"), UserInterface.Translate("headquarters"))
|
||||||
|
Chronosphere.Kill()
|
||||||
|
else
|
||||||
|
USSR.MarkCompletedObjective(CaptureChronosphere)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(Chronosphere, function()
|
||||||
|
USSR.MarkFailedObjective(CaptureChronosphere)
|
||||||
|
end)
|
||||||
|
|
||||||
|
local chronoTriggered
|
||||||
|
Trigger.OnEnteredFootprint(ChronoDemolitionTrigger, function(actor, id)
|
||||||
|
if actor.Owner == USSR and not chronoTriggered and not USSR.IsObjectiveCompleted(TakeDownRadar) then
|
||||||
|
Trigger.RemoveFootprintTrigger(id)
|
||||||
|
chronoTriggered = true
|
||||||
|
Media.DisplayMessage(UserInterface.Translate("chrono-trap-triggered"), UserInterface.Translate("headquarters"))
|
||||||
|
Chronosphere.Kill()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredProximityTrigger(ChinookLZ.CenterPosition, WDist.FromCells(5), function(actor, id)
|
||||||
|
if actor.Owner == USSR and actor.Type == "harv" then
|
||||||
|
Trigger.RemoveProximityTrigger(id)
|
||||||
|
SendChinook()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local oreAttackTriggered
|
||||||
|
Trigger.OnEnteredFootprint(OreAttackTrigger, function(actor, id)
|
||||||
|
if actor.Owner == USSR and not oreAttackTriggered then
|
||||||
|
Trigger.RemoveFootprintTrigger(id)
|
||||||
|
oreAttackTriggered = true
|
||||||
|
|
||||||
|
Utils.Do(OreAttackers, function(a)
|
||||||
|
if not a.IsDead then
|
||||||
|
IdleHunt(a)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ChronoshiftAlliedUnits = function()
|
||||||
|
if Chronosphere.IsDead then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local cells = Utils.ExpandFootprint({ ChronoshiftPoint.Location }, false)
|
||||||
|
local units = { }
|
||||||
|
for i = 1, #cells do
|
||||||
|
local unit = Actor.Create("2tnk", true, { Owner = Greece, Facing = Angle.North })
|
||||||
|
units[unit] = cells[i]
|
||||||
|
IdleHunt(unit)
|
||||||
|
end
|
||||||
|
Chronosphere.Chronoshift(units)
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
Greece.Cash = 20000
|
||||||
|
|
||||||
|
if USSR.HasNoRequiredUnits() then
|
||||||
|
Greece.MarkCompletedObjective(AlliesObjective)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
GoodGuy = Player.GetPlayer("GoodGuy")
|
||||||
|
|
||||||
|
InitObjectives(USSR)
|
||||||
|
|
||||||
|
AlliesObjective = AddPrimaryObjective(Greece, "")
|
||||||
|
TakeDownRadar = AddPrimaryObjective(USSR, "destroy-allied-radar-sites")
|
||||||
|
CaptureChronosphere = AddPrimaryObjective(USSR, "capture-the-chronosphere")
|
||||||
|
|
||||||
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
Start()
|
||||||
|
MissionTriggers()
|
||||||
|
ActivateAI()
|
||||||
|
GreeceWarFactory.RallyPoint = WarFactoryRally.Location
|
||||||
|
if Difficulty == "hard" then
|
||||||
|
V2A.Destroy()
|
||||||
|
V2B.Destroy()
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -32,6 +32,7 @@ Soviet Campaign:
|
|||||||
soviet-10
|
soviet-10
|
||||||
soviet-11a
|
soviet-11a
|
||||||
soviet-11b
|
soviet-11b
|
||||||
|
soviet-13a
|
||||||
Counterstrike Allied Missions:
|
Counterstrike Allied Missions:
|
||||||
sarin-gas-1-crackdown
|
sarin-gas-1-crackdown
|
||||||
sarin-gas-2-down-under
|
sarin-gas-2-down-under
|
||||||
|
|||||||
Reference in New Issue
Block a user