Move some Building traits and related elements to Mods.Common
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77
OpenRA.Mods.Common/Traits/Buildings/Bib.cs
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77
OpenRA.Mods.Common/Traits/Buildings/Bib.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class BibInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderSpritesInfo>
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{
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public readonly string Sequence = "bib";
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public readonly string Palette = "terrain";
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public readonly bool HasMinibib = false;
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public object Create(ActorInitializer init) { return new Bib(init.self, this); }
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}
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public class Bib : INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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readonly BibInfo info;
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readonly RenderSprites rs;
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readonly BuildingInfo bi;
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public Bib(Actor self, BibInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSprites>();
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bi = self.Info.Traits.Get<BuildingInfo>();
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}
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public void AddedToWorld(Actor self)
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{
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var width = bi.Dimensions.X;
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var bibOffset = bi.Dimensions.Y - 1;
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var centerOffset = FootprintUtils.CenterOffset(self.World, bi);
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var location = self.Location;
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var rows = info.HasMinibib ? 1 : 2;
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var map = self.World.Map;
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for (var i = 0; i < rows * width; i++)
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{
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var index = i;
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var anim = new Animation(self.World, rs.GetImage(self));
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var cellOffset = new CVec(i % width, i / width + bibOffset);
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var cell = location + cellOffset;
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// Some mods may define terrain-specific bibs
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var terrain = map.GetTerrainInfo(cell).Type;
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var testSequence = info.Sequence + "-" + terrain;
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var sequence = anim.HasSequence(testSequence) ? testSequence : info.Sequence;
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anim.PlayFetchIndex(sequence, () => index);
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anim.IsDecoration = true;
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// Z-order is one set to the top of the footprint
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var offset = self.World.Map.CenterOfCell(cell) - self.World.Map.CenterOfCell(location) - centerOffset;
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var awo = new AnimationWithOffset(anim, () => offset, null, -(offset.Y + centerOffset.Y + 512));
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rs.Add("bib_{0}".F(i), awo, info.Palette);
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}
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}
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public void RemovedFromWorld(Actor self)
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{
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var width = bi.Dimensions.X;
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var rows = info.HasMinibib ? 1 : 2;
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for (var i = 0; i < rows * width; i++)
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rs.Remove("bib_{0}".F(i));
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}
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}
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}
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