extract SyncReport class from Game
This commit is contained in:
63
OpenRA.Game/Network/SyncReport.cs
Executable file
63
OpenRA.Game/Network/SyncReport.cs
Executable file
@@ -0,0 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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class SyncReport
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{
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Queue<Pair<int, string>> syncReports = new Queue<Pair<int, string>>();
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const int numSyncReports = 5;
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internal void UpdateSyncReport()
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{
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if (!Game.Settings.RecordSyncReports)
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return;
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while (syncReports.Count >= numSyncReports) syncReports.Dequeue();
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syncReports.Enqueue(Pair.New(Game.orderManager.FrameNumber, GenerateSyncReport()));
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}
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string GenerateSyncReport()
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{
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var sb = new StringBuilder();
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sb.AppendLine("Actors:");
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foreach (var a in Game.world.Actors)
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sb.AppendLine("\t {0} {1} {2} ({3})".F(
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a.ActorID,
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a.Info.Name,
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(a.Owner == null) ? "null" : a.Owner.InternalName,
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Sync.CalculateSyncHash(a)));
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sb.AppendLine("Tick Actors:");
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foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
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{
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var sync = Sync.CalculateSyncHash(a.Trait);
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if (sync != 0)
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sb.AppendLine("\t {0} {1} {2} {3} ({4})".F(
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a.Actor.ActorID,
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a.Actor.Info.Name,
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(a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
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a.Trait.GetType().Name,
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sync));
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}
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return sb.ToString();
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}
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internal void DumpSyncReport(int frame)
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{
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var f = syncReports.FirstOrDefault(a => a.First == frame);
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if (f == default(Pair<int, string>))
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{
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Log.Write("sync", "No sync report available!");
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return;
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}
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Log.Write("sync", "Sync for net frame {0} -------------", f.First);
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Log.Write("sync", "{0}", f.Second);
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}
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}
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}
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