Split IGraphicsContext from IPlatformWindow.
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@@ -179,7 +179,7 @@ namespace OpenRA.Graphics
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Game.Renderer.EnableScissor(bounds);
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if (enableDepthBuffer)
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Game.Renderer.Window.EnableDepthBuffer();
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Game.Renderer.Context.EnableDepthBuffer();
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terrainRenderer.Draw(this, Viewport);
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Game.Renderer.Flush();
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@@ -203,7 +203,7 @@ namespace OpenRA.Graphics
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a.Trait.RenderShroud(renderShroud, this);
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if (enableDepthBuffer)
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Game.Renderer.Window.DisableDepthBuffer();
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Game.Renderer.Context.DisableDepthBuffer();
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Game.Renderer.DisableScissor();
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