infantry anims: running ticks corrected
I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
This commit is contained in:
@@ -25,6 +25,7 @@ e1:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 8
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@@ -37,6 +38,7 @@ e1:
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Start: 144
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Length: 4
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Facings: 8
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Tick: 100
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# stand -> prone transition
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liedown:
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Start: 128
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@@ -119,6 +121,7 @@ e2:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 20
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@@ -141,6 +144,7 @@ e2:
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Start: 240
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 288
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Length: 12
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@@ -204,6 +208,7 @@ e3:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 8
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@@ -226,6 +231,7 @@ e3:
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Start: 144
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 192
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Length: 10
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@@ -289,6 +295,7 @@ e4:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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@@ -311,6 +318,7 @@ e4:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 256
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Length: 16
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@@ -377,6 +385,7 @@ e5:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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@@ -399,6 +408,7 @@ e5:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 256
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Length: 16
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@@ -465,6 +475,7 @@ e6:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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# stand -> prone transition
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liedown:
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Start: 66
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@@ -483,6 +494,7 @@ e6:
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Start: 82
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Length: 4
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Facings: 8
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Tick: 100
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idle1:
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Start: 114
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Length: 6
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@@ -541,6 +553,7 @@ rmbo:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 4
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@@ -563,6 +576,7 @@ rmbo:
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Start: 112
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 160
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Length: 4
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@@ -617,4 +631,4 @@ rmbo:
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die-crushed: e1rot
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Start: 16
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Length: 4
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Tick: 1600
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Tick: 1600
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