infantry anims: running ticks corrected

I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
This commit is contained in:
psydev
2013-03-16 21:48:55 -07:00
parent 86b55a6444
commit 9fe429aeb8

View File

@@ -25,6 +25,7 @@ e1:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
@@ -37,6 +38,7 @@ e1:
Start: 144
Length: 4
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 128
@@ -119,6 +121,7 @@ e2:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 20
@@ -141,6 +144,7 @@ e2:
Start: 240
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 288
Length: 12
@@ -204,6 +208,7 @@ e3:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
@@ -226,6 +231,7 @@ e3:
Start: 144
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 192
Length: 10
@@ -289,6 +295,7 @@ e4:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
@@ -311,6 +318,7 @@ e4:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
@@ -377,6 +385,7 @@ e5:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
@@ -399,6 +408,7 @@ e5:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
@@ -465,6 +475,7 @@ e6:
Start: 16
Length: 6
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 66
@@ -483,6 +494,7 @@ e6:
Start: 82
Length: 4
Facings: 8
Tick: 100
idle1:
Start: 114
Length: 6
@@ -541,6 +553,7 @@ rmbo:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 4
@@ -563,6 +576,7 @@ rmbo:
Start: 112
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 160
Length: 4
@@ -617,4 +631,4 @@ rmbo:
die-crushed: e1rot
Start: 16
Length: 4
Tick: 1600
Tick: 1600