Remove ^Tank default from RA mod

This commit is contained in:
Mustafa Alperen Seki
2018-01-04 17:39:54 +03:00
committed by reaperrr
parent 69e6e033a6
commit a021bd4584
13 changed files with 36 additions and 51 deletions

View File

@@ -95,7 +95,7 @@ Player:
Locked: True
MNLYR:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Valued:
Cost: 800
Tooltip:

View File

@@ -32,15 +32,6 @@ World:
ExternalCondition@UNKILLABLE:
Condition: unkillable
^Tank:
GainsExperience:
Conditions:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
^Infantry:
GainsExperience:
Conditions:

View File

@@ -240,7 +240,6 @@ E7:
Cost: 750
3TNK:
Inherits: ^Tank
Armament:
Weapon: TankNapalm
Recoil: 200
@@ -296,7 +295,6 @@ FTRK:
MuzzleSequence: muzzle
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Health:

View File

@@ -168,9 +168,9 @@ SCUD:
SilencedPPK:
Range: 25c0
ValidTargets: Infantry, Tank, Vehicle, Husk
ValidTargets: Infantry, Vehicle, Husk
InvalidTargets: Water, Structure, Wall
Warhead@1Dam: SpreadDamage
ValidTargets: Infantry, Tank, Vehicle, Husk
ValidTargets: Infantry, Vehicle, Husk
Versus:
Heavy: 50

View File

@@ -118,7 +118,7 @@ PBOX:
Types: Infantry, Demitri
5TNK:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@AUTOTARGET: ^AutoTargetAll
Valued:
Cost: 10000

View File

@@ -3,11 +3,6 @@
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy

View File

@@ -161,11 +161,11 @@
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Defense
ValidTargets: Infantry, Vehicle, Water, Underwater, Defense
InvalidTargets: NoAutoTarget, WaterStructure
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Structure, Defense
ValidTargets: Infantry, Vehicle, Water, Underwater, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetGroundAssaultMove:
@@ -188,11 +188,11 @@
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Defense
ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Defense
InvalidTargets: NoAutoTarget, WaterStructure
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Structure, Defense
ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetAllAssaultMove:
@@ -288,7 +288,7 @@
EditorTilesetFilter:
Categories: Vehicle
^Tank:
^TrackedVehicle:
Inherits: ^Vehicle
Mobile:
Crushes: wall, mine, crate
@@ -300,12 +300,6 @@
Ore: 70
Gems: 70
Beach: 70
Targetable:
TargetTypes: Ground, C4, Repair, Tank
ProximityCaptor:
Types: Tank
Tooltip:
GenericName: Tank
^Infantry:
Inherits@1: ^ExistsInWorld

View File

@@ -47,7 +47,7 @@ V2RL:
DecorationBounds: 28,28
1TNK:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
@@ -59,6 +59,7 @@ V2RL:
Cost: 700
Tooltip:
Name: Light Tank
GenericName: Tank
Health:
HP: 22000
Armor:
@@ -90,7 +91,7 @@ V2RL:
Prerequisites: vehicles.upgraded
2TNK:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
@@ -102,6 +103,7 @@ V2RL:
Cost: 850
Tooltip:
Name: Medium Tank
GenericName: Tank
Health:
HP: 45000
Armor:
@@ -136,7 +138,7 @@ V2RL:
DecorationBounds: 28,28
3TNK:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
@@ -148,6 +150,7 @@ V2RL:
Cost: 1150
Tooltip:
Name: Heavy Tank
GenericName: Tank
Health:
HP: 60000
Armor:
@@ -182,7 +185,7 @@ V2RL:
DecorationBounds: 28,28
4TNK:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
@@ -196,6 +199,7 @@ V2RL:
Cost: 2000
Tooltip:
Name: Mammoth Tank
GenericName: Tank
Health:
HP: 90000
Armor:
@@ -244,7 +248,7 @@ V2RL:
DecorationBounds: 44,38,0,-4
ARTY:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
@@ -417,7 +421,7 @@ JEEP:
Prerequisites: vehicles.upgraded
APC:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
@@ -457,7 +461,7 @@ APC:
Prerequisites: vehicles.upgraded
MNLY:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
@@ -596,7 +600,7 @@ MRJ:
Range: 6c0
TTNK:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
@@ -609,6 +613,7 @@ TTNK:
Cost: 1350
Tooltip:
Name: Tesla Tank
GenericName: Tank
Health:
HP: 45000
Armor:
@@ -724,6 +729,7 @@ CTNK:
Cost: 1350
Tooltip:
Name: Chrono Tank
GenericName: Tank
SelectionDecorations:
Health:
HP: 45000
@@ -754,7 +760,7 @@ CTNK:
DecorationBounds: 30,30
QTNK:
Inherits: ^Tank
Inherits: ^TrackedVehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 190
@@ -764,6 +770,7 @@ QTNK:
Cost: 2000
Tooltip:
Name: MAD Tank
GenericName: Tank
Health:
HP: 90000
Armor:

View File

@@ -17,7 +17,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud

View File

@@ -227,7 +227,7 @@ CrateNuke:
VictimScanRadius: 0
Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
InvalidTargets: Vehicle, Structure, Wall, Trees
Size: 4
Delay: 5
Warhead@TREEKILL: SpreadDamage
@@ -317,6 +317,6 @@ MiniNuke:
Delay: 15
Warhead@13Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
InvalidTargets: Vehicle, Structure, Wall, Trees
Size: 4
Delay: 15

View File

@@ -26,7 +26,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud

View File

@@ -265,7 +265,7 @@ M60mg:
Range: 2c512
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage

View File

@@ -19,7 +19,7 @@ ParaBomb:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
@@ -45,7 +45,7 @@ Atomic:
Size: 1
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall
InvalidTargets: Vehicle, Structure, Wall
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosions: nuke
@@ -67,7 +67,7 @@ Atomic:
Delay: 5
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
@@ -96,7 +96,7 @@ Atomic:
Delay: 10
Warhead@12Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 3
Delay: 10
Warhead@13Dam_areanuke3: SpreadDamage
@@ -120,7 +120,7 @@ Atomic:
Delay: 15
Warhead@16Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 4
Delay: 15
Warhead@17Dam_areanuke4: SpreadDamage
@@ -144,6 +144,6 @@ Atomic:
Delay: 20
Warhead@20Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 5
Delay: 20