Fix shroud outside map bounds being transparent
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@@ -226,7 +226,7 @@ namespace OpenRA.Renderer.Sdl2
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public void Clear()
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{
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GL.ClearColor(0, 0, 0, 0);
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GL.ClearColor(0, 0, 0, 1);
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ErrorHandler.CheckGlError();
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GL.Clear(ClearBufferMask.ColorBufferBit);
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ErrorHandler.CheckGlError();
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