no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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54
OpenRA.Game/Traits/World/Shroud.cs
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54
OpenRA.Game/Traits/World/Shroud.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.FileFormats;
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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class ShroudInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Shroud(self, this); }
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}
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class Shroud
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{
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Map map;
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int[,] visibleCells;
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public Shroud(Actor self, ShroudInfo info)
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{
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map = self.World.Map;
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visibleCells = new int[map.MapSize, map.MapSize];
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self.World.ActorAdded += AddActor;
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self.World.ActorRemoved += RemoveActor;
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}
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class ActorVisibility
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{
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int range;
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int2[] vis;
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}
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void AddActor(Actor a) { }
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void RemoveActor(Actor a) { }
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}
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}
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