Add Allies07
This commit is contained in:
173
mods/ra/maps/allies-07/allies07-AI.lua
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173
mods/ra/maps/allies-07/allies07-AI.lua
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@@ -0,0 +1,173 @@
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--[[
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Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
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||||
]]
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IdlingUnits = { }
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AttackGroup = { }
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AttackGroupSize = 10
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BGAttackGroup = { }
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BGAttackGroupSize = 8
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SovietAircraftType = { "yak" }
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Yaks = { }
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SovietInfantry = { "e1", "e2", "e4" }
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SovietVehicles =
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{
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hard = { "3tnk", "3tnk", "v2rl" },
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normal = { "3tnk" },
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easy = { "3tnk", "apc" }
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}
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ProductionInterval =
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{
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easy = DateTime.Seconds(30),
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normal = DateTime.Seconds(15),
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hard = DateTime.Seconds(5)
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}
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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ParadropDelay = { DateTime.Seconds(30), DateTime.Minutes(1) }
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ParadropWaves = 6
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ParadropLZs = { ParaLZ1.CenterPosition, ParaLZ2.CenterPosition, ParaLZ3.CenterPosition, ParaLZ4.CenterPosition }
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Paradropped = 0
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Paradrop = function()
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Trigger.AfterDelay(Utils.RandomInteger(ParadropDelay[1], ParadropDelay[2]), function()
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local units = PowerProxy.SendParatroopers(Utils.Random(ParadropLZs))
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Utils.Do(units, function(unit)
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Trigger.OnAddedToWorld(unit, IdleHunt)
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end)
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Paradropped = Paradropped + 1
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if Paradropped <= ParadropWaves then
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Paradrop()
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end
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end)
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end
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SendBGAttackGroup = function()
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if #BGAttackGroup < BGAttackGroupSize then
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return
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end
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Utils.Do(BGAttackGroup, function(unit)
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if not unit.IsDead then
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Trigger.OnIdle(unit, unit.Hunt)
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end
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end)
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BGAttackGroup = { }
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end
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ProduceBadGuyInfantry = function()
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if BadGuyRax.IsDead or BadGuyRax.Owner ~= badguy then
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return
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end
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badguy.Build({ Utils.Random(SovietInfantry) }, function(units)
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table.insert(BGAttackGroup, units[1])
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SendBGAttackGroup()
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Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceBadGuyInfantry)
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end)
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end
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SendAttackGroup = function()
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if #AttackGroup < AttackGroupSize then
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return
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end
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Utils.Do(AttackGroup, function(unit)
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if not unit.IsDead then
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Trigger.OnIdle(unit, unit.Hunt)
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end
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end)
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AttackGroup = { }
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end
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ProduceUSSRInfantry = function()
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if USSRRax.IsDead or USSRRax.Owner ~= ussr then
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return
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end
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ussr.Build({ Utils.Random(SovietInfantry) }, function(units)
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table.insert(AttackGroup, units[1])
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SendAttackGroup()
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Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceUSSRInfantry)
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end)
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end
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ProduceVehicles = function()
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if USSRWarFactory.IsDead or USSRWarFactory.Owner ~= ussr then
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return
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end
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ussr.Build({ Utils.Random(SovietVehicles) }, function(units)
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table.insert(AttackGroup, units[1])
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SendAttackGroup()
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Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceVehicles)
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end)
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end
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ProduceAircraft = function()
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if (Airfield1.IsDead or Airfield1.Owner ~= ussr) and (Airfield2.IsDead or Airfield2.Owner ~= ussr) and (Airfield3.IsDead or Airfield3.Owner ~= ussr) and (Airfield4.IsDead or Airfield4.Owner ~= ussr) then
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return
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end
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ussr.Build(SovietAircraftType, function(units)
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local yak = units[1]
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Yaks[#Yaks + 1] = yak
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Trigger.OnKilled(yak, ProduceAircraft)
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local alive = Utils.Where(Yaks, function(y) return not y.IsDead end)
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if #alive < 2 then
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Trigger.AfterDelay(DateTime.Seconds(ProductionInterval[Map.LobbyOption("difficulty")] / 2), ProduceAircraft)
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end
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TargetAndAttack(yak)
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end)
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end
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TargetAndAttack = function(yak, target)
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if not target or target.IsDead or (not target.IsInWorld) then
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local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == greece and self.HasProperty("Health") and yak.CanTarget(self) end)
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if #enemies > 0 then
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target = Utils.Random(enemies)
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end
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end
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if target and yak.AmmoCount() > 0 and yak.CanTarget(target) then
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yak.Attack(target)
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else
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yak.ReturnToBase()
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end
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yak.CallFunc(function()
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TargetAndAttack(yak, target)
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end)
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end
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ActivateAI = function()
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local difficulty = Map.LobbyOption("difficulty")
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SovietVehicles = SovietVehicles[difficulty]
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local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == ussr and self.HasProperty("StartBuildingRepairs") end)
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Utils.Do(buildings, function(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == ussr and building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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Paradrop()
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ProduceBadGuyInfantry()
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ProduceUSSRInfantry()
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ProduceVehicles()
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ProduceAircraft()
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end
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222
mods/ra/maps/allies-07/allies07.lua
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222
mods/ra/maps/allies-07/allies07.lua
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@@ -0,0 +1,222 @@
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--[[
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Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
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DestroySubPensTriggerActivator = { Spen1, Spen2, Spen3, Spen4, Spen5 }
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ClearSubActivityTriggerActivator = { Sub1, Sub2, Sub3, Sub4, Sub5, Sub6, Sub7, Sub8, Sub9, Sub10, Sub11, Sub12, Sub13, Sub14, Sub15, Sub16, Sub17 }
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AlliedGunboats = { "pt", "pt", "pt" }
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BeachRifles = { BeachRifle1, BeachRifle2, BeachRifle3, BeachRifle4 }
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lstReinforcements =
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{
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first =
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{
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actors = { "mcv", "jeep", "2tnk", "2tnk" },
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entryPath = { AlliedMCVEntry.Location, Unload1.Location },
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exitPath = { AlliedMCVEntry.Location }
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},
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second =
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{
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actors = { "jeep", "2tnk", "e1", "e1", "e1" },
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entryPath = { AlliedMCVEntry.Location, Unload1.Location },
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exitPath = { AlliedMCVEntry.Location }
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}
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}
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if Map.LobbyOption("difficulty") == "easy" then
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ActivateAIDelay = DateTime.Minutes(1)
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else
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ActivateAIDelay = DateTime.Seconds(30)
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end
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RaidingParty = { "3tnk", "3tnk", "v2rl", "e1", "e2"}
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BaseRaidDelay1 = { DateTime.Minutes(1), DateTime.Minutes(2) }
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BaseRaidDelay2 = { DateTime.Minutes(3), DateTime.Minutes(4) }
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RaidOnePath = { RaidOneEntry.Location, RaidOneLanding.Location }
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RaidTwoPath = { RaidTwoEntry.Location, RaidTwoLanding.Location }
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StartTimer = false
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TimerColor = Player.GetPlayer("USSR").Color
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TimerTicks = DateTime.Minutes(10)
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ticked = TimerTicks
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StartTimerDelay = DateTime.Minutes(5)
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InitialAlliedReinforcements = function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Reinforcements.Reinforce(greece, AlliedGunboats, { GunboatEntry.Location, waypoint42.Location }, 2)
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Media.PlaySpeechNotification(greece, "ReinforcementsArrived")
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local reinforcement = lstReinforcements.first
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Reinforcements.ReinforceWithTransport(greece, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
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end)
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end
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BeachRunners = function()
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Trigger.AfterDelay(DateTime.Seconds(7), function()
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Utils.Do(BeachRifles, function(actor)
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actor.Move(BeachRifleDestination.Location)
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end)
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end)
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end
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SecondAlliedLanding = function()
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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Media.PlaySpeechNotification(greece, "ReinforcementsArrived")
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local reinforcement = lstReinforcements.second
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Reinforcements.ReinforceWithTransport(greece, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
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end)
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end
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CaptureRadarDome = function()
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Trigger.OnKilled(RadarDome, function()
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greece.MarkFailedObjective(CaptureRadarDomeObj)
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end)
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Trigger.OnCapture(RadarDome, function()
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greece.MarkCompletedObjective(CaptureRadarDomeObj)
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BaseRaids()
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end)
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end
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BaseRaids = function()
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if Map.LobbyOption("difficulty") == "easy" then
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return
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else
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Trigger.AfterDelay(Utils.RandomInteger(BaseRaidDelay1[1], BaseRaidDelay1[2]), function()
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local raiders = Reinforcements.ReinforceWithTransport(ussr, "lst", RaidingParty, RaidOnePath, { RaidOneEntry.Location })[2]
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Utils.Do(raiders, function(a)
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Trigger.OnAddedToWorld(a, function()
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a.AttackMove(PlayerBase.Location)
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IdleHunt(a)
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end)
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end)
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end)
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Trigger.AfterDelay(Utils.RandomInteger(BaseRaidDelay2[1], BaseRaidDelay2[2]), function()
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local raiders = Reinforcements.ReinforceWithTransport(ussr, "lst", RaidingParty, RaidTwoPath, { RaidTwoEntry.Location })[2]
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Utils.Do(raiders, function(a)
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Trigger.OnAddedToWorld(a, function()
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a.AttackMove(PlayerBase.Location)
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IdleHunt(a)
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end)
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end)
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end)
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end
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end
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StartTimerFunction = function()
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if Map.LobbyOption("difficulty") == "hard" then
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StartTimer = true
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Media.PlaySpeechNotification(greece, "TimerStarted")
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end
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end
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FinishTimer = function()
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for i = 0, 5, 1 do
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local c = TimerColor
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if i % 2 == 0 then
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c = HSLColor.White
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end
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Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("Enemy approaching", c) end)
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end
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Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end)
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end
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BattalionWays =
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{
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{ HardEntry1.Location, HardLanding1.Location },
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{ HardEntry2.Location, HardLanding2.Location },
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{ HardEntry3.Location, HardLanding3.Location },
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{ HardEntry4.Location, HardLanding4.Location },
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{ HardEntry5.Location, HardLanding5.Location },
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{ HardEntry6.Location, HardLanding6.Location }
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}
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SendArmoredBattalion = function()
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Media.PlaySpeechNotification(greece, "EnemyUnitsApproaching")
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Utils.Do(BattalionWays, function(way)
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local units = { "3tnk", "3tnk", "3tnk", "4tnk", "4tnk" }
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local armor = Reinforcements.ReinforceWithTransport(ussr, "lst", units , way, { way[2], way[1] })[2]
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Utils.Do(armor, function(a)
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Trigger.OnAddedToWorld(a, function()
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a.AttackMove(PlayerBase.Location)
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IdleHunt(a)
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end)
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end)
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end)
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end
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DestroySubPensCompleted = function()
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greece.MarkCompletedObjective(DestroySubPens)
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end
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ClearSubActivityCompleted = function()
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greece.MarkCompletedObjective(ClearSubActivity)
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end
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Tick = function()
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ussr.Cash = 5000
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badguy.Cash = 500
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if StartTimer then
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if ticked > 0 then
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UserInterface.SetMissionText("Soviet armored battalion arrives in " .. Utils.FormatTime(ticked), TimerColor)
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ticked = ticked - 1
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elseif ticked == 0 then
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FinishTimer()
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SendArmoredBattalion()
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ticked = ticked - 1
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end
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end
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if greece.HasNoRequiredUnits() then
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ussr.MarkCompletedObjective(BeatAllies)
|
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end
|
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end
|
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|
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WorldLoaded = function()
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greece = Player.GetPlayer("Greece")
|
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ussr = Player.GetPlayer("USSR")
|
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badguy = Player.GetPlayer("BadGuy")
|
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|
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Camera.Position = DefaultCameraPosition.CenterPosition
|
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|
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CaptureRadarDomeObj = greece.AddPrimaryObjective("Capture the Radar Dome.")
|
||||
DestroySubPens = greece.AddPrimaryObjective("Destroy all Soviet Sub Pens")
|
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ClearSubActivity = greece.AddSecondaryObjective("Clear the area of all sub activity")
|
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BeatAllies = ussr.AddPrimaryObjective("Defeat the Allied forces.")
|
||||
|
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Trigger.OnObjectiveCompleted(greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(greece, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
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Media.PlaySpeechNotification(greece, "MissionFailed")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(greece, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(greece, "MissionAccomplished")
|
||||
end)
|
||||
end)
|
||||
|
||||
PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
|
||||
|
||||
InitialAlliedReinforcements()
|
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SecondAlliedLanding()
|
||||
BeachRunners()
|
||||
CaptureRadarDome()
|
||||
Trigger.AfterDelay(ActivateAIDelay, ActivateAI)
|
||||
Trigger.AfterDelay(StartTimerDelay, StartTimerFunction)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(DestroySubPensTriggerActivator, DestroySubPensCompleted)
|
||||
Trigger.OnAllRemovedFromWorld(ClearSubActivityTriggerActivator, ClearSubActivityCompleted)
|
||||
end
|
||||
BIN
mods/ra/maps/allies-07/map.bin
Normal file
BIN
mods/ra/maps/allies-07/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/allies-07/map.png
Normal file
BIN
mods/ra/maps/allies-07/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
876
mods/ra/maps/allies-07/map.yaml
Normal file
876
mods/ra/maps/allies-07/map.yaml
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@@ -0,0 +1,876 @@
|
||||
MapFormat: 11
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 07: Sunken Treasure
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 10,44,98,40
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
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||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@Creeps:
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||||
Name: Creeps
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||||
NonCombatant: True
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||||
Faction: england
|
||||
PlayerReference@USSR:
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||||
Name: USSR
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Allies: BadGuy
|
||||
Enemies: England, Greece
|
||||
PlayerReference@BadGuy:
|
||||
Name: BadGuy
|
||||
Faction: soviet
|
||||
Color: FF1400
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||||
Allies: USSR
|
||||
Enemies: England, Greece
|
||||
PlayerReference@England:
|
||||
Name: England
|
||||
Faction: allies
|
||||
Color: A0F08C
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||||
Allies: Greece
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||||
Enemies: USSR, BadGuy
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: allies
|
||||
LockColor: True
|
||||
Color: E2E6F6
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Allies: England
|
||||
Enemies: USSR, BadGuy
|
||||
|
||||
Actors:
|
||||
Actor0: brik
|
||||
Location: 75,61
|
||||
Owner: USSR
|
||||
Actor1: brik
|
||||
Location: 76,61
|
||||
Owner: USSR
|
||||
Actor2: brik
|
||||
Location: 77,61
|
||||
Owner: USSR
|
||||
Actor3: brik
|
||||
Location: 75,62
|
||||
Owner: USSR
|
||||
Actor4: brik
|
||||
Location: 76,62
|
||||
Owner: USSR
|
||||
Actor5: brik
|
||||
Location: 77,62
|
||||
Owner: USSR
|
||||
Actor6: brik
|
||||
Location: 47,78
|
||||
Owner: BadGuy
|
||||
Actor7: brik
|
||||
Location: 48,78
|
||||
Owner: BadGuy
|
||||
Actor8: brik
|
||||
Location: 49,78
|
||||
Owner: BadGuy
|
||||
Actor9: brik
|
||||
Location: 50,78
|
||||
Owner: BadGuy
|
||||
Actor10: brik
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||||
Location: 51,78
|
||||
Owner: BadGuy
|
||||
Actor11: brik
|
||||
Location: 44,82
|
||||
Owner: BadGuy
|
||||
Actor12: brik
|
||||
Location: 45,82
|
||||
Owner: BadGuy
|
||||
Actor13: brik
|
||||
Location: 44,83
|
||||
Owner: BadGuy
|
||||
Actor14: brik
|
||||
Location: 45,83
|
||||
Owner: BadGuy
|
||||
Actor15: t07
|
||||
Location: 62,78
|
||||
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|
||||
Actor16: t07
|
||||
Location: 54,79
|
||||
Owner: Neutral
|
||||
Actor17: t07
|
||||
Location: 56,52
|
||||
Owner: Neutral
|
||||
Actor18: t06
|
||||
Location: 45,60
|
||||
Owner: Neutral
|
||||
Actor19: t02
|
||||
Location: 56,59
|
||||
Owner: Neutral
|
||||
Actor20: t17
|
||||
Location: 43,64
|
||||
Owner: Neutral
|
||||
Actor21: tc02
|
||||
Location: 42,58
|
||||
Owner: Neutral
|
||||
Actor22: tc03
|
||||
Location: 28,55
|
||||
Owner: Neutral
|
||||
Actor23: tc02
|
||||
Location: 53,62
|
||||
Owner: Neutral
|
||||
Actor24: tc02
|
||||
Location: 59,66
|
||||
Owner: Neutral
|
||||
Actor25: tc01
|
||||
Location: 61,65
|
||||
Owner: Neutral
|
||||
Actor26: t14
|
||||
Location: 56,74
|
||||
Owner: Neutral
|
||||
Actor27: tc04
|
||||
Location: 57,62
|
||||
Owner: Neutral
|
||||
Actor28: t14
|
||||
Location: 59,75
|
||||
Owner: Neutral
|
||||
Actor29: t16
|
||||
Location: 53,82
|
||||
Owner: Neutral
|
||||
Actor30: t17
|
||||
Location: 59,80
|
||||
Owner: Neutral
|
||||
Actor31: t02
|
||||
Location: 58,76
|
||||
Owner: Neutral
|
||||
Actor32: t01
|
||||
Location: 54,78
|
||||
Owner: Neutral
|
||||
Actor33: t10
|
||||
Location: 45,59
|
||||
Owner: Neutral
|
||||
Actor34: t07
|
||||
Location: 56,60
|
||||
Owner: Neutral
|
||||
Actor35: t01
|
||||
Location: 50,55
|
||||
Owner: Neutral
|
||||
Actor36: t02
|
||||
Location: 47,51
|
||||
Owner: Neutral
|
||||
Actor37: t01
|
||||
Location: 45,57
|
||||
Owner: Neutral
|
||||
Actor38: t12
|
||||
Location: 73,69
|
||||
Owner: Neutral
|
||||
Actor39: t16
|
||||
Location: 70,82
|
||||
Owner: Neutral
|
||||
Actor40: t17
|
||||
Location: 71,78
|
||||
Owner: Neutral
|
||||
Actor41: t17
|
||||
Location: 78,70
|
||||
Owner: Neutral
|
||||
Actor42: tc01
|
||||
Location: 77,69
|
||||
Owner: Neutral
|
||||
Actor43: tc02
|
||||
Location: 75,70
|
||||
Owner: Neutral
|
||||
Actor44: tc02
|
||||
Location: 70,80
|
||||
Owner: Neutral
|
||||
Actor45: t07
|
||||
Location: 71,77
|
||||
Owner: Neutral
|
||||
Actor46: t10
|
||||
Location: 70,75
|
||||
Owner: Neutral
|
||||
Actor47: tc02
|
||||
Location: 34,52
|
||||
Owner: Neutral
|
||||
Actor48: tc04
|
||||
Location: 32,51
|
||||
Owner: Neutral
|
||||
Actor49: tc05
|
||||
Location: 29,53
|
||||
Owner: Neutral
|
||||
Actor50: tc05
|
||||
Location: 90,72
|
||||
Owner: Neutral
|
||||
Actor51: t13
|
||||
Location: 101,82
|
||||
Owner: Neutral
|
||||
Actor52: tc04
|
||||
Location: 33,76
|
||||
Owner: Neutral
|
||||
Actor53: t17
|
||||
Location: 16,46
|
||||
Owner: Neutral
|
||||
Actor54: tc01
|
||||
Location: 94,71
|
||||
Owner: Neutral
|
||||
Actor55: tc01
|
||||
Location: 81,78
|
||||
Owner: Neutral
|
||||
Actor56: tc02
|
||||
Location: 71,71
|
||||
Owner: Neutral
|
||||
Actor57: t16
|
||||
Location: 71,72
|
||||
Owner: Neutral
|
||||
Actor58: tc01
|
||||
Location: 67,77
|
||||
Owner: Neutral
|
||||
Actor59: t16
|
||||
Location: 68,79
|
||||
Owner: Neutral
|
||||
Actor60: tc02
|
||||
Location: 45,67
|
||||
Owner: Neutral
|
||||
Actor61: mine
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||||
Location: 27,78
|
||||
Owner: Neutral
|
||||
Actor62: mine
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||||
Location: 22,71
|
||||
Owner: Neutral
|
||||
Actor63: mine
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||||
Location: 87,71
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||||
Owner: Neutral
|
||||
Actor64: tc01
|
||||
Location: 49,72
|
||||
Owner: Neutral
|
||||
Actor65: proc
|
||||
Location: 86,63
|
||||
Owner: USSR
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||||
Actor66: proc
|
||||
Location: 92,62
|
||||
Owner: USSR
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||||
Actor67: tsla
|
||||
Location: 78,61
|
||||
Owner: USSR
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||||
Actor68: fact
|
||||
Location: 76,77
|
||||
Owner: USSR
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||||
Actor69: ftur
|
||||
Location: 74,67
|
||||
Owner: USSR
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||||
Actor70: ftur
|
||||
Location: 74,62
|
||||
Owner: USSR
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||||
Actor71: kenn
|
||||
Location: 81,64
|
||||
Owner: USSR
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||||
USSRWarFactory: weap
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||||
Location: 83,62
|
||||
Owner: USSR
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||||
RadarDome: dome
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||||
Location: 50,79
|
||||
Owner: BadGuy
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||||
USSRRax: barr
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||||
Location: 79,62
|
||||
Owner: USSR
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||||
Actor75: stek
|
||||
Location: 88,55
|
||||
Owner: USSR
|
||||
Actor76: apwr
|
||||
Location: 72,78
|
||||
Owner: USSR
|
||||
Actor77: apwr
|
||||
Location: 86,59
|
||||
Owner: USSR
|
||||
Actor78: apwr
|
||||
Location: 82,59
|
||||
Owner: USSR
|
||||
Actor79: apwr
|
||||
Location: 79,59
|
||||
Owner: USSR
|
||||
Airfield1: afld
|
||||
Location: 83,56
|
||||
Owner: USSR
|
||||
Airfield2: afld
|
||||
Location: 80,56
|
||||
Owner: USSR
|
||||
Airfield3: afld
|
||||
Location: 83,54
|
||||
Owner: USSR
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||||
Airfield4: afld
|
||||
Location: 80,54
|
||||
Owner: USSR
|
||||
Actor84: fact
|
||||
Location: 89,60
|
||||
Owner: USSR
|
||||
Actor85: tsla
|
||||
Location: 101,82
|
||||
Owner: USSR
|
||||
Actor86: tsla
|
||||
Location: 83,81
|
||||
Owner: USSR
|
||||
Actor87: tsla
|
||||
Location: 93,74
|
||||
Owner: USSR
|
||||
Spen1: spen
|
||||
Location: 95,80
|
||||
Owner: USSR
|
||||
Spen2: spen
|
||||
Location: 91,81
|
||||
Owner: USSR
|
||||
Spen3: spen
|
||||
Location: 90,77
|
||||
Owner: USSR
|
||||
Spen4: spen
|
||||
Location: 86,81
|
||||
Owner: USSR
|
||||
Spen5: spen
|
||||
Location: 85,77
|
||||
Owner: USSR
|
||||
Actor93: apwr
|
||||
Location: 79,81
|
||||
Owner: USSR
|
||||
Actor94: apwr
|
||||
Location: 73,75
|
||||
Owner: USSR
|
||||
Actor95: apwr
|
||||
Location: 76,73
|
||||
Owner: USSR
|
||||
Actor96: tsla
|
||||
Location: 79,54
|
||||
Owner: USSR
|
||||
Actor97: apwr
|
||||
Location: 73,81
|
||||
Owner: USSR
|
||||
BGFlameTower: ftur
|
||||
Location: 46,78
|
||||
Owner: BadGuy
|
||||
Actor99: powr
|
||||
Location: 48,81
|
||||
Owner: BadGuy
|
||||
BadGuyRax: barr
|
||||
Location: 46,79
|
||||
Owner: BadGuy
|
||||
Actor101: brl3
|
||||
Location: 49,79
|
||||
Owner: BadGuy
|
||||
Actor102: barl
|
||||
Location: 48,79
|
||||
Owner: BadGuy
|
||||
Actor103: silo
|
||||
Location: 92,60
|
||||
Owner: USSR
|
||||
Actor104: silo
|
||||
Location: 91,59
|
||||
Owner: USSR
|
||||
Actor105: silo
|
||||
Location: 93,61
|
||||
Owner: USSR
|
||||
Actor106: silo
|
||||
Location: 93,59
|
||||
Owner: USSR
|
||||
Actor107: v2rl
|
||||
Location: 95,60
|
||||
Owner: USSR
|
||||
Facing: 191
|
||||
Actor108: v2rl
|
||||
Location: 87,56
|
||||
Owner: USSR
|
||||
Facing: 223
|
||||
Actor109: v2rl
|
||||
Location: 78,54
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Actor110: v2rl
|
||||
Location: 78,67
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Actor111: v2rl
|
||||
Location: 78,62
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Actor112: 3tnk
|
||||
Location: 87,69
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Actor113: 3tnk
|
||||
Location: 84,71
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Actor114: v2rl
|
||||
Location: 94,68
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor115: jeep
|
||||
Location: 27,58
|
||||
Owner: England
|
||||
Health: 7
|
||||
Facing: 159
|
||||
Actor116: 3tnk
|
||||
Location: 72,67
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
Actor117: 3tnk
|
||||
Location: 63,66
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
Actor118: 3tnk
|
||||
Location: 43,79
|
||||
Owner: BadGuy
|
||||
Facing: 31
|
||||
Actor119: 3tnk
|
||||
Location: 47,55
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor120: v2rl
|
||||
Location: 89,71
|
||||
Owner: BadGuy
|
||||
Facing: 31
|
||||
Actor121: v2rl
|
||||
Location: 48,80
|
||||
Owner: BadGuy
|
||||
Facing: 31
|
||||
Actor122: 3tnk
|
||||
Location: 65,69
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Actor123: 3tnk
|
||||
Location: 69,69
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Actor124: 3tnk
|
||||
Location: 53,56
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
Actor125: 3tnk
|
||||
Location: 67,71
|
||||
Owner: BadGuy
|
||||
Facing: 31
|
||||
Actor126: e1
|
||||
Location: 79,64
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 4
|
||||
Actor127: e1
|
||||
Location: 78,63
|
||||
Owner: USSR
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||||
Facing: 63
|
||||
SubCell: 0
|
||||
Actor128: e1
|
||||
Location: 82,62
|
||||
Owner: USSR
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||||
Facing: 159
|
||||
SubCell: 0
|
||||
Actor129: e1
|
||||
Location: 95,59
|
||||
Owner: USSR
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||||
Facing: 223
|
||||
SubCell: 2
|
||||
Actor130: e1
|
||||
Location: 94,60
|
||||
Owner: USSR
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||||
Facing: 63
|
||||
SubCell: 2
|
||||
Actor131: e1
|
||||
Location: 96,61
|
||||
Owner: USSR
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||||
Facing: 159
|
||||
SubCell: 1
|
||||
Actor132: e2
|
||||
Location: 77,66
|
||||
Owner: USSR
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||||
SubCell: 2
|
||||
Actor133: e2
|
||||
Location: 79,61
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Actor134: e2
|
||||
Location: 80,67
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Actor135: e2
|
||||
Location: 59,70
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 2
|
||||
Actor136: e2
|
||||
Location: 60,71
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor137: e2
|
||||
Location: 58,71
|
||||
Owner: USSR
|
||||
Facing: 127
|
||||
SubCell: 4
|
||||
Actor138: e2
|
||||
Location: 71,62
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 0
|
||||
Actor139: e2
|
||||
Location: 70,63
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor140: e1
|
||||
Location: 82,74
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Actor141: e1
|
||||
Location: 80,72
|
||||
Owner: USSR
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||||
Facing: 95
|
||||
SubCell: 4
|
||||
Actor142: e1
|
||||
Location: 81,76
|
||||
Owner: USSR
|
||||
Facing: 223
|
||||
SubCell: 3
|
||||
Actor143: e1
|
||||
Location: 80,77
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 1
|
||||
Actor144: e2
|
||||
Location: 84,74
|
||||
Owner: USSR
|
||||
Facing: 223
|
||||
SubCell: 4
|
||||
Actor145: e2
|
||||
Location: 81,77
|
||||
Owner: USSR
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||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor146: e2
|
||||
Location: 81,75
|
||||
Owner: USSR
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||||
Facing: 191
|
||||
SubCell: 1
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||||
Actor147: e4
|
||||
Location: 30,61
|
||||
Owner: USSR
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||||
Facing: 95
|
||||
SubCell: 0
|
||||
Actor148: e4
|
||||
Location: 30,59
|
||||
Owner: USSR
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||||
Facing: 31
|
||||
SubCell: 0
|
||||
Actor149: e1
|
||||
Location: 26,58
|
||||
Owner: England
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||||
Health: 61
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||||
Facing: 191
|
||||
SubCell: 0
|
||||
Actor150: e1
|
||||
Location: 27,57
|
||||
Owner: England
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||||
Health: 43
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||||
Facing: 159
|
||||
SubCell: 0
|
||||
Actor151: e1
|
||||
Location: 26,59
|
||||
Owner: England
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||||
Health: 55
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||||
Facing: 159
|
||||
SubCell: 4
|
||||
BeachRifle1: e1
|
||||
Location: 35,55
|
||||
Owner: BadGuy
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||||
Facing: 63
|
||||
SubCell: 3
|
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BeachRifle2: e1
|
||||
Location: 33,55
|
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Owner: BadGuy
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Facing: 95
|
||||
SubCell: 4
|
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BeachRifle3: e1
|
||||
Location: 34,55
|
||||
Owner: BadGuy
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Facing: 31
|
||||
SubCell: 1
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||||
BeachRifle4: e1
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||||
Location: 34,56
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Owner: BadGuy
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Facing: 159
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SubCell: 4
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Actor156: dog
|
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Location: 82,65
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Owner: USSR
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||||
Facing: 95
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SubCell: 1
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Actor157: dog
|
||||
Location: 86,62
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Owner: USSR
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||||
Facing: 63
|
||||
SubCell: 4
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Actor158: dog
|
||||
Location: 80,69
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Owner: USSR
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Facing: 223
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SubCell: 3
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Actor159: e2
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Location: 40,74
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Owner: BadGuy
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Facing: 95
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SubCell: 0
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Actor160: e2
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Location: 40,73
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Owner: BadGuy
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Facing: 223
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SubCell: 4
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Actor161: e1
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Location: 46,74
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Owner: BadGuy
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Facing: 63
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SubCell: 1
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Actor162: e1
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Location: 45,75
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Owner: BadGuy
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Facing: 95
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SubCell: 2
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Actor163: e1
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Location: 47,74
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Owner: BadGuy
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Facing: 159
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SubCell: 1
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Actor164: e1
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Location: 67,66
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Owner: USSR
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Facing: 95
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SubCell: 4
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Actor165: e1
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Location: 68,70
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Owner: USSR
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Facing: 63
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SubCell: 1
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Actor166: e1
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Location: 66,68
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Owner: USSR
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Facing: 95
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SubCell: 1
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Actor167: e1
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Location: 66,66
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Owner: USSR
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Facing: 63
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SubCell: 1
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Actor168: e1
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Location: 45,81
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Owner: BadGuy
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SubCell: 1
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Actor169: e1
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Location: 44,80
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Owner: BadGuy
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SubCell: 2
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Actor170: e2
|
||||
Location: 47,82
|
||||
Owner: BadGuy
|
||||
SubCell: 1
|
||||
Actor171: e4
|
||||
Location: 43,81
|
||||
Owner: BadGuy
|
||||
SubCell: 4
|
||||
Actor172: e4
|
||||
Location: 45,77
|
||||
Owner: BadGuy
|
||||
Facing: 223
|
||||
SubCell: 0
|
||||
Actor173: e4
|
||||
Location: 31,60
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
SubCell: 1
|
||||
Actor174: dog
|
||||
Location: 60,80
|
||||
Owner: USSR
|
||||
Facing: 223
|
||||
SubCell: 0
|
||||
Actor175: e4
|
||||
Location: 61,63
|
||||
Owner: BadGuy
|
||||
Facing: 127
|
||||
SubCell: 3
|
||||
Actor176: e4
|
||||
Location: 66,72
|
||||
Owner: BadGuy
|
||||
SubCell: 3
|
||||
Actor177: e4
|
||||
Location: 62,67
|
||||
Owner: BadGuy
|
||||
Facing: 95
|
||||
SubCell: 3
|
||||
Actor178: pt
|
||||
Location: 13,51
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor179: pt
|
||||
Location: 13,55
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Sub1: ss
|
||||
Location: 43,52
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Sub2: ss
|
||||
Location: 39,52
|
||||
Owner: USSR
|
||||
Facing: 191
|
||||
Sub3: ss
|
||||
Location: 21,53
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Sub4: ss
|
||||
Location: 13,70
|
||||
Owner: USSR
|
||||
Sub5: ss
|
||||
Location: 16,75
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Sub6: ss
|
||||
Location: 66,58
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Sub7: ss
|
||||
Location: 71,54
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Sub8: ss
|
||||
Location: 65,50
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
Sub9: ss
|
||||
Location: 103,75
|
||||
Owner: USSR
|
||||
Sub10: ss
|
||||
Location: 101,78
|
||||
Owner: USSR
|
||||
Sub11: ss
|
||||
Location: 98,75
|
||||
Owner: USSR
|
||||
Sub12: ss
|
||||
Location: 95,78
|
||||
Owner: USSR
|
||||
Facing: 191
|
||||
Sub13: ss
|
||||
Location: 86,46
|
||||
Owner: USSR
|
||||
Facing: 63
|
||||
Sub14: ss
|
||||
Location: 93,51
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Sub15: ss
|
||||
Location: 101,50
|
||||
Owner: BadGuy
|
||||
Facing: 159
|
||||
Sub16: ss
|
||||
Location: 99,51
|
||||
Owner: BadGuy
|
||||
Facing: 63
|
||||
Sub17: ss
|
||||
Location: 99,48
|
||||
Owner: BadGuy
|
||||
Facing: 95
|
||||
AlliedMCVEntry: waypoint
|
||||
Location: 10,53
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 14,53
|
||||
Owner: Neutral
|
||||
RaidOneLanding: waypoint
|
||||
Location: 38,57
|
||||
Owner: Neutral
|
||||
ParaLZ4: waypoint
|
||||
Location: 29,79
|
||||
Owner: Neutral
|
||||
RaidTwoLanding: waypoint
|
||||
Location: 20,79
|
||||
Owner: Neutral
|
||||
ParaLZ3: waypoint
|
||||
Location: 24,70
|
||||
Owner: Neutral
|
||||
ParaLZ2: waypoint
|
||||
Location: 49,64
|
||||
Owner: Neutral
|
||||
BeachRifleDestination: waypoint
|
||||
Location: 44,78
|
||||
Owner: Neutral
|
||||
RaidTwoEntry: waypoint
|
||||
Location: 10,75
|
||||
Owner: Neutral
|
||||
RaidOneEntry: waypoint
|
||||
Location: 52,44
|
||||
Owner: Neutral
|
||||
PlayerBase: waypoint
|
||||
Location: 32,61
|
||||
Owner: Neutral
|
||||
ParaLZ1: waypoint
|
||||
Location: 39,63
|
||||
Owner: Neutral
|
||||
Unload1: waypoint
|
||||
Location: 24,57
|
||||
Owner: Neutral
|
||||
GunboatEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 10,54
|
||||
waypoint42: waypoint
|
||||
Location: 19,54
|
||||
Owner: Neutral
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 13,53
|
||||
Owner: Neutral
|
||||
HardLanding1: waypoint
|
||||
Location: 96,69
|
||||
Owner: Neutral
|
||||
HardLanding2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 98,65
|
||||
HardLanding3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 98,62
|
||||
HardLanding4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 97,58
|
||||
HardLanding5: waypoint
|
||||
Owner: Neutral
|
||||
Location: 93,56
|
||||
HardLanding6: waypoint
|
||||
Owner: Neutral
|
||||
Location: 86,53
|
||||
HardEntry1: waypoint
|
||||
Location: 107,74
|
||||
Owner: Neutral
|
||||
HardEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 107,70
|
||||
HardEntry3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 107,60
|
||||
HardEntry4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 107,55
|
||||
HardEntry5: waypoint
|
||||
Owner: Neutral
|
||||
Location: 107,51
|
||||
HardEntry6: waypoint
|
||||
Owner: Neutral
|
||||
Location: 100,44
|
||||
SovCamera: camera
|
||||
Owner: USSR
|
||||
Location: 33,62
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
133
mods/ra/maps/allies-07/rules.yaml
Normal file
133
mods/ra/maps/allies-07/rules.yaml
Normal file
@@ -0,0 +1,133 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 4000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: allies07.lua, allies07-AI.lua
|
||||
MissionData:
|
||||
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTERCEPTION OF SOVIET COMMUNIQUE INDICATES THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT WORK, COMMANDER!\n\nCOMMUNIQUE WAS TRACED BACK TO SECRET SOVIET BASE IN BORNHOLM. INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR CENTER AND DESTROY SUB PRODUCTION CAPABILITY.\n\nCONFIRMATION CODE 1138.\n\nTRANSMISSION ENDS.\n
|
||||
StartVideo: shorbom1.vqa
|
||||
WinVideo: shorbom2.vqa
|
||||
LossVideo: shipsink.vqa
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
LST.Reinforcement:
|
||||
Inherits: LST
|
||||
RejectsOrders:
|
||||
-Buildable:
|
||||
-Selectable:
|
||||
RenderSprites:
|
||||
Image: lst
|
||||
Interactable:
|
||||
|
||||
powerproxy.paratroopers:
|
||||
ParatroopersPower:
|
||||
DropItems: E1,E1,E1,E2,E2
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MRJ:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
3TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
V2RL:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
4TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
APWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
STEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
PDOX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
IRON:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSLO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HIJACKER:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7.noautotarget:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MIG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SS:
|
||||
AutoTarget:
|
||||
InitialStanceAI: AttackAnything
|
||||
Reference in New Issue
Block a user