Move some Building traits and related elements to Mods.Common
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@@ -1,94 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
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{
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public readonly bool PauseOnLowPower = false;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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if (!ai.Traits.Get<BuildingInfo>().RequiresBaseProvider)
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yield break;
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foreach (var a in w.ActorsWithTrait<BaseProvider>())
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foreach (var r in a.Trait.RenderAfterWorld(wr))
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yield return r;
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}
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}
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public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, INotifyBuildComplete
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{
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RenderBuildingInfo info;
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public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
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: this(init, info, () => 0) { }
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public RenderBuilding(ActorInitializer init, RenderBuildingInfo info, Func<int> baseFacing)
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: base(init.self, baseFacing)
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{
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var self = init.self;
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this.info = info;
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
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}
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public virtual void BuildingComplete(Actor self)
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{
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
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if (info.PauseOnLowPower)
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{
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var disabled = self.TraitsImplementing<IDisable>();
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DefaultAnimation.Paused = () => disabled.Any(d => d.Disabled)
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&& DefaultAnimation.CurrentSequence.Name == NormalizeSequence(self, "idle");
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}
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}
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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{
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DefaultAnimation.PlayThen(NormalizeSequence(self, name),
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() => { DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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}
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public void PlayCustomAnimRepeating(Actor self, string name)
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{
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DefaultAnimation.PlayThen(NormalizeSequence(self, name),
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() => PlayCustomAnimRepeating(self, name));
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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{
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DefaultAnimation.PlayBackwardsThen(NormalizeSequence(self, name),
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() => { DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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}
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public void CancelCustomAnim(Actor self)
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{
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
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}
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public virtual void DamageStateChanged(Actor self, AttackInfo e)
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{
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if (DefaultAnimation.CurrentSequence != null)
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DefaultAnimation.ReplaceAnim(NormalizeSequence(self, DefaultAnimation.CurrentSequence.Name));
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}
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}
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}
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@@ -8,6 +8,8 @@
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Used for tesla coil and obelisk.")]
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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@@ -9,6 +9,7 @@
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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@@ -1,59 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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public class WithMakeAnimationInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "make";
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public object Create(ActorInitializer init) { return new WithMakeAnimation(init, this); }
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}
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public class WithMakeAnimation
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{
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readonly WithMakeAnimationInfo info;
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readonly RenderBuilding renderBuilding;
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public WithMakeAnimation(ActorInitializer init, WithMakeAnimationInfo info)
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{
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this.info = info;
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var self = init.self;
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renderBuilding = self.Trait<RenderBuilding>();
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var building = self.Trait<Building>();
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if (!building.SkipMakeAnimation)
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{
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renderBuilding.PlayCustomAnimThen(self, info.Sequence, () =>
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{
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building.NotifyBuildingComplete(self);
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});
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}
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}
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public void Reverse(Actor self, Activity activity)
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{
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renderBuilding.PlayCustomAnimBackwards(self, info.Sequence, () =>
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{
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// avoids visual glitches as we wait for the actor to get destroyed
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renderBuilding.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
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self.QueueActivity(activity);
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});
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}
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}
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}
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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