race specific ProductionQueue audio
This commit is contained in:
@@ -28,7 +28,6 @@
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# allow frigate to deliver 5 units at once to starport
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# starport prices should vary
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# reinforcements have arrived is played twice when ordering via starport
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# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
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# black spots on buildings should be fading team colors
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# gamefile extraction (setup/setup.z) from CD fails
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@@ -6,6 +6,18 @@ CONYARDA:
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IntoActor: mcva
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Offset:1,1
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Facing: 270
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ProductionQueue@Building:
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QueuedAudio: AI_BUILD.AUD
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OnHoldAudio: AI_HOLD.AUD
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ReadyAudio: AI_BDRDY.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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ProductionQueue@Defense:
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QueuedAudio: AI_BUILD.AUD
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OnHoldAudio: AI_HOLD.AUD
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ReadyAudio: AI_BDRDY.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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PWRA:
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Inherits: ^POWER
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@@ -26,12 +38,24 @@ BARRA:
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Buildable:
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Prerequisites: pwra
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Owner: atreides
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ProductionQueue@Infantry:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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HIGHTECHA:
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Inherits: ^HIGHTECH
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Buildable:
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Prerequisites: radara
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Owner: atreides
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ProductionQueue@Plane:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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RESEARCHA:
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Inherits: ^RESEARCH
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@@ -58,6 +82,12 @@ LIGHTA:
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Owner: atreides
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RenderBuildingWarFactory:
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Image: LIGHTA
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ProductionQueue@Vehicle:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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HEAVYA:
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Inherits: ^HEAVY
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@@ -66,6 +96,12 @@ HEAVYA:
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Owner: atreides
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RenderBuildingWarFactory:
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Image: HEAVYA
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ProductionQueue@Vehicle:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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RADARA:
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Inherits: ^RADAR
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@@ -78,11 +114,14 @@ STARPORTA:
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Buildable:
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Prerequisites: radara
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Owner: atreides
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ProductionQueue:
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QueuedAudio: AI_ORDER.AUD
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ProductionAirdrop:
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ReadyAudio: AI_REINF.AUD
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ProductionQueue@Vehicle:
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QueuedAudio: AI_ORDER.AUD
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ReadyAudio:
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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REPAIRA:
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Inherits: ^REPAIR
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@@ -99,7 +138,6 @@ MCVA:
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Facing: 10
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IntoActor: conyarda
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Offset:-1,-1
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TransformSounds: BUILD1.aud
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -152,7 +190,7 @@ FREMEN:
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Prerequisites: palacea
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Selectable:
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Bounds: 12,17,0,-6
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# Voice: CommandoVoice
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Voice: FremenVoice
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Mobile:
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Speed: 5
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Health:
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@@ -13,7 +13,7 @@
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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Passenger:
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@@ -54,7 +54,7 @@
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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Passenger:
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@@ -214,5 +214,4 @@
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ProximityCaptor:
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Types:Building
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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@@ -6,6 +6,18 @@ CONYARDH:
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IntoActor: mcvh
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Offset:1,1
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Facing: 270
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ProductionQueue@Building:
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QueuedAudio: HI_BUILD.AUD
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OnHoldAudio: HI_HOLD.AUD
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ReadyAudio: HI_BDRDY.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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ProductionQueue@Defense:
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QueuedAudio: HI_BUILD.AUD
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OnHoldAudio: HI_HOLD.AUD
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ReadyAudio: HI_BDRDY.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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PWRH:
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Inherits: ^POWER
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@@ -26,12 +38,24 @@ BARRH:
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Buildable:
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Prerequisites: pwrh
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Owner: harkonnen
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ProductionQueue@Infantry:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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HIGHTECHH:
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Inherits: ^HIGHTECH
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Buildable:
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Prerequisites: radarh
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Owner: harkonnen
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ProductionQueue@Plane:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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RESEARCHH:
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Inherits: ^RESEARCH
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@@ -58,6 +82,12 @@ LIGHTH:
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Owner: harkonnen
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RenderBuildingWarFactory:
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Image: LIGHTH
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ProductionQueue@Vehicle:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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HEAVYH:
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Inherits: ^HEAVY
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@@ -66,6 +96,12 @@ HEAVYH:
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Owner: harkonnen
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RenderBuildingWarFactory:
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Image: HEAVYH
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ProductionQueue@Vehicle:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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RADARH:
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Inherits: ^RADAR
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@@ -78,11 +114,14 @@ STARPORTH:
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Buildable:
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Prerequisites: radarh
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Owner: harkonnen
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ProductionQueue:
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QueuedAudio: HI_ORDER.AUD
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ProductionAirdrop:
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ReadyAudio: HI_REINF.AUD
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ProductionQueue@Vehicle:
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QueuedAudio: HI_ORDER.AUD
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ReadyAudio:
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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REPAIRH:
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Inherits: ^REPAIR
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@@ -99,7 +138,6 @@ MCVH:
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Facing: 10
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IntoActor: conyardh
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Offset:-1,-1
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TransformSounds:
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NoTransformSounds: HI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -158,7 +196,6 @@ SARDAUKAR:
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Name: Sardaukar
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Description: Heavy infantry.
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Selectable:
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# Voice: TanyaVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 150
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@@ -33,8 +33,8 @@ ENGINEER:
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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# Voice: EngineerVoice
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Bounds: 12,17,0,-9
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Voice: EngineerVoice
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Health:
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HP: 25
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Mobile:
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@@ -84,7 +84,6 @@ THUMPER:
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Name: Thumper
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Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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# Voice: EngineerVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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@@ -116,10 +115,10 @@ THUMPING:
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Cost: 400
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Tooltip:
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Name: Thumper
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CustomSellValue:
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Value: 0
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-Capturable:
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-CapturableBar:
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-Sellable:
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-GivesBuildableArea:
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-EmitInfantryOnSell:
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FreeActor:
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Actor: SANDWORM
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SpawnOffset: 1,2
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@@ -6,6 +6,18 @@ CONYARDO:
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IntoActor: mcvo
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Offset:1,1
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Facing: 270
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ProductionQueue@Building:
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QueuedAudio: OI_BUILD.AUD
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OnHoldAudio: OI_HOLD.AUD
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ReadyAudio: OI_BDRDY.AUD
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CancelledAudio: OI_CANCL.AUD
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BlockedAudio: OI_NROOM.AUD
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ProductionQueue@Defense:
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QueuedAudio: OI_BUILD.AUD
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OnHoldAudio: OI_HOLD.AUD
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ReadyAudio: OI_BDRDY.AUD
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CancelledAudio: OI_CANCL.AUD
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BlockedAudio: OI_NROOM.AUD
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PWRO:
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Inherits: ^POWER
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@@ -26,12 +38,24 @@ BARRO:
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Buildable:
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Prerequisites: pwro
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Owner: ordos
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ProductionQueue@Infantry:
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ReadyAudio: OI_UNRDY.AUD
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QueuedAudio:OI_TRAIN.AUD
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OnHoldAudio: OI_HOLD.AUD
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CancelledAudio: OI_CANCL.AUD
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BlockedAudio: OI_NROOM.AUD
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HIGHTECHO:
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Inherits: ^HIGHTECH
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Buildable:
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Prerequisites: radaro
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Owner: ordos
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ProductionQueue@Plane:
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ReadyAudio: OI_UNRDY.AUD
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QueuedAudio:OI_TRAIN.AUD
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OnHoldAudio: OI_HOLD.AUD
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CancelledAudio: OI_CANCL.AUD
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BlockedAudio: OI_NROOM.AUD
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RESEARCHO:
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Inherits: ^RESEARCH
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@@ -58,6 +82,12 @@ LIGHTO:
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Owner: ordos
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RenderBuildingWarFactory:
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Image: LIGHTO
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ProductionQueue@Vehicle:
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ReadyAudio: OI_UNRDY.AUD
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QueuedAudio:OI_TRAIN.AUD
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OnHoldAudio: OI_HOLD.AUD
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CancelledAudio: OI_CANCL.AUD
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BlockedAudio: OI_NROOM.AUD
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HEAVYO:
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Inherits: ^HEAVY
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@@ -66,6 +96,12 @@ HEAVYO:
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Owner: ordos
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RenderBuildingWarFactory:
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Image: HEAVYO
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ProductionQueue@Vehicle:
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ReadyAudio: OI_UNRDY.AUD
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QueuedAudio:OI_TRAIN.AUD
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OnHoldAudio: OI_HOLD.AUD
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CancelledAudio: OI_CANCL.AUD
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BlockedAudio: OI_NROOM.AUD
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RADARO:
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Inherits: ^RADAR
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@@ -78,11 +114,14 @@ STARPORTO:
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Buildable:
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Prerequisites: radaro
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Owner: ordos
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ProductionQueue:
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QueuedAudio: OI_ORDER.AUD
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ProductionAirdrop:
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ReadyAudio: OI_REINF.AUD
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ProductionQueue@Vehicle:
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QueuedAudio: OI_ORDER.AUD
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ReadyAudio:
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OnHoldAudio: OI_HOLD.AUD
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CancelledAudio: OI_CANCL.AUD
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BlockedAudio: OI_NROOM.AUD
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REPAIRO:
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Inherits: ^REPAIR
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@@ -99,7 +138,6 @@ MCVO:
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Facing: 10
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IntoActor: conyardo
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Offset:-1,-1
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TransformSounds:
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NoTransformSounds: OI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -181,7 +219,7 @@ SABOTEUR:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Selectable:
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# Voice: TanyaVoice
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Voice: SaboteurVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 100
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@@ -21,6 +21,14 @@
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Value: 2500
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BaseBuilding:
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ProductionBar:
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ProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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^POWER:
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Inherits: ^Building
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@@ -81,6 +89,10 @@
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Produces: Infantry
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PrimaryBuilding:
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ProductionBar:
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||||
ProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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^HIGHTECH:
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Inherits: ^Building
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@@ -113,6 +125,10 @@
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Produces: Plane
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||||
PrimaryBuilding:
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||||
ProductionBar:
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||||
ProductionQueue@Plane:
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||||
Type: Plane
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
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||||
|
||||
^RESEARCH:
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||||
Inherits: ^Building
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||||
@@ -254,6 +270,10 @@
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||||
Produces: Vehicle
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||||
PrimaryBuilding:
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||||
ProductionBar:
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||||
ProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
|
||||
^HEAVY:
|
||||
Inherits: ^Building
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||||
@@ -287,6 +307,10 @@
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||||
Produces: Vehicle
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||||
PrimaryBuilding:
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||||
ProductionBar:
|
||||
ProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
|
||||
^RADAR:
|
||||
RequiresPower:
|
||||
@@ -344,11 +368,9 @@
|
||||
ExitCell: 3,1
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||||
ProductionAirdrop:
|
||||
Produces: Vehicle
|
||||
ReadyAudio: AI_REINF.AUD
|
||||
ActorType: frigate
|
||||
ProductionQueue:
|
||||
ProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
Group: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar:
|
||||
|
||||
@@ -1,51 +1,5 @@
|
||||
#TODO: Currently only uses the Atreides voices.
|
||||
Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: AI_BUILD.AUD
|
||||
OnHoldAudio: AI_HOLD.AUD
|
||||
ReadyAudio: AI_BDRDY.AUD
|
||||
CancelledAudio: AI_CANCL.AUD
|
||||
BlockedAudio: AI_NROOM.AUD
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: AI_BUILD.AUD
|
||||
OnHoldAudio: AI_HOLD.AUD
|
||||
ReadyAudio: AI_BDRDY.AUD
|
||||
CancelledAudio: AI_CANCL.AUD
|
||||
BlockedAudio: AI_NROOM.AUD
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ReadyAudio: AI_UNRDY.AUD
|
||||
QueuedAudio:AI_TRAIN.AUD
|
||||
OnHoldAudio: AI_HOLD.AUD
|
||||
CancelledAudio: AI_CANCL.AUD
|
||||
BlockedAudio: AI_NROOM.AUD
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ReadyAudio: AI_UNRDY.AUD
|
||||
QueuedAudio:AI_TRAIN.AUD
|
||||
OnHoldAudio: AI_HOLD.AUD
|
||||
CancelledAudio: AI_CANCL.AUD
|
||||
BlockedAudio: AI_NROOM.AUD
|
||||
ClassicProductionQueue@Plane:
|
||||
Type: Plane
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ReadyAudio: AI_UNRDY.AUD
|
||||
QueuedAudio:AI_TRAIN.AUD
|
||||
OnHoldAudio: AI_HOLD.AUD
|
||||
CancelledAudio: AI_CANCL.AUD
|
||||
BlockedAudio: AI_NROOM.AUD
|
||||
PlaceBuilding:
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions@Atreides:
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
MustBeDestroyed:
|
||||
BaseBuilding:
|
||||
-AttackMove:
|
||||
Transforms:
|
||||
TransformSounds: BUILD1.aud
|
||||
|
||||
HARVESTER:
|
||||
Inherits: ^Vehicle
|
||||
|
||||
@@ -9,11 +9,79 @@ GenericVoice:
|
||||
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
||||
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
||||
|
||||
VehicleVoice:
|
||||
AtreidesVehicleVoice:
|
||||
Variants:
|
||||
atreides: .AUD
|
||||
Voices:
|
||||
Select: A_VSEL1,A_VSEL2,A_VSEL3
|
||||
Move: A_VCONF1,A_VCONF2,A_VCONF3
|
||||
|
||||
AtreidesInfantryVoice:
|
||||
Variants:
|
||||
atreides: .AUD
|
||||
Voices:
|
||||
Select: A_ISEL1,A_ISEL2,A_ISEL3
|
||||
Move: A_ICONF1,A_ICONF2,A_ICONF3
|
||||
|
||||
AtreidesEngineerVoice:
|
||||
Variants:
|
||||
atreides: .AUD
|
||||
Voices:
|
||||
Select: A_ESEL1,A_ESEL2,A_ESEL3
|
||||
Move: A_ECONF1,A_ECONF2,A_ECONF3
|
||||
|
||||
FremenVoice:
|
||||
Variants:
|
||||
atreides: .AUD
|
||||
Voices:
|
||||
Select: A_FSEL1,A_FSEL2,A_FSEL3
|
||||
Move: A_FCONF1,A_FCONF2,A_FCONF3
|
||||
|
||||
HarkonnenVehicleVoice:
|
||||
Variants:
|
||||
harkonnen: .AUD
|
||||
Voices:
|
||||
Select: H_VSEL1,H_VSEL2,H_VSEL3
|
||||
Move: H_VCONF1,H_VCONF2,H_VCONF3
|
||||
|
||||
HarkonnenInfantryVoice:
|
||||
Variants:
|
||||
harkonnen: .AUD
|
||||
Voices:
|
||||
Select: H_ISEL1,H_ISEL2,H_ISEL3
|
||||
Move: H_ICONF1,H_ICONF2,H_ICONF3
|
||||
|
||||
HarkonnenEngineerVoice:
|
||||
Variants:
|
||||
harkonnen: .AUD
|
||||
Voices:
|
||||
Select: H_ESEL1,H_ESEL2,H_ESEL3
|
||||
Move: H_ECONF1,H_ECONF2,H_ECONF3
|
||||
|
||||
OrdosVehicleVoice:
|
||||
Variants:
|
||||
ordos: .AUD
|
||||
Voices:
|
||||
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
||||
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
||||
Select: O_VSEL1,O_VSEL2,O_VSEL3
|
||||
Move: O_VCONF1,O_VCONF2,O_VCONF3
|
||||
|
||||
OrdosInfantryVoice:
|
||||
Variants:
|
||||
ordos: .AUD
|
||||
Voices:
|
||||
Select: O_ISEL1,O_ISEL2,O_ISEL3
|
||||
Move: O_ICONF1,O_ICONF2,O_ICONF3
|
||||
|
||||
OrdosEngineerVoice:
|
||||
Variants:
|
||||
ordos: .AUD
|
||||
Voices:
|
||||
Select: O_ESEL1,O_ESEL2,O_ESEL3
|
||||
Move: O_ECONF1,O_ECONF2,O_ECONF3
|
||||
|
||||
SaboteurVoice:
|
||||
Variants:
|
||||
ordos: .AUD
|
||||
Voices:
|
||||
Select: O_SSEL1,O_SSEL2,O_SSEL3
|
||||
Move: O_SCONF1,O_SCONF2,O_SCONF3
|
||||
Reference in New Issue
Block a user