Fixes for small bugs.
This commit is contained in:
@@ -160,10 +160,14 @@ namespace OpenRa.Game
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.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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}
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public static IEnumerable<int2> FindTilesInCircle(int2 a, int r)
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public static IEnumerable<int2> FindTilesInCircle( int2 a, int r )
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{
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var min = a - new int2(r, r);
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var max = a + new int2(r, r);
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if( min.X < 0 ) min.X = 0;
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if( min.Y < 0 ) min.Y = 0;
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if( max.X > 127 ) max.X = 127;
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if( max.Y > 127 ) max.Y = 127;
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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@@ -144,7 +144,7 @@ namespace OpenRa.Game.Traits
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static bool CanEnterCell(int2 c, Actor self)
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{
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var u = Game.UnitInfluence.GetUnitAt(c);
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var u = Game.UnitInfluence.GetUnitAt(c);
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var b = Game.BuildingInfluence.GetBuildingAt(c);
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return (u == null || u == self) && b == null;
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}
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@@ -171,51 +171,65 @@ namespace OpenRa.Game.Traits
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return;
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}
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destination = path[0];
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var nextCell = PopPath( self, mobile );
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if( nextCell == null )
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destination = path[0];
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var nextCell = PopPath( self, mobile );
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if( nextCell == null )
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return;
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int2 dir = nextCell.Value - mobile.fromCell;
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var firstFacing = Util.GetFacing( dir, mobile.facing );
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if( firstFacing != mobile.facing )
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{
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mobile.currentActivity = new Turn( firstFacing ) { NextActivity = this };
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path.Add( nextCell.Value );
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}
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else
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{
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mobile.toCell = nextCell.Value;
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move = new MoveFirstHalf(
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CenterOfCell( mobile.fromCell ),
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BetweenCells( mobile.fromCell, mobile.toCell ),
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mobile.facing,
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mobile.facing,
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0 );
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Game.UnitInfluence.Update( mobile );
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var firstFacing = Util.GetFacing( dir, mobile.facing );
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if( firstFacing != mobile.facing )
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{
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mobile.currentActivity = new Turn( firstFacing ) { NextActivity = this };
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path.Add( nextCell.Value );
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}
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else
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{
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mobile.toCell = nextCell.Value;
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move = new MoveFirstHalf(
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CenterOfCell( mobile.fromCell ),
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BetweenCells( mobile.fromCell, mobile.toCell ),
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mobile.facing,
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mobile.facing,
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0 );
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Game.UnitInfluence.Update( mobile );
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}
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mobile.currentActivity.Tick( self, mobile );
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}
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int2? PopPath( Actor self, Mobile mobile )
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{
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if( path.Count == 0 ) return null;
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var nextCell = path[ path.Count - 1 ];
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if( !CanEnterCell( nextCell, self ) )
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{
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Game.UnitInfluence.Remove( mobile );
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path = Game.PathFinder.FindPathToPath( self.Location, path, mobile.GetMovementType() )
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.TakeWhile( a => a != self.Location )
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.ToList();
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Game.UnitInfluence.Add( mobile );
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if( path.Count == 0 )
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return null;
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nextCell = path[ path.Count - 1 ];
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}
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path.RemoveAt( path.Count - 1 );
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return nextCell;
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}
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int2? PopPath( Actor self, Mobile mobile )
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{
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if( path.Count == 0 ) return null;
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var nextCell = path[ path.Count - 1 ];
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if( !CanEnterCell( nextCell, self ) )
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{
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if( ( mobile.toCell - destination.Value ).LengthSquared < 4 )
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{
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path.Clear();
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return null;
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}
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Game.UnitInfluence.Remove( mobile );
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var newPath = Game.PathFinder.FindPathToPath( self.Location, path, mobile.GetMovementType() )
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.TakeWhile( a => a != self.Location )
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.ToList();
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Game.UnitInfluence.Add( mobile );
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if( newPath.Count == 0 )
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return null;
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while( path[ path.Count - 1 ] != newPath[ 0 ] )
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path.RemoveAt( path.Count - 1 );
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for( int i = 1 ; i < newPath.Count ; i++ )
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path.Add( newPath[ i ] );
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if( path.Count == 0 )
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return null;
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nextCell = path[ path.Count - 1 ];
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}
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path.RemoveAt( path.Count - 1 );
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return nextCell;
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}
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static float2 CenterOfCell( int2 loc )
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@@ -282,24 +296,24 @@ namespace OpenRa.Game.Traits
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}
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protected override MovePart OnComplete( Actor self, Mobile mobile, MoveTo parent )
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{
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{
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var nextCell = parent.PopPath( self, mobile );
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if( nextCell != null )
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{
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if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
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{
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var ret = new MoveFirstHalf(
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BetweenCells( mobile.fromCell, mobile.toCell ),
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BetweenCells( mobile.toCell, nextCell.Value ),
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mobile.facing,
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Util.GetNearestFacing( mobile.facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.facing ) ),
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moveFraction - moveFractionTotal );
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mobile.fromCell = mobile.toCell;
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mobile.toCell = nextCell.Value;
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Game.UnitInfluence.Update( mobile );
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return ret;
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}
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else
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{
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if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
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{
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var ret = new MoveFirstHalf(
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BetweenCells( mobile.fromCell, mobile.toCell ),
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BetweenCells( mobile.toCell, nextCell.Value ),
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mobile.facing,
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Util.GetNearestFacing( mobile.facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.facing ) ),
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moveFraction - moveFractionTotal );
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mobile.fromCell = mobile.toCell;
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mobile.toCell = nextCell.Value;
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Game.UnitInfluence.Update( mobile );
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return ret;
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}
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else
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parent.path.Add( nextCell.Value );
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}
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var ret2 = new MoveSecondHalf(
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@@ -309,6 +323,7 @@ namespace OpenRa.Game.Traits
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mobile.facing,
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moveFraction - moveFractionTotal );
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mobile.fromCell = mobile.toCell;
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Game.UnitInfluence.Update( mobile );
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return ret2;
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}
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}
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@@ -330,7 +345,7 @@ namespace OpenRa.Game.Traits
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public void Cancel( Actor self, Mobile mobile )
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{
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path.Clear();
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path = new List<int2>();
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NextActivity = null;
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}
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}
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