bug fix for spawn point choosing
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@@ -237,11 +237,11 @@ namespace OpenRa
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if (client.SpawnPoint == 0)
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sp = ChooseSpawnPoint(available, taken);
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else
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{
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sp = world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1);
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taken.Add(sp);
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available.Remove(sp);
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}
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taken.Add(sp);
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available.Remove(sp);
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// todo: spawn more than one unit, in most cases!
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world.CreateActor("mcv", sp, world.players[client.Index]);
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}
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