Move some Building traits and related elements to Mods.Common
This commit is contained in:
@@ -8,6 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -122,10 +122,17 @@
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Buildings\BaseBuilding.cs" />
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<Compile Include="Traits\Buildings\BaseProvider.cs" />
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<Compile Include="Traits\Buildings\Bib.cs" />
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<Compile Include="Traits\Buildings\Building.cs" />
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<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
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<Compile Include="Traits\Buildings\BuildingUtils.cs" />
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<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
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<Compile Include="Traits\Buildings\FreeActor.cs" />
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<Compile Include="Traits\Buildings\LineBuild.cs" />
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<Compile Include="Traits\Buildings\LineBuildNode.cs" />
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<Compile Include="Traits\Buildings\RallyPoint.cs" />
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\FootprintUtils.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Huntable.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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@@ -137,6 +144,7 @@
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\KillsSelf.cs" />
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<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
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<Compile Include="Traits\MustBeDestroyed.cs" />
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@@ -162,6 +170,7 @@
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<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\RadarColorFromTerrain.cs" />
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<Compile Include="Traits\Render\RenderBuilding.cs" />
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<Compile Include="Traits\Render\RenderEditorOnly.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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@@ -170,6 +179,7 @@
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<Compile Include="Traits\Render\RenderUnit.cs" />
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<Compile Include="Traits\Render\TimedUpgradeBar.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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@@ -200,6 +210,7 @@
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\ResourceClaim.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="Traits\World\ShroudRenderer.cs" />
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<Compile Include="Traits\World\SmudgeLayer.cs" />
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3
OpenRA.Mods.RA/Buildings/Bib.cs → OpenRA.Mods.Common/Traits/Buildings/Bib.cs
Executable file → Normal file
3
OpenRA.Mods.RA/Buildings/Bib.cs → OpenRA.Mods.Common/Traits/Buildings/Bib.cs
Executable file → Normal file
@@ -9,10 +9,9 @@
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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public class BibInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderSpritesInfo>
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{
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@@ -11,11 +11,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Remove this trait to limit base-walking by cheap or defensive buildings.")]
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public class GivesBuildableAreaInfo : TraitInfo<GivesBuildableArea> {}
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2
OpenRA.Mods.RA/Buildings/BuildingInfluence.cs → OpenRA.Mods.Common/Traits/Buildings/BuildingInfluence.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Buildings/BuildingInfluence.cs → OpenRA.Mods.Common/Traits/Buildings/BuildingInfluence.cs
Executable file → Normal file
@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("A dictionary of buildings placed on the map. Attach this to the world actor.")]
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public class BuildingInfluenceInfo : ITraitInfo
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@@ -10,10 +10,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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public static class BuildingUtils
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{
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@@ -12,7 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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public static class FootprintUtils
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{
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@@ -12,7 +12,7 @@ using OpenRA.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Player recives a unit for free once the building is placed. This also works for structures.",
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"If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")]
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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public class RepairsUnitsInfo : TraitInfo<RepairsUnits>
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{
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@@ -14,7 +14,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor will remain visible (but not updated visually) under fog, once discovered.")]
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public class FrozenUnderFogInfo : ITraitInfo, Requires<BuildingInfo>
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3
OpenRA.Mods.RA/Render/RenderBuilding.cs → OpenRA.Mods.Common/Traits/Render/RenderBuilding.cs
Executable file → Normal file
3
OpenRA.Mods.RA/Render/RenderBuilding.cs → OpenRA.Mods.Common/Traits/Render/RenderBuilding.cs
Executable file → Normal file
@@ -12,10 +12,9 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
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{
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@@ -12,10 +12,10 @@ using System;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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public class WithMakeAnimationInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>
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{
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@@ -14,7 +14,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
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public class ResourceLayerInfo : TraitInfo<ResourceLayer>, Requires<ResourceTypeInfo> { }
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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@@ -20,6 +21,11 @@ namespace OpenRA.Mods.Common.Traits
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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}
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public interface IPlaceBuildingDecoration
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{
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IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
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}
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public interface INotifyChat { bool OnChat(string from, string message); }
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public interface INotifyParachuteLanded { void OnLanded(); }
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public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -10,6 +10,7 @@
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -9,6 +9,7 @@
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -9,6 +9,7 @@
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -10,6 +10,7 @@
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -14,6 +14,7 @@ using System.Drawing;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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@@ -11,6 +11,7 @@
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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@@ -147,11 +147,6 @@
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<Compile Include="AutoHeal.cs" />
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<Compile Include="AutoTarget.cs" />
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<Compile Include="CaptureNotification.cs" />
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<Compile Include="Buildings\Building.cs" />
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<Compile Include="Buildings\BuildingInfluence.cs" />
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<Compile Include="Buildings\FootprintUtils.cs" />
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<Compile Include="Buildings\RepairableBuilding.cs" />
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<Compile Include="Buildings\BuildingUtils.cs" />
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<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="ExternalCapturable.cs" />
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@@ -225,7 +220,6 @@
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<Compile Include="RenderDetectionCircle.cs" />
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<Compile Include="RenderJammerCircle.cs" />
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<Compile Include="RenderRangeCircle.cs" />
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<Compile Include="Render\RenderBuilding.cs" />
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<Compile Include="Render\RenderBuildingCharge.cs" />
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<Compile Include="Render\RenderBuildingSilo.cs" />
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<Compile Include="Render\RenderBuildingTurreted.cs" />
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@@ -270,23 +264,20 @@
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<Compile Include="Traits\Buildings\Bridge.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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<Compile Include="Traits\Buildings\Fake.cs" />
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<Compile Include="Traits\Buildings\FreeActor.cs" />
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<Compile Include="Traits\Buildings\OreRefinery.cs" />
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<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
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<Compile Include="Traits\Buildings\Reservable.cs" />
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<Compile Include="Traits\Buildings\TargetableBuilding.cs" />
|
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<Compile Include="Traits\Cloak.cs" />
|
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<Compile Include="Traits\Harvester.cs" />
|
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<Compile Include="Traits\HarvesterHuskModifier.cs" />
|
||||
<Compile Include="Traits\LeavesHusk.cs" />
|
||||
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
|
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<Compile Include="Traits\RepairsBridges.cs" />
|
||||
<Compile Include="Traits\TargetableSubmarine.cs" />
|
||||
<Compile Include="Traits\TargetableUnit.cs" />
|
||||
<Compile Include="Traits\World\BridgeLayer.cs" />
|
||||
<Compile Include="Traits\World\PathfinderDebugOverlay.cs" />
|
||||
<Compile Include="Traits\World\ResourceLayer.cs" />
|
||||
<Compile Include="TransformOnCapture.cs" />
|
||||
<Compile Include="TransformOnPassenger.cs" />
|
||||
<Compile Include="Transforms.cs" />
|
||||
@@ -338,7 +329,6 @@
|
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
|
||||
<Compile Include="Buildings\Bib.cs" />
|
||||
<Compile Include="AI\Squad.cs" />
|
||||
<Compile Include="AI\States\StateBase.cs" />
|
||||
<Compile Include="AI\States\GroundStates.cs" />
|
||||
@@ -369,12 +359,11 @@
|
||||
<Compile Include="Lint\CheckActors.cs" />
|
||||
<Compile Include="Lint\CheckMapCordon.cs" />
|
||||
<Compile Include="Parachutable.cs" />
|
||||
<Compile Include="Render\WithMakeAnimation.cs" />
|
||||
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
|
||||
<Compile Include="Render\WithActiveAnimation.cs" />
|
||||
<Compile Include="SupportPowers\SpawnActorPower.cs" />
|
||||
<Compile Include="Buildings\ClonesProducedUnits.cs" />
|
||||
<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
|
||||
<Compile Include="Cloneable.cs" />
|
||||
<Compile Include="Widgets\ProductionPaletteWidget.cs" />
|
||||
<Compile Include="Widgets\ProductionTabsWidget.cs" />
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
*/
|
||||
#endregion
|
||||
|
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using OpenRA.Mods.Common.Traits;
|
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|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
[Desc("Used for tesla coil and obelisk.")]
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
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namespace OpenRA.Mods.RA.Traits
|
||||
|
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@@ -13,15 +13,11 @@ using System.Drawing;
|
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using System.Linq;
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using OpenRA.Graphics;
|
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using OpenRA.Mods.Common.Graphics;
|
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using OpenRA.Mods.Common.Traits;
|
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using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
public interface IPlaceBuildingDecoration
|
||||
{
|
||||
IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
|
||||
}
|
||||
|
||||
[Desc("Draw a circle indicating my weapon's range.")]
|
||||
class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration, Requires<AttackBaseInfo>
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
@@ -13,6 +13,7 @@ using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
2
OpenRA.Mods.RA/Buildings/RepairableBuilding.cs → OpenRA.Mods.RA/Traits/Buildings/RepairableBuilding.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Buildings/RepairableBuilding.cs → OpenRA.Mods.RA/Traits/Buildings/RepairableBuilding.cs
Executable file → Normal file
@@ -12,8 +12,8 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
Reference in New Issue
Block a user