Allies 01: only set eligible units to defensive stance
This commit is contained in:
@@ -281,7 +281,7 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
|
|
||||||
void SetAlliedUnitsToDefensiveStance()
|
void SetAlliedUnitsToDefensiveStance()
|
||||||
{
|
{
|
||||||
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead()))
|
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead() && a.HasTrait<AutoTarget>()))
|
||||||
{
|
{
|
||||||
actor.Trait<AutoTarget>().stance = UnitStance.Defend;
|
actor.Trait<AutoTarget>().stance = UnitStance.Defend;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user