race specific ProductionQueue audio
This commit is contained in:
@@ -28,7 +28,6 @@
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# allow frigate to deliver 5 units at once to starport
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# allow frigate to deliver 5 units at once to starport
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# starport prices should vary
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# starport prices should vary
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# reinforcements have arrived is played twice when ordering via starport
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# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
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# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
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# black spots on buildings should be fading team colors
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# black spots on buildings should be fading team colors
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# gamefile extraction (setup/setup.z) from CD fails
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# gamefile extraction (setup/setup.z) from CD fails
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@@ -6,6 +6,18 @@ CONYARDA:
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IntoActor: mcva
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IntoActor: mcva
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Offset:1,1
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Offset:1,1
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Facing: 270
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Facing: 270
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ProductionQueue@Building:
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QueuedAudio: AI_BUILD.AUD
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OnHoldAudio: AI_HOLD.AUD
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ReadyAudio: AI_BDRDY.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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ProductionQueue@Defense:
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QueuedAudio: AI_BUILD.AUD
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OnHoldAudio: AI_HOLD.AUD
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ReadyAudio: AI_BDRDY.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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PWRA:
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PWRA:
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Inherits: ^POWER
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Inherits: ^POWER
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@@ -26,12 +38,24 @@ BARRA:
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Buildable:
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Buildable:
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Prerequisites: pwra
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Prerequisites: pwra
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Owner: atreides
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Owner: atreides
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ProductionQueue@Infantry:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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HIGHTECHA:
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HIGHTECHA:
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Inherits: ^HIGHTECH
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Inherits: ^HIGHTECH
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Buildable:
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Buildable:
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Prerequisites: radara
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Prerequisites: radara
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Owner: atreides
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Owner: atreides
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ProductionQueue@Plane:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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RESEARCHA:
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RESEARCHA:
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Inherits: ^RESEARCH
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Inherits: ^RESEARCH
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@@ -58,6 +82,12 @@ LIGHTA:
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Owner: atreides
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Owner: atreides
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RenderBuildingWarFactory:
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RenderBuildingWarFactory:
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Image: LIGHTA
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Image: LIGHTA
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ProductionQueue@Vehicle:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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HEAVYA:
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HEAVYA:
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Inherits: ^HEAVY
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Inherits: ^HEAVY
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@@ -66,6 +96,12 @@ HEAVYA:
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Owner: atreides
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Owner: atreides
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RenderBuildingWarFactory:
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RenderBuildingWarFactory:
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Image: HEAVYA
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Image: HEAVYA
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ProductionQueue@Vehicle:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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RADARA:
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RADARA:
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Inherits: ^RADAR
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Inherits: ^RADAR
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@@ -78,11 +114,14 @@ STARPORTA:
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Buildable:
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Buildable:
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Prerequisites: radara
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Prerequisites: radara
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Owner: atreides
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Owner: atreides
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ProductionQueue:
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ProductionAirdrop:
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QueuedAudio: AI_ORDER.AUD
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ReadyAudio: AI_REINF.AUD
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ReadyAudio: AI_REINF.AUD
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ProductionQueue@Vehicle:
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QueuedAudio: AI_ORDER.AUD
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ReadyAudio:
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OnHoldAudio: AI_HOLD.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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REPAIRA:
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REPAIRA:
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Inherits: ^REPAIR
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Inherits: ^REPAIR
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@@ -99,7 +138,6 @@ MCVA:
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Facing: 10
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Facing: 10
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IntoActor: conyarda
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IntoActor: conyarda
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Offset:-1,-1
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Offset:-1,-1
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TransformSounds: BUILD1.aud
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NoTransformSounds: AI_DPLOY.AUD
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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RenderUnit:
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Image: DMCV
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Image: DMCV
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@@ -152,7 +190,7 @@ FREMEN:
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Prerequisites: palacea
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Prerequisites: palacea
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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# Voice: CommandoVoice
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Voice: FremenVoice
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Mobile:
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Mobile:
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Speed: 5
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Speed: 5
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Health:
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Health:
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@@ -13,7 +13,7 @@
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ROT: 5
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ROT: 5
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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Voice: GenericVoice
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground
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Passenger:
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Passenger:
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@@ -54,7 +54,7 @@
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ROT: 5
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ROT: 5
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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Voice: GenericVoice
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground
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Passenger:
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Passenger:
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@@ -214,5 +214,4 @@
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ProximityCaptor:
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ProximityCaptor:
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Types:Building
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Types:Building
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Sellable:
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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GivesBounty:
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@@ -6,6 +6,18 @@ CONYARDH:
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IntoActor: mcvh
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IntoActor: mcvh
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Offset:1,1
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Offset:1,1
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Facing: 270
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Facing: 270
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ProductionQueue@Building:
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QueuedAudio: HI_BUILD.AUD
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OnHoldAudio: HI_HOLD.AUD
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ReadyAudio: HI_BDRDY.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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ProductionQueue@Defense:
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QueuedAudio: HI_BUILD.AUD
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OnHoldAudio: HI_HOLD.AUD
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ReadyAudio: HI_BDRDY.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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PWRH:
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PWRH:
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Inherits: ^POWER
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Inherits: ^POWER
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@@ -26,12 +38,24 @@ BARRH:
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Buildable:
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Buildable:
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Prerequisites: pwrh
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Prerequisites: pwrh
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Owner: harkonnen
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Owner: harkonnen
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ProductionQueue@Infantry:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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HIGHTECHH:
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HIGHTECHH:
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Inherits: ^HIGHTECH
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Inherits: ^HIGHTECH
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Buildable:
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Buildable:
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Prerequisites: radarh
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Prerequisites: radarh
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Owner: harkonnen
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Owner: harkonnen
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ProductionQueue@Plane:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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RESEARCHH:
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RESEARCHH:
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Inherits: ^RESEARCH
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Inherits: ^RESEARCH
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@@ -58,6 +82,12 @@ LIGHTH:
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Owner: harkonnen
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Owner: harkonnen
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RenderBuildingWarFactory:
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RenderBuildingWarFactory:
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Image: LIGHTH
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Image: LIGHTH
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ProductionQueue@Vehicle:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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HEAVYH:
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HEAVYH:
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Inherits: ^HEAVY
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Inherits: ^HEAVY
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@@ -66,6 +96,12 @@ HEAVYH:
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Owner: harkonnen
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Owner: harkonnen
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RenderBuildingWarFactory:
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RenderBuildingWarFactory:
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Image: HEAVYH
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Image: HEAVYH
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ProductionQueue@Vehicle:
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ReadyAudio: HI_UNRDY.AUD
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QueuedAudio:HI_TRAIN.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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RADARH:
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RADARH:
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Inherits: ^RADAR
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Inherits: ^RADAR
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@@ -78,11 +114,14 @@ STARPORTH:
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Buildable:
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Buildable:
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Prerequisites: radarh
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Prerequisites: radarh
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Owner: harkonnen
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Owner: harkonnen
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ProductionQueue:
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ProductionAirdrop:
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QueuedAudio: HI_ORDER.AUD
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ReadyAudio: HI_REINF.AUD
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ReadyAudio: HI_REINF.AUD
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ProductionQueue@Vehicle:
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QueuedAudio: HI_ORDER.AUD
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ReadyAudio:
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OnHoldAudio: HI_HOLD.AUD
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OnHoldAudio: HI_HOLD.AUD
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CancelledAudio: HI_CANCL.AUD
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CancelledAudio: HI_CANCL.AUD
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BlockedAudio: HI_NROOM.AUD
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REPAIRH:
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REPAIRH:
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Inherits: ^REPAIR
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Inherits: ^REPAIR
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@@ -99,7 +138,6 @@ MCVH:
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Facing: 10
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Facing: 10
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IntoActor: conyardh
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IntoActor: conyardh
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Offset:-1,-1
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Offset:-1,-1
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TransformSounds:
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NoTransformSounds: HI_DPLOY.AUD
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NoTransformSounds: HI_DPLOY.AUD
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RenderUnit:
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RenderUnit:
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Image: DMCV
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Image: DMCV
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@@ -158,7 +196,6 @@ SARDAUKAR:
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Name: Sardaukar
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Name: Sardaukar
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Description: Heavy infantry.
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Description: Heavy infantry.
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Selectable:
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Selectable:
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# Voice: TanyaVoice
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Health:
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Health:
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HP: 150
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HP: 150
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@@ -33,8 +33,8 @@ ENGINEER:
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Name: Engineer
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Selectable:
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# Voice: EngineerVoice
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Voice: EngineerVoice
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Health:
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Health:
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HP: 25
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HP: 25
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Mobile:
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Mobile:
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@@ -84,7 +84,6 @@ THUMPER:
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Name: Thumper
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Name: Thumper
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Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything
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Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Selectable:
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# Voice: EngineerVoice
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Health:
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Health:
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HP: 25
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HP: 25
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@@ -116,10 +115,10 @@ THUMPING:
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Cost: 400
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Cost: 400
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Tooltip:
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Tooltip:
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Name: Thumper
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Name: Thumper
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CustomSellValue:
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-Capturable:
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Value: 0
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-CapturableBar:
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-Sellable:
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-GivesBuildableArea:
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-GivesBuildableArea:
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-EmitInfantryOnSell:
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FreeActor:
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FreeActor:
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Actor: SANDWORM
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Actor: SANDWORM
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SpawnOffset: 1,2
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SpawnOffset: 1,2
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||||||
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@@ -6,6 +6,18 @@ CONYARDO:
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IntoActor: mcvo
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IntoActor: mcvo
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Offset:1,1
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Offset:1,1
|
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Facing: 270
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Facing: 270
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||||||
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ProductionQueue@Building:
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||||||
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QueuedAudio: OI_BUILD.AUD
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OnHoldAudio: OI_HOLD.AUD
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||||||
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ReadyAudio: OI_BDRDY.AUD
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||||||
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CancelledAudio: OI_CANCL.AUD
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||||||
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BlockedAudio: OI_NROOM.AUD
|
||||||
|
ProductionQueue@Defense:
|
||||||
|
QueuedAudio: OI_BUILD.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
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ReadyAudio: OI_BDRDY.AUD
|
||||||
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CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
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||||||
|
|
||||||
PWRO:
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PWRO:
|
||||||
Inherits: ^POWER
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Inherits: ^POWER
|
||||||
@@ -26,12 +38,24 @@ BARRO:
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|||||||
Buildable:
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Buildable:
|
||||||
Prerequisites: pwro
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Prerequisites: pwro
|
||||||
Owner: ordos
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Owner: ordos
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||||||
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ProductionQueue@Infantry:
|
||||||
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ReadyAudio: OI_UNRDY.AUD
|
||||||
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QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
HIGHTECHO:
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HIGHTECHO:
|
||||||
Inherits: ^HIGHTECH
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Inherits: ^HIGHTECH
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radaro
|
Prerequisites: radaro
|
||||||
Owner: ordos
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Owner: ordos
|
||||||
|
ProductionQueue@Plane:
|
||||||
|
ReadyAudio: OI_UNRDY.AUD
|
||||||
|
QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
RESEARCHO:
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RESEARCHO:
|
||||||
Inherits: ^RESEARCH
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Inherits: ^RESEARCH
|
||||||
@@ -58,6 +82,12 @@ LIGHTO:
|
|||||||
Owner: ordos
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Owner: ordos
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||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: LIGHTO
|
Image: LIGHTO
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||||||
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ProductionQueue@Vehicle:
|
||||||
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ReadyAudio: OI_UNRDY.AUD
|
||||||
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QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
HEAVYO:
|
HEAVYO:
|
||||||
Inherits: ^HEAVY
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Inherits: ^HEAVY
|
||||||
@@ -66,6 +96,12 @@ HEAVYO:
|
|||||||
Owner: ordos
|
Owner: ordos
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: HEAVYO
|
Image: HEAVYO
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
ReadyAudio: OI_UNRDY.AUD
|
||||||
|
QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
RADARO:
|
RADARO:
|
||||||
Inherits: ^RADAR
|
Inherits: ^RADAR
|
||||||
@@ -78,11 +114,14 @@ STARPORTO:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radaro
|
Prerequisites: radaro
|
||||||
Owner: ordos
|
Owner: ordos
|
||||||
ProductionQueue:
|
ProductionAirdrop:
|
||||||
QueuedAudio: OI_ORDER.AUD
|
|
||||||
ReadyAudio: OI_REINF.AUD
|
ReadyAudio: OI_REINF.AUD
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
QueuedAudio: OI_ORDER.AUD
|
||||||
|
ReadyAudio:
|
||||||
OnHoldAudio: OI_HOLD.AUD
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
CancelledAudio: OI_CANCL.AUD
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
REPAIRO:
|
REPAIRO:
|
||||||
Inherits: ^REPAIR
|
Inherits: ^REPAIR
|
||||||
@@ -99,7 +138,6 @@ MCVO:
|
|||||||
Facing: 10
|
Facing: 10
|
||||||
IntoActor: conyardo
|
IntoActor: conyardo
|
||||||
Offset:-1,-1
|
Offset:-1,-1
|
||||||
TransformSounds:
|
|
||||||
NoTransformSounds: OI_DPLOY.AUD
|
NoTransformSounds: OI_DPLOY.AUD
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: DMCV
|
Image: DMCV
|
||||||
@@ -181,7 +219,7 @@ SABOTEUR:
|
|||||||
Name: Saboteur
|
Name: Saboteur
|
||||||
Description: Sneaky infantry, armed with explosives.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
Description: Sneaky infantry, armed with explosives.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
||||||
Selectable:
|
Selectable:
|
||||||
# Voice: TanyaVoice
|
Voice: SaboteurVoice
|
||||||
Bounds: 12,17,0,-9
|
Bounds: 12,17,0,-9
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
|
|||||||
@@ -21,6 +21,14 @@
|
|||||||
Value: 2500
|
Value: 2500
|
||||||
BaseBuilding:
|
BaseBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Building:
|
||||||
|
Type: Building
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
ProductionQueue@Defense:
|
||||||
|
Type: Defense
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^POWER:
|
^POWER:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -81,6 +89,10 @@
|
|||||||
Produces: Infantry
|
Produces: Infantry
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Infantry:
|
||||||
|
Type: Infantry
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^HIGHTECH:
|
^HIGHTECH:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -113,6 +125,10 @@
|
|||||||
Produces: Plane
|
Produces: Plane
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Plane:
|
||||||
|
Type: Plane
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^RESEARCH:
|
^RESEARCH:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -254,6 +270,10 @@
|
|||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
Type: Vehicle
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^HEAVY:
|
^HEAVY:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -287,6 +307,10 @@
|
|||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
Type: Vehicle
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^RADAR:
|
^RADAR:
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
@@ -344,11 +368,9 @@
|
|||||||
ExitCell: 3,1
|
ExitCell: 3,1
|
||||||
ProductionAirdrop:
|
ProductionAirdrop:
|
||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
ReadyAudio: AI_REINF.AUD
|
|
||||||
ActorType: frigate
|
ActorType: frigate
|
||||||
ProductionQueue:
|
ProductionQueue@Vehicle:
|
||||||
Type: Vehicle
|
Type: Vehicle
|
||||||
Group: Vehicle
|
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
|||||||
@@ -1,51 +1,5 @@
|
|||||||
#TODO: Currently only uses the Atreides voices.
|
|
||||||
Player:
|
Player:
|
||||||
TechTree:
|
TechTree:
|
||||||
ClassicProductionQueue@Building:
|
|
||||||
Type: Building
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
QueuedAudio: AI_BUILD.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
ReadyAudio: AI_BDRDY.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Defense:
|
|
||||||
Type: Defense
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
QueuedAudio: AI_BUILD.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
ReadyAudio: AI_BDRDY.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Vehicle:
|
|
||||||
Type: Vehicle
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
ReadyAudio: AI_UNRDY.AUD
|
|
||||||
QueuedAudio:AI_TRAIN.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Infantry:
|
|
||||||
Type: Infantry
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
ReadyAudio: AI_UNRDY.AUD
|
|
||||||
QueuedAudio:AI_TRAIN.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Plane:
|
|
||||||
Type: Plane
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
ReadyAudio: AI_UNRDY.AUD
|
|
||||||
QueuedAudio:AI_TRAIN.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
PlaceBuilding:
|
PlaceBuilding:
|
||||||
SupportPowerManager:
|
SupportPowerManager:
|
||||||
ConquestVictoryConditions@Atreides:
|
ConquestVictoryConditions@Atreides:
|
||||||
|
|||||||
@@ -24,6 +24,8 @@
|
|||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
BaseBuilding:
|
BaseBuilding:
|
||||||
-AttackMove:
|
-AttackMove:
|
||||||
|
Transforms:
|
||||||
|
TransformSounds: BUILD1.aud
|
||||||
|
|
||||||
HARVESTER:
|
HARVESTER:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
|
|||||||
@@ -9,11 +9,79 @@ GenericVoice:
|
|||||||
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
||||||
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
||||||
|
|
||||||
VehicleVoice:
|
AtreidesVehicleVoice:
|
||||||
Variants:
|
Variants:
|
||||||
atreides: .AUD
|
atreides: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: A_VSEL1,A_VSEL2,A_VSEL3
|
||||||
|
Move: A_VCONF1,A_VCONF2,A_VCONF3
|
||||||
|
|
||||||
|
AtreidesInfantryVoice:
|
||||||
|
Variants:
|
||||||
|
atreides: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: A_ISEL1,A_ISEL2,A_ISEL3
|
||||||
|
Move: A_ICONF1,A_ICONF2,A_ICONF3
|
||||||
|
|
||||||
|
AtreidesEngineerVoice:
|
||||||
|
Variants:
|
||||||
|
atreides: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: A_ESEL1,A_ESEL2,A_ESEL3
|
||||||
|
Move: A_ECONF1,A_ECONF2,A_ECONF3
|
||||||
|
|
||||||
|
FremenVoice:
|
||||||
|
Variants:
|
||||||
|
atreides: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: A_FSEL1,A_FSEL2,A_FSEL3
|
||||||
|
Move: A_FCONF1,A_FCONF2,A_FCONF3
|
||||||
|
|
||||||
|
HarkonnenVehicleVoice:
|
||||||
|
Variants:
|
||||||
harkonnen: .AUD
|
harkonnen: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: H_VSEL1,H_VSEL2,H_VSEL3
|
||||||
|
Move: H_VCONF1,H_VCONF2,H_VCONF3
|
||||||
|
|
||||||
|
HarkonnenInfantryVoice:
|
||||||
|
Variants:
|
||||||
|
harkonnen: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: H_ISEL1,H_ISEL2,H_ISEL3
|
||||||
|
Move: H_ICONF1,H_ICONF2,H_ICONF3
|
||||||
|
|
||||||
|
HarkonnenEngineerVoice:
|
||||||
|
Variants:
|
||||||
|
harkonnen: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: H_ESEL1,H_ESEL2,H_ESEL3
|
||||||
|
Move: H_ECONF1,H_ECONF2,H_ECONF3
|
||||||
|
|
||||||
|
OrdosVehicleVoice:
|
||||||
|
Variants:
|
||||||
ordos: .AUD
|
ordos: .AUD
|
||||||
Voices:
|
Voices:
|
||||||
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
Select: O_VSEL1,O_VSEL2,O_VSEL3
|
||||||
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
Move: O_VCONF1,O_VCONF2,O_VCONF3
|
||||||
|
|
||||||
|
OrdosInfantryVoice:
|
||||||
|
Variants:
|
||||||
|
ordos: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: O_ISEL1,O_ISEL2,O_ISEL3
|
||||||
|
Move: O_ICONF1,O_ICONF2,O_ICONF3
|
||||||
|
|
||||||
|
OrdosEngineerVoice:
|
||||||
|
Variants:
|
||||||
|
ordos: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: O_ESEL1,O_ESEL2,O_ESEL3
|
||||||
|
Move: O_ECONF1,O_ECONF2,O_ECONF3
|
||||||
|
|
||||||
|
SaboteurVoice:
|
||||||
|
Variants:
|
||||||
|
ordos: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: O_SSEL1,O_SSEL2,O_SSEL3
|
||||||
|
Move: O_SCONF1,O_SCONF2,O_SCONF3
|
||||||
Reference in New Issue
Block a user