Merge pull request #9020 from abcdefg30/clearscreenshot

Fix shroud outside map bounds being transparent
This commit is contained in:
Matthias Mailänder
2015-08-09 20:55:23 +02:00

View File

@@ -226,7 +226,7 @@ namespace OpenRA.Renderer.Sdl2
public void Clear() public void Clear()
{ {
GL.ClearColor(0, 0, 0, 0); GL.ClearColor(0, 0, 0, 1);
ErrorHandler.CheckGlError(); ErrorHandler.CheckGlError();
GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit);
ErrorHandler.CheckGlError(); ErrorHandler.CheckGlError();