Updated the observer ui
This commit is contained in:
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Widgets
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public int IconWidth = 32;
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public int IconHeight = 24;
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public int IconSpacing = 8;
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public int IconSpacing = 1;
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public string ClockAnimation = "clock";
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public string ClockSequence = "idle";
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@@ -41,12 +41,12 @@ namespace OpenRA.Mods.Common.Widgets
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public Func<ProductionIcon> GetTooltipIcon;
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Dictionary<ProductionQueue, Animation> clocks;
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readonly Lazy<TooltipContainerWidget> tooltipContainer;
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readonly List<ProductionIcon> productionIcons = new List<ProductionIcon>();
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readonly List<Rectangle> productionIconsBounds = new List<Rectangle>();
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float2 iconSize;
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Rectangle[] iconRects = new Rectangle[0];
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ProductionIcon[] icons;
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Rectangle renderBounds;
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int lastIconIdx;
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Lazy<TooltipContainerWidget> tooltipContainer;
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[ObjectCreator.UseCtor]
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public ObserverProductionIconsWidget(World world, WorldRenderer worldRenderer)
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@@ -87,11 +87,13 @@ namespace OpenRA.Mods.Common.Widgets
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tooltipContainer = Exts.Lazy(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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renderBounds = Rectangle.Empty;
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}
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public override void Draw()
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{
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productionIcons.Clear();
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productionIconsBounds.Clear();
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var player = GetPlayer();
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if (player == null)
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return;
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@@ -100,57 +102,75 @@ namespace OpenRA.Mods.Common.Widgets
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.Where(a => a.Actor.Owner == player)
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.Select((a, i) => new { a.Trait, i });
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if (renderBounds != RenderBounds)
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{
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renderBounds = RenderBounds;
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InitIcons(renderBounds);
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}
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else
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for (var i = 0; i < icons.Length; i++)
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icons[i].Actor = null;
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foreach (var queue in queues)
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{
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if (!clocks.ContainsKey(queue.Trait))
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clocks.Add(queue.Trait, new Animation(world, ClockAnimation));
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var current = queue.Trait.AllQueued().FirstOrDefault();
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if (current == null || queue.i >= icons.Length)
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continue;
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var currentItemsByItem = queues
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.Select(a => a.Trait.CurrentItem())
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.Where(pi => pi != null)
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.GroupBy(pr => pr.Item)
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.OrderBy(g => g.First().Queue.Info.Type)
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.ThenBy(g => g.First().Item)
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.ToList();
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var faction = queue.Trait.Actor.Owner.Faction.InternalName;
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var actor = queue.Trait.AllItems().FirstOrDefault(a => a.Name == current.Item);
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Bounds.Width = currentItemsByItem.Count * (IconWidth + IconSpacing);
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var queueCol = 0;
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foreach (var currentItems in currentItemsByItem)
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{
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var current = currentItems.OrderBy(pi => pi.Done ? 0 : (pi.Paused ? 2 : 1)).ThenBy(q => q.RemainingTimeActual).First();
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var queue = current.Queue;
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var faction = queue.Actor.Owner.Faction.InternalName;
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var actor = queue.AllItems().FirstOrDefault(a => a.Name == current.Item);
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if (actor == null)
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continue;
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var rsi = actor.TraitInfo<RenderSpritesInfo>();
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var icon = new Animation(world, rsi.GetImage(actor, world.Map.Rules.Sequences, faction));
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var bi = actor.TraitInfo<BuildableInfo>();
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icon.Play(bi.Icon);
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var location = new float2(iconRects[queue.i].Location);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
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var topLeftOffset = new float2(queueCol * (IconWidth + IconSpacing), 0);
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icons[queue.i].Actor = actor;
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icons[queue.i].ProductionQueue = queue.Trait;
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var iconTopLeft = RenderOrigin + topLeftOffset;
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var centerPosition = iconTopLeft;
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var pio = queue.Trait.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>()
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WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
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productionIcons.Add(new ProductionIcon { Actor = actor, ProductionQueue = current.Queue });
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productionIconsBounds.Add(new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y));
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var pio = queue.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>()
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.FirstOrDefault(p => p.IsOverlayActive(actor));
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if (pio != null)
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WidgetUtils.DrawSHPCentered(pio.Sprite, location + 0.5f * iconSize + pio.Offset(iconSize),
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WidgetUtils.DrawSHPCentered(pio.Sprite, centerPosition + 0.5f * iconSize + pio.Offset(iconSize),
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worldRenderer.Palette(pio.Palette), 0.5f);
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var clock = clocks[queue.Trait];
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clock.PlayFetchIndex(ClockSequence,
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() => current.TotalTime == 0 ? 0 : ((current.TotalTime - current.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / current.TotalTime));
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var clock = clocks[queue];
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clock.PlayFetchIndex(ClockSequence, () => current.TotalTime == 0 ? 0 :
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(current.TotalTime - current.RemainingTime) * (clock.CurrentSequence.Length - 1) / current.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer.Palette(ClockPalette), 0.5f);
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WidgetUtils.DrawSHPCentered(clock.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(ClockPalette), 0.5f);
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var tiny = Game.Renderer.Fonts["Tiny"];
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var text = GetOverlayForItem(current, timestep);
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tiny.DrawTextWithContrast(text,
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location + new float2(16, 16) - new float2(tiny.Measure(text).X / 2, 0),
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centerPosition + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0),
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Color.White, Color.Black, 1);
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if (currentItems.Count() > 1)
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{
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var bold = Game.Renderer.Fonts["Small"];
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text = currentItems.Count().ToString();
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bold.DrawTextWithContrast(text, centerPosition + new float2(16, 0) - new float2(bold.Measure(text).X / 2, 0),
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Color.White, Color.Black, 1);
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}
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queueCol++;
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}
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}
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@@ -172,9 +192,19 @@ namespace OpenRA.Mods.Common.Widgets
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public override void MouseEntered()
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{
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if (TooltipContainer != null)
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tooltipContainer.Value.SetTooltip(TooltipTemplate,
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new WidgetArgs() { { "player", GetPlayer() }, { "getTooltipIcon", GetTooltipIcon } });
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if (TooltipContainer == null)
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return;
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for (var i = 0; i < productionIconsBounds.Count; i++)
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{
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if (!productionIconsBounds[i].Contains(Viewport.LastMousePos))
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continue;
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TooltipIcon = productionIcons[i];
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break;
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}
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tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs { { "player", GetPlayer() }, { "getTooltipIcon", GetTooltipIcon } });
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}
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public override void MouseExited()
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@@ -187,34 +217,26 @@ namespace OpenRA.Mods.Common.Widgets
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public override void Tick()
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{
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if (TooltipIcon != null && iconRects[lastIconIdx].Contains(Viewport.LastMousePos))
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if (lastIconIdx >= productionIconsBounds.Count)
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{
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TooltipIcon = null;
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return;
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}
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if (TooltipIcon != null && productionIconsBounds[lastIconIdx].Contains(Viewport.LastMousePos))
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return;
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for (var i = 0; i < iconRects.Length; i++)
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for (var i = 0; i < productionIconsBounds.Count; i++)
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{
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if (iconRects[i].Contains(Viewport.LastMousePos))
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{
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lastIconIdx = i;
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TooltipIcon = icons[i];
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return;
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}
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if (!productionIconsBounds[i].Contains(Viewport.LastMousePos))
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continue;
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lastIconIdx = i;
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TooltipIcon = productionIcons[i];
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return;
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}
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TooltipIcon = null;
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}
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void InitIcons(Rectangle renderBounds)
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{
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var iconWidthWithSpacing = IconWidth + IconSpacing;
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var numOfIcons = renderBounds.Width / iconWidthWithSpacing;
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iconRects = new Rectangle[numOfIcons];
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icons = new ProductionIcon[numOfIcons];
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for (var i = 0; i < numOfIcons; i++)
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{
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iconRects[i] = new Rectangle(renderBounds.X + i * iconWidthWithSpacing, renderBounds.Y, IconWidth, IconHeight);
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icons[i] = new ProductionIcon();
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}
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}
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}
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}
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