Move some Building traits and related elements to Mods.Common
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@@ -147,11 +147,6 @@
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<Compile Include="AutoHeal.cs" />
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<Compile Include="AutoTarget.cs" />
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<Compile Include="CaptureNotification.cs" />
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<Compile Include="Buildings\Building.cs" />
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<Compile Include="Buildings\BuildingInfluence.cs" />
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<Compile Include="Buildings\FootprintUtils.cs" />
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<Compile Include="Buildings\RepairableBuilding.cs" />
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<Compile Include="Buildings\BuildingUtils.cs" />
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<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="ExternalCapturable.cs" />
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@@ -225,7 +220,6 @@
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<Compile Include="RenderDetectionCircle.cs" />
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<Compile Include="RenderJammerCircle.cs" />
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<Compile Include="RenderRangeCircle.cs" />
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<Compile Include="Render\RenderBuilding.cs" />
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<Compile Include="Render\RenderBuildingCharge.cs" />
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<Compile Include="Render\RenderBuildingSilo.cs" />
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<Compile Include="Render\RenderBuildingTurreted.cs" />
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@@ -270,23 +264,20 @@
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<Compile Include="Traits\Buildings\Bridge.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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<Compile Include="Traits\Buildings\Fake.cs" />
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<Compile Include="Traits\Buildings\FreeActor.cs" />
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<Compile Include="Traits\Buildings\OreRefinery.cs" />
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<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
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<Compile Include="Traits\Buildings\Reservable.cs" />
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<Compile Include="Traits\Buildings\TargetableBuilding.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\HarvesterHuskModifier.cs" />
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<Compile Include="Traits\LeavesHusk.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\RepairsBridges.cs" />
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<Compile Include="Traits\TargetableSubmarine.cs" />
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<Compile Include="Traits\TargetableUnit.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\World\PathfinderDebugOverlay.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="TransformOnCapture.cs" />
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<Compile Include="TransformOnPassenger.cs" />
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<Compile Include="Transforms.cs" />
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@@ -338,7 +329,6 @@
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
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<Compile Include="Buildings\Bib.cs" />
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<Compile Include="AI\Squad.cs" />
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<Compile Include="AI\States\StateBase.cs" />
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<Compile Include="AI\States\GroundStates.cs" />
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@@ -369,12 +359,11 @@
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<Compile Include="Lint\CheckActors.cs" />
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<Compile Include="Lint\CheckMapCordon.cs" />
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<Compile Include="Parachutable.cs" />
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<Compile Include="Render\WithMakeAnimation.cs" />
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<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
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<Compile Include="Render\WithActiveAnimation.cs" />
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<Compile Include="SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Cloneable.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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