Fix filename case on weapon reports.

This commit is contained in:
Paul Chote
2016-01-17 13:12:40 +00:00
parent a829baa82a
commit 9f7f759da4
23 changed files with 117 additions and 117 deletions

View File

@@ -1819,7 +1819,7 @@ Weapons:
MissionColt:
ReloadDelay: 6
Range: 7c0
Report: GUN5.AUD
Report: gun5.aud
Projectile: Bullet
High: true
Speed: 1c682

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@@ -271,7 +271,7 @@ Weapons:
ReloadDelay: 200
Range: 32c0
Burst: 4
Report: TURRET1
Report: turret1.aud
Projectile: Bullet
Speed: 546
High: true
@@ -299,7 +299,7 @@ Weapons:
ReloadDelay: 250
Range: 32c0
Burst: 4
Report: MISSILE6
Report: missile6.aud
Projectile: Bullet
Speed: 409
High: true

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@@ -796,7 +796,7 @@ Weapons:
120mm:
ReloadDelay: 150
Range: 10c0
Report: CANNON1.AUD
Report: cannon1.aud
Burst: 6
Projectile: Bullet
Speed: 204
@@ -821,7 +821,7 @@ Weapons:
MammothTusk:
ReloadDelay: 300
Range: 10c0
Report: MISSILE6.AUD
Report: missile6.aud
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
@@ -855,7 +855,7 @@ Weapons:
TankNapalm:
ReloadDelay: 40
Range: 8c0
Report: AACANON3.AUD
Report: aacanon3.aud
ValidTargets: Ground
Burst: 6
BurstDelay: 1
@@ -885,7 +885,7 @@ Weapons:
ParaBomb:
ReloadDelay: 5
Range: 5c0
Report: CHUTE1.AUD
Report: chute1.aud
Projectile: GravityBomb
Image: BOMBLET
-OpenSequence:
@@ -937,7 +937,7 @@ Weapons:
FLAK-23:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
Report: aacanon3.aud
ValidTargets: Air, Ground
Projectile: Bullet
Speed: 1c682
@@ -961,7 +961,7 @@ Weapons:
ReloadDelay: 280
Range: 7c0
MinRange: 3c0
Report: MISSILE1.AUD
Report: missile1.aud
Projectile: Bullet
Speed: 170
Arm: 10

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@@ -2385,7 +2385,7 @@ Weapons:
SuperTankPrimary:
ROF: 70
Range: 4c768
Report: TURRET1.AUD
Report: turret1.aud
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet

View File

@@ -878,7 +878,7 @@ Weapons:
M1CarbineInterior:
ReloadDelay: 20
Range: 3c0
Report: GUN11.AUD
Report: gun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage

View File

@@ -1154,7 +1154,7 @@ Weapons:
ParaBomb:
ROF: 5
Range: 7c0
Report: CHUTE1.AUD
Report: chute1.aud
Projectile: GravityBomb
Image: BOMBLET
-OpenSequence: