Fix filename case on weapon reports.
This commit is contained in:
@@ -65,7 +65,7 @@ Bomb:
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RPGTower:
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ReloadDelay: 80
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Range: 8c0
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Report: GLNCH4.AUD
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Report: glnch4.aud
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Projectile: Bullet
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Speed: 384
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Blockable: false
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@@ -1,7 +1,7 @@
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LtRail:
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ReloadDelay: 60
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Range: 6c0
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Report: BIGGGUN1.AUD
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Report: bigggun1.aud
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Projectile: AreaBeam
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Speed: 20c0
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Duration: 3
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@@ -44,7 +44,7 @@ MechRailgun:
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Range: 8c0
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Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
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BurstDelay: 60
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Report: RAILUSE5.AUD
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Report: railuse5.aud
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Projectile: AreaBeam
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Speed: 20c0
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Duration: 3
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@@ -68,7 +68,7 @@ SonicZap:
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ReloadDelay: 180
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Range: 6c0
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Charges: yes
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Report: SONIC4.AUD
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Report: sonic4.aud
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Projectile: AreaBeam
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Speed: 0c128
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Duration: 90
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@@ -104,7 +104,7 @@ SonicZap:
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CyCannon:
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ReloadDelay: 50
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Range: 7c0
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Report: SCRIN5B.AUD
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Report: scrin5b.aud
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ValidTargets: Ground
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Projectile: Missile
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MaximumLaunchSpeed: 192
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@@ -138,7 +138,7 @@ CyCannon:
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Proton:
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ReloadDelay: 50
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Range: 5c0
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Report: SCRIN5B.AUD
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Report: scrin5b.aud
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Burst: 5
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BurstDelay: 3
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ValidTargets: Ground
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@@ -174,7 +174,7 @@ ObeliskLaserFire:
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ReloadDelay: 120
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Range: 10c512
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Charges: true
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Report: OBELRAY1.AUD
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Report: obelray1.aud
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Projectile: LaserZap
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Width: 170
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ZOffset: 2047
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@@ -186,7 +186,7 @@ ObeliskLaserFire:
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TurretLaserFire:
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ReloadDelay: 40
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Range: 5c512
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Report: LASTUR1.AUD
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Report: lastur1.aud
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Projectile: LaserZap
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Width: 85
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BeamDuration: 5
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@@ -1,7 +1,7 @@
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Heal:
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ReloadDelay: 80
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Range: 2c849
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Report: HEALER1.AUD
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Report: healer1.aud
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ValidTargets: Infantry
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Projectile: Bullet
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Speed: 1c682
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@@ -14,7 +14,7 @@ Heal:
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Repair:
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ReloadDelay: 80
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Range: 1c819
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Report: REPAIR11.AUD
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Report: repair11.aud
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ValidTargets: Repair
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Projectile: Bullet
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Speed: 1c682
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@@ -1,7 +1,7 @@
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90mm:
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ReloadDelay: 50
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Range: 6c768
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Report: 120MMF.AUD
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Report: 120mmf.aud
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Projectile: Bullet
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Speed: 682
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Image: 120mm
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@@ -33,7 +33,7 @@
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120mm:
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ReloadDelay: 80
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Range: 6c768
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Report: 120MMF.AUD
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Report: 120mmf.aud
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Projectile: Bullet
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Speed: 1c512
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Warhead@1Dam: SpreadDamage
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@@ -61,7 +61,7 @@
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120mmx:
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ReloadDelay: 80
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Range: 6c768
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Report: 120MMF.AUD
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Report: 120mmf.aud
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Burst: 2
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BurstDelay: 5
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Projectile: Bullet
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@@ -95,7 +95,7 @@
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155mm:
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ReloadDelay: 110
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Range: 18c0
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Report: 120MMF.AUD
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Report: 120mmf.aud
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Projectile: Bullet
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Speed: 170
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Image: 120mm
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@@ -2,7 +2,7 @@ Bazooka:
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ReloadDelay: 60
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Range: 6c0
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MinRange: 0c512
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Report: RKETINF1.AUD
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Report: rketinf1.aud
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ValidTargets: Ground, Air
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Projectile: Missile
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MaximumLaunchSpeed: 213
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@@ -45,7 +45,7 @@ HoverMissile:
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ReloadDelay: 68
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Burst: 2
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Range: 8c0
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Report: HOVRMIS1.AUD
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Report: hovrmis1.aud
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ValidTargets: Ground, Air
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Projectile: Missile
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MaximumLaunchSpeed: 213
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@@ -88,7 +88,7 @@ HoverMissile:
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MammothTusk:
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ReloadDelay: 80
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Range: 6c0
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Report: MISL1.AUD
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Report: misl1.aud
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ValidTargets: Air
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Burst: 2
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Projectile: Missile
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@@ -127,7 +127,7 @@ BikeMissile:
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Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
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BurstDelay: 60
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Range: 5c0
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Report: MISL1.AUD
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Report: misl1.aud
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ValidTargets: Ground
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Projectile: Missile
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Arm: 2
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@@ -167,7 +167,7 @@ Dragon:
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ReloadDelay: 50
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Range: 6c0
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Burst: 2
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Report: MISL1.AUD
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Report: misl1.aud
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ValidTargets: Ground, Air
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Projectile: Missile
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MaximumLaunchSpeed: 171
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@@ -210,7 +210,7 @@ Dragon:
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Hellfire:
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ReloadDelay: 50
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Range: 6c0
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Report: ORCAMIS1.AUD
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Report: orcamis1.aud
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Burst: 2
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ValidTargets: Ground
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Projectile: Missile
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@@ -254,7 +254,7 @@ Hellfire:
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RedEye2:
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ReloadDelay: 55
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Range: 15c0
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Report: SAMSHOT1.AUD
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Report: samshot1.aud
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ValidTargets: Air
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Projectile: Missile
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MaximumLaunchSpeed: 384
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@@ -1,7 +1,7 @@
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FireballLauncher:
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ReloadDelay: 50
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Range: 4c256
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Report: FLAMTNK1.AUD
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Report: flamtnk1.aud
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Projectile: Bullet
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Speed: 64
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Image: FLAMEALL
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@@ -25,7 +25,7 @@ FiendShard:
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ReloadDelay: 30
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Burst: 3
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Range: 5c0
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Report: FIEND2.AUD
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Report: fiend2.aud
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Projectile: Bullet
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Speed: 213
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Image: CRYSTAL4
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@@ -49,7 +49,7 @@ FiendShard:
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SlimeAttack:
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ReloadDelay: 80
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Range: 5c0
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Report: VICER1.AUD
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Report: vicer1.aud
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Projectile: Bullet
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Speed: 426
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Warhead@1Dam: SpreadDamage
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@@ -1,7 +1,7 @@
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Minigun:
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ReloadDelay: 21
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Range: 4c0
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Report: INFGUN3.AUD, GOSTGUN1.AUD, SLVKGUN1.AUD
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Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -24,7 +24,7 @@ Minigun:
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M1Carbine:
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ReloadDelay: 20
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Range: 4c0
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Report: INFGUN3.AUD
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Report: infgun3.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -47,7 +47,7 @@ M1Carbine:
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Vulcan:
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ReloadDelay: 60
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Range: 4c0
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Report: CHAINGN1.AUD
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Report: chaingn1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -71,7 +71,7 @@ Vulcan2:
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ReloadDelay: 50
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Burst: 3
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Range: 6c0
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Report: TSGUN4.AUD
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Report: tsgun4.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -96,7 +96,7 @@ Vulcan3:
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ReloadDelay: 30
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Burst: 3
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Range: 4c0
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Report: CYGUN1.AUD
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Report: cygun1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -119,7 +119,7 @@ Vulcan3:
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VulcanTower:
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ReloadDelay: 26
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Range: 6c0
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Report: CHAINGN1.AUD
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Report: chaingn1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -143,7 +143,7 @@ JumpCannon:
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ReloadDelay: 40
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Burst: 2
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Range: 5c0
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Report: JUMPJET1.AUD
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Report: jumpjet1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -166,7 +166,7 @@ JumpCannon:
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AssaultCannon:
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ReloadDelay: 50
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Range: 5c0
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Report: TSGUN4.AUD
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Report: tsgun4.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -191,7 +191,7 @@ RaiderCannon:
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Range: 4c0
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Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
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BurstDelay: 55
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Report: CHAINGN1.AUD
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Report: chaingn1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -214,7 +214,7 @@ RaiderCannon:
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HarpyClaw:
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ReloadDelay: 36
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Range: 5c0
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Report: CYGUN1.AUD
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Report: cygun1.aud
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Projectile: Bullet
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Speed: 1c682
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ValidTargets: Ground, Air
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@@ -239,7 +239,7 @@ HarpyClaw:
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Pistola:
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ReloadDelay: 20
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Range: 3c0
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Report: GUN18.AUD
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Report: gun18.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -262,7 +262,7 @@ Pistola:
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Sniper:
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ReloadDelay: 60
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Range: 6c768
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Report: SILENCER.AUD
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Report: silencer.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -1,7 +1,7 @@
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MultiCluster:
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ReloadDelay: 80
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Range: 6c0
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Report: MISL1.AUD
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Report: misl1.aud
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ValidTargets: Ground
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Projectile: Missile
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MaximumLaunchSpeed: 170
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@@ -39,7 +39,7 @@ MultiCluster:
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SuicideBomb:
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ReloadDelay: 1
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Range: 0c512
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Report: HUNTER2.AUD
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Report: hunter2.aud
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 110
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@@ -78,7 +78,7 @@ IonCannon:
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EMPulseCannon:
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ReloadDelay: 100
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Range: 10c0
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Report: PLSECAN2.AUD
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Report: plsecan2.aud
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Projectile: Bullet
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Speed: 425
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Blockable: false
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