Added GoG and Steam SourceResolver.
This commit is contained in:
committed by
Matthias Mailänder
parent
f5b169ab54
commit
9fa6c47dc5
@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Runtime.InteropServices;
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using Microsoft.Win32;
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namespace OpenRA.Mods.Common.Installer
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{
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public class GogSourceResolver : ISourceResolver
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{
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public string FindSourcePath(ModContent.ModSource modSource)
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{
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modSource.Type.ToDictionary().TryGetValue("AppId", out var appId);
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if (appId == null)
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return null;
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if (Platform.CurrentPlatform != PlatformType.Windows)
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return null;
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// We need an extra check for the platform here to silence a warning when the registry is accessed
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// TODO: Remove this once our platform checks use the same method
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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return null;
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var prefixes = new[] { "HKEY_LOCAL_MACHINE\\Software\\", "HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\" };
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foreach (var prefix in prefixes)
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{
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var installDir = Registry.GetValue($"{prefix}GOG.com\\Games\\{appId.Value}", "path", null) as string;
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if (installDir != null)
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return installDir;
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}
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return null;
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}
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public Availability GetAvailability()
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{
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return Platform.CurrentPlatform != PlatformType.Windows ? Availability.DigitalInstall : Availability.Unavailable;
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}
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}
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}
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@@ -0,0 +1,148 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using Microsoft.Win32;
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namespace OpenRA.Mods.Common.Installer
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{
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public class SteamSourceResolver : ISourceResolver
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{
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public string FindSourcePath(ModContent.ModSource modSource)
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{
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modSource.Type.ToDictionary().TryGetValue("AppId", out var appId);
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if (appId == null)
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return null;
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foreach (var steamDirectory in SteamDirectory())
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{
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var manifestPath = Path.Combine(steamDirectory, "steamapps", $"appmanifest_{appId.Value}.acf");
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if (!File.Exists(manifestPath))
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continue;
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var data = ParseGameManifest(manifestPath);
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if (!data.TryGetValue("StateFlags", out var stateFlags) || stateFlags != "4")
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continue;
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if (!data.TryGetValue("installdir", out var installDir))
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continue;
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if (installDir != null)
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return Path.Combine(steamDirectory, "steamapps", "common", installDir);
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}
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return null;
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}
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public Availability GetAvailability()
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{
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return Availability.DigitalInstall;
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}
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static IEnumerable<string> SteamDirectory()
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{
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var candidatePaths = new List<string>();
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switch (Platform.CurrentPlatform)
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{
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case PlatformType.Windows:
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{
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// We need an extra check for the platform here to silence a warning when the registry is accessed
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// TODO: Remove this once our platform checks use the same method
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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break;
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var prefixes = new[] { "HKEY_LOCAL_MACHINE\\Software\\", "HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\" };
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foreach (var prefix in prefixes)
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{
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if (Registry.GetValue($"{prefix}Valve\\Steam", "InstallPath", null) is string path)
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candidatePaths.Add(path);
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}
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break;
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}
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case PlatformType.OSX:
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candidatePaths.Add(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Application Support", "Steam"));
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break;
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case PlatformType.Linux:
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candidatePaths.Add(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".steam", "root"));
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break;
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default:
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break;
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}
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foreach (var libraryPath in candidatePaths.Where(Directory.Exists))
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{
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yield return libraryPath;
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var libraryFoldersPath = Path.Combine(libraryPath, "steamapps", "libraryfolders.vdf");
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if (!File.Exists(libraryFoldersPath))
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continue;
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foreach (var e in ParseLibraryManifest(libraryFoldersPath).Where(e => e.Item1 == "path"))
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yield return e.Item2;
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}
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}
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static Dictionary<string, string> ParseGameManifest(string path)
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{
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var regex = new Regex("^\\s*\"(?<key>[^\"]*)\"\\s*\"(?<value>[^\"]*)\"\\s*$");
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var result = new Dictionary<string, string>();
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using (var s = new FileStream(path, FileMode.Open))
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{
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foreach (var line in s.ReadAllLines())
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{
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var match = regex.Match(line);
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if (match.Success)
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result[match.Groups["key"].Value] = match.Groups["value"].Value;
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}
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}
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return result;
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}
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static List<Tuple<string, string>> ParseLibraryManifest(string path)
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{
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var regex = new Regex("^\\s*\"(?<key>[^\"]*)\"\\s*\"(?<value>[^\"]*)\"\\s*$");
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var result = new List<Tuple<string, string>>();
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using (var s = new FileStream(path, FileMode.Open))
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{
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foreach (var line in s.ReadAllLines())
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{
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var match = regex.Match(line);
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if (match.Success)
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result.Add(new Tuple<string, string>(match.Groups["key"].Value, match.Groups["value"].Value));
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}
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}
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return result;
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}
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}
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}
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