Rename Renderer.Device to Renderer.Window.

This commit is contained in:
Paul Chote
2018-06-05 20:08:44 +01:00
parent 28c8089bc7
commit ab14a86d39
10 changed files with 44 additions and 44 deletions

View File

@@ -523,7 +523,7 @@ namespace OpenRA
Bitmap bitmap;
using (new PerfTimer("Renderer.TakeScreenshot"))
bitmap = Renderer.Device.TakeScreenshot();
bitmap = Renderer.Window.TakeScreenshot();
ThreadPool.QueueUserWorkItem(_ =>
{

View File

@@ -80,7 +80,7 @@ namespace OpenRA.Graphics
}
}
return Game.Renderer.Device.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
return Game.Renderer.Window.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
}
public void SetCursor(string cursorName)
@@ -113,13 +113,13 @@ namespace OpenRA.Graphics
void Update()
{
if (cursor == null)
Game.Renderer.Device.SetHardwareCursor(null);
Game.Renderer.Window.SetHardwareCursor(null);
else
{
if (frame >= cursor.Length)
frame = frame % cursor.Length;
Game.Renderer.Device.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
Game.Renderer.Window.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
}
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Graphics
public HardwarePalette()
{
Texture = Game.Renderer.Device.CreateTexture();
Texture = Game.Renderer.Window.CreateTexture();
readOnlyModifiablePalettes = modifiablePalettes.AsReadOnly();
}

View File

@@ -300,14 +300,14 @@ namespace OpenRA.Graphics
Game.Renderer.Flush();
fbo.Bind();
Game.Renderer.Device.EnableDepthBuffer();
Game.Renderer.Window.EnableDepthBuffer();
return fbo;
}
void DisableFrameBuffer(IFrameBuffer fbo)
{
Game.Renderer.Flush();
Game.Renderer.Device.DisableDepthBuffer();
Game.Renderer.Window.DisableDepthBuffer();
fbo.Unbind();
}
@@ -356,7 +356,7 @@ namespace OpenRA.Graphics
}
var size = new Size(renderer.SheetSize, renderer.SheetSize);
var framebuffer = renderer.Device.CreateFrameBuffer(size);
var framebuffer = renderer.Window.CreateFrameBuffer(size);
var sheet = new Sheet(SheetType.BGRA, framebuffer.Texture);
mappedBuffers.Add(sheet, framebuffer);

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Graphics
{
if (texture == null)
{
texture = Game.Renderer.Device.CreateTexture();
texture = Game.Renderer.Window.CreateTexture();
dirty = true;
}

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Graphics
sheetBuilder.Current.ReleaseBuffer();
Game.Renderer.Device.SetHardwareCursor(null);
Game.Renderer.Window.SetHardwareCursor(null);
}
PaletteReference CreatePaletteReference(string name)

View File

@@ -43,10 +43,10 @@ namespace OpenRA.Graphics
sheets[i] = null;
}
renderer.Device.SetBlendMode(currentBlend);
renderer.Window.SetBlendMode(currentBlend);
shader.PrepareRender();
renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
renderer.Device.SetBlendMode(BlendMode.None);
renderer.Window.SetBlendMode(BlendMode.None);
nv = 0;
ns = 0;
@@ -131,10 +131,10 @@ namespace OpenRA.Graphics
public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
{
shader.SetTexture("Texture0", sheet.GetTexture());
renderer.Device.SetBlendMode(blendMode);
renderer.Window.SetBlendMode(blendMode);
shader.PrepareRender();
renderer.DrawBatch(buffer, start, length, type);
renderer.Device.SetBlendMode(BlendMode.None);
renderer.Window.SetBlendMode(BlendMode.None);
}
// For RGBAColorRenderer

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
rowStride = 6 * map.MapSize.X;
vertices = new Vertex[rowStride * map.MapSize.Y];
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
vertexBuffer = Game.Renderer.Window.CreateVertexBuffer(vertices.Length);
emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
wr.PaletteInvalidated += UpdatePaletteIndices;

View File

@@ -179,7 +179,7 @@ namespace OpenRA.Graphics
Game.Renderer.EnableScissor(bounds);
if (enableDepthBuffer)
Game.Renderer.Device.EnableDepthBuffer();
Game.Renderer.Window.EnableDepthBuffer();
terrainRenderer.Draw(this, Viewport);
Game.Renderer.Flush();
@@ -203,7 +203,7 @@ namespace OpenRA.Graphics
a.Trait.RenderShroud(renderShroud, this);
if (enableDepthBuffer)
Game.Renderer.Device.DisableDepthBuffer();
Game.Renderer.Window.DisableDepthBuffer();
Game.Renderer.DisableScissor();

View File

@@ -29,7 +29,7 @@ namespace OpenRA
public RgbaSpriteRenderer RgbaSpriteRenderer { get; private set; }
public IReadOnlyDictionary<string, SpriteFont> Fonts;
internal IPlatformWindow Device { get; private set; }
internal IPlatformWindow Window { get; private set; }
internal int SheetSize { get; private set; }
internal int TempBufferSize { get; private set; }
@@ -51,20 +51,20 @@ namespace OpenRA
{
var resolution = GetResolution(graphicSettings);
Device = platform.CreateWindow(new Size(resolution.Width, resolution.Height), graphicSettings.Mode);
Window = platform.CreateWindow(new Size(resolution.Width, resolution.Height), graphicSettings.Mode);
TempBufferSize = graphicSettings.BatchSize;
SheetSize = graphicSettings.SheetSize;
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("combined"));
WorldSpriteRenderer = new SpriteRenderer(this, Window.CreateShader("combined"));
WorldRgbaSpriteRenderer = new RgbaSpriteRenderer(WorldSpriteRenderer);
WorldRgbaColorRenderer = new RgbaColorRenderer(WorldSpriteRenderer);
WorldModelRenderer = new ModelRenderer(this, Device.CreateShader("model"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("combined"));
WorldModelRenderer = new ModelRenderer(this, Window.CreateShader("model"));
SpriteRenderer = new SpriteRenderer(this, Window.CreateShader("combined"));
RgbaSpriteRenderer = new RgbaSpriteRenderer(SpriteRenderer);
RgbaColorRenderer = new RgbaColorRenderer(SpriteRenderer);
tempBuffer = Device.CreateVertexBuffer(TempBufferSize);
tempBuffer = Window.CreateVertexBuffer(TempBufferSize);
}
static Size GetResolution(GraphicSettings graphicsSettings)
@@ -87,10 +87,10 @@ namespace OpenRA
fontSheetBuilder = new SheetBuilder(SheetType.BGRA, 512);
Fonts = modData.Manifest.Fonts.ToDictionary(x => x.Key,
x => new SpriteFont(x.Value.First, modData.DefaultFileSystem.Open(x.Value.First).ReadAllBytes(),
x.Value.Second, Device.WindowScale, fontSheetBuilder)).AsReadOnly();
x.Value.Second, Window.WindowScale, fontSheetBuilder)).AsReadOnly();
}
Device.OnWindowScaleChanged += (before, after) =>
Window.OnWindowScaleChanged += (before, after) =>
{
foreach (var f in Fonts)
f.Value.SetScale(after);
@@ -113,7 +113,7 @@ namespace OpenRA
public void BeginFrame(int2 scroll, float zoom)
{
Device.Clear();
Window.Clear();
SetViewportParams(scroll, zoom);
}
@@ -153,8 +153,8 @@ namespace OpenRA
public void EndFrame(IInputHandler inputHandler)
{
Flush();
Device.PumpInput(inputHandler);
Device.Present();
Window.PumpInput(inputHandler);
Window.Present();
}
public void DrawBatch(Vertex[] vertices, int numVertices, PrimitiveType type)
@@ -168,7 +168,7 @@ namespace OpenRA
where T : struct
{
vertices.Bind();
Device.DrawPrimitives(type, firstVertex, numVertices);
Window.DrawPrimitives(type, firstVertex, numVertices);
PerfHistory.Increment("batches", 1);
}
@@ -177,8 +177,8 @@ namespace OpenRA
CurrentBatchRenderer = null;
}
public Size Resolution { get { return Device.WindowSize; } }
public float WindowScale { get { return Device.WindowScale; } }
public Size Resolution { get { return Window.WindowSize; } }
public float WindowScale { get { return Window.WindowScale; } }
public interface IBatchRenderer { void Flush(); }
@@ -201,7 +201,7 @@ namespace OpenRA
public IVertexBuffer<Vertex> CreateVertexBuffer(int length)
{
return Device.CreateVertexBuffer(length);
return Window.CreateVertexBuffer(length);
}
public void EnableScissor(Rectangle rect)
@@ -211,7 +211,7 @@ namespace OpenRA
rect.Intersect(scissorState.Peek());
Flush();
Device.EnableScissor(rect.Left, rect.Top, rect.Width, rect.Height);
Window.EnableScissor(rect.Left, rect.Top, rect.Width, rect.Height);
scissorState.Push(rect);
}
@@ -224,43 +224,43 @@ namespace OpenRA
if (scissorState.Any())
{
var rect = scissorState.Peek();
Device.EnableScissor(rect.Left, rect.Top, rect.Width, rect.Height);
Window.EnableScissor(rect.Left, rect.Top, rect.Width, rect.Height);
}
else
Device.DisableScissor();
Window.DisableScissor();
}
public void EnableDepthBuffer()
{
Flush();
Device.EnableDepthBuffer();
Window.EnableDepthBuffer();
}
public void DisableDepthBuffer()
{
Flush();
Device.DisableDepthBuffer();
Window.DisableDepthBuffer();
}
public void ClearDepthBuffer()
{
Flush();
Device.ClearDepthBuffer();
Window.ClearDepthBuffer();
}
public void GrabWindowMouseFocus()
{
Device.GrabWindowMouseFocus();
Window.GrabWindowMouseFocus();
}
public void ReleaseWindowMouseFocus()
{
Device.ReleaseWindowMouseFocus();
Window.ReleaseWindowMouseFocus();
}
public void Dispose()
{
Device.Dispose();
Window.Dispose();
WorldModelRenderer.Dispose();
tempBuffer.Dispose();
if (fontSheetBuilder != null)
@@ -272,17 +272,17 @@ namespace OpenRA
public string GetClipboardText()
{
return Device.GetClipboardText();
return Window.GetClipboardText();
}
public bool SetClipboardText(string text)
{
return Device.SetClipboardText(text);
return Window.SetClipboardText(text);
}
public string GLVersion
{
get { return Device.GLVersion; }
get { return Window.GLVersion; }
}
}
}