Add EVA voices
Use new WaitFor when waiting for Einstein Have a small delay before the Soviets counterattack Have the Soviets Attack-Move towards Einstein during the counterattack, this makes them much more damaging Spawn the signal flare only after Einstein has been spawned, also add EVA voice for this
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Missions
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public class Allies01Script : IWorldLoaded, ITick
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{
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private string[] objectives =
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private static readonly string[] objectives =
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{
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"Find Einstein.",
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"Wait for the helicopter and extract Einstein."
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Missions
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private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
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private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
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private int currentAttackWaveFrameNumber = -600;
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private int currentAttackWaveFrameNumber;
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private int currentAttackWave;
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private const int einsteinChinookArrivesAtAttackWave = 5;
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@@ -63,6 +63,7 @@ namespace OpenRA.Mods.RA.Missions
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private const string einsteinName = "c1";
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private const string tanyaName = "e7";
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private const string chinookName = "tran";
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private const string signalFlareName = "flare";
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private void NextObjective()
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{
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@@ -87,6 +88,7 @@ namespace OpenRA.Mods.RA.Missions
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actor.Kill(actor);
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}
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self.World.LocalShroud.Disabled = true;
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Sound.Play("misnlst1.aud", 5);
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}
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private void MissionAccomplished(Actor self, string text)
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@@ -98,6 +100,7 @@ namespace OpenRA.Mods.RA.Missions
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allies.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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self.World.LocalShroud.Disabled = true;
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Sound.Play("misnwon1.aud", 5);
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}
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public void Tick(Actor self)
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@@ -126,11 +129,14 @@ namespace OpenRA.Mods.RA.Missions
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{
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if (AlliesControlLab(self))
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{
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SpawnSignalFlare(self);
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Sound.Play("flaren1.aud", 5);
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SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
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Sound.Play("einok1.aud"); // "Incredible!" - Einstein
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SendShips(self);
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NextObjective();
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DisplayObjective();
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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}
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if (lab.Destroyed)
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{
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@@ -141,25 +147,19 @@ namespace OpenRA.Mods.RA.Missions
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{
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if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
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{
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Sound.Play("enmyapp1.aud", 5);
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SendAttackWave(self, attackWave);
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currentAttackWave++;
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
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{
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FlyToExtractionLZ(self);
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FlyEinsteinFromExtractionLZ(self);
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}
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}
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if (einsteinChinook != null)
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{
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if (einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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FlyEinsteinFromExtractionLZ();
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}
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if (!self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
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if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
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{
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MissionAccomplished(self, "Einstein was rescued.");
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}
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}
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if (einstein.Destroyed)
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{
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MissionFailed(self, "Einstein was killed.");
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@@ -171,14 +171,18 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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private void SpawnSignalFlare(Actor self)
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{
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self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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}
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private void SendAttackWave(Actor self, IEnumerable<string> wave)
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{
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foreach (var unit in wave)
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{
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var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
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var targetActor = self.World.SharedRandom.Next(2) == 0 ? einstein : tanya;
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var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
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actor.QueueActivity(new Attack(Target.FromActor(targetActor), 2));
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actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this?
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}
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}
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@@ -191,7 +195,7 @@ namespace OpenRA.Mods.RA.Missions
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private bool AlliesControlLab(Actor self)
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{
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var units = UnitsNearActor(self, lab, labRange);
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return units.Count() >= 1 && units.All(a => a.Owner == allies);
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return units.Any() && units.All(a => a.Owner == allies);
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}
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private void SpawnEinsteinAtLab(Actor self)
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@@ -209,19 +213,16 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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private void FlyEinsteinFromExtractionLZ()
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{
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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private void FlyToExtractionLZ(Actor self)
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private void FlyEinsteinFromExtractionLZ(Actor self)
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{
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einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new Turn(0));
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einsteinChinook.QueueActivity(new HeliLand(true));
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einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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private void FlyTanyaToInsertionLZ(Actor self)
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