Remove ^Tank default from RA mod
This commit is contained in:
committed by
reaperrr
parent
69e6e033a6
commit
a021bd4584
@@ -95,7 +95,7 @@ Player:
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Locked: True
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MNLYR:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Valued:
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Cost: 800
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Tooltip:
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@@ -32,15 +32,6 @@ World:
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ExternalCondition@UNKILLABLE:
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Condition: unkillable
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^Tank:
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GainsExperience:
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Conditions:
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DamageMultiplier@UNKILLABLE:
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RequiresCondition: unkillable
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Modifier: 0
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ExternalCondition@UNKILLABLE:
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Condition: unkillable
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^Infantry:
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GainsExperience:
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Conditions:
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@@ -240,7 +240,6 @@ E7:
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Cost: 750
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3TNK:
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Inherits: ^Tank
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Armament:
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Weapon: TankNapalm
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Recoil: 200
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@@ -296,7 +295,6 @@ FTRK:
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MuzzleSequence: muzzle
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ARTY:
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Inherits: ^Tank
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Valued:
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Cost: 600
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Health:
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@@ -168,9 +168,9 @@ SCUD:
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SilencedPPK:
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Range: 25c0
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ValidTargets: Infantry, Tank, Vehicle, Husk
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ValidTargets: Infantry, Vehicle, Husk
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InvalidTargets: Water, Structure, Wall
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Warhead@1Dam: SpreadDamage
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ValidTargets: Infantry, Tank, Vehicle, Husk
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ValidTargets: Infantry, Vehicle, Husk
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Versus:
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Heavy: 50
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@@ -118,7 +118,7 @@ PBOX:
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Types: Infantry, Demitri
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5TNK:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 10000
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@@ -3,11 +3,6 @@
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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@@ -161,11 +161,11 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Defense
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ValidTargets: Infantry, Vehicle, Water, Underwater, Defense
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InvalidTargets: NoAutoTarget, WaterStructure
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Structure, Defense
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ValidTargets: Infantry, Vehicle, Water, Underwater, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetGroundAssaultMove:
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@@ -188,11 +188,11 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Defense
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ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Defense
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InvalidTargets: NoAutoTarget, WaterStructure
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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@@ -288,7 +288,7 @@
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EditorTilesetFilter:
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Categories: Vehicle
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^Tank:
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^TrackedVehicle:
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Inherits: ^Vehicle
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Mobile:
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Crushes: wall, mine, crate
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@@ -300,12 +300,6 @@
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Ore: 70
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Gems: 70
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Beach: 70
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Targetable:
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TargetTypes: Ground, C4, Repair, Tank
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ProximityCaptor:
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Types: Tank
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Tooltip:
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GenericName: Tank
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -47,7 +47,7 @@ V2RL:
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DecorationBounds: 28,28
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1TNK:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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@@ -59,6 +59,7 @@ V2RL:
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Cost: 700
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Tooltip:
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Name: Light Tank
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GenericName: Tank
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Health:
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HP: 22000
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Armor:
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@@ -90,7 +91,7 @@ V2RL:
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Prerequisites: vehicles.upgraded
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2TNK:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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@@ -102,6 +103,7 @@ V2RL:
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Cost: 850
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Tooltip:
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Name: Medium Tank
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GenericName: Tank
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Health:
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HP: 45000
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Armor:
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@@ -136,7 +138,7 @@ V2RL:
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DecorationBounds: 28,28
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3TNK:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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@@ -148,6 +150,7 @@ V2RL:
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Cost: 1150
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Tooltip:
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Name: Heavy Tank
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GenericName: Tank
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Health:
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HP: 60000
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Armor:
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@@ -182,7 +185,7 @@ V2RL:
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DecorationBounds: 28,28
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4TNK:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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@@ -196,6 +199,7 @@ V2RL:
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Cost: 2000
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Tooltip:
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Name: Mammoth Tank
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GenericName: Tank
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Health:
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HP: 90000
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Armor:
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@@ -244,7 +248,7 @@ V2RL:
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DecorationBounds: 44,38,0,-4
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ARTY:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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@@ -417,7 +421,7 @@ JEEP:
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Prerequisites: vehicles.upgraded
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APC:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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@@ -457,7 +461,7 @@ APC:
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Prerequisites: vehicles.upgraded
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MNLY:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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@@ -596,7 +600,7 @@ MRJ:
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Range: 6c0
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TTNK:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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@@ -609,6 +613,7 @@ TTNK:
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Cost: 1350
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Tooltip:
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Name: Tesla Tank
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GenericName: Tank
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Health:
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HP: 45000
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Armor:
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@@ -724,6 +729,7 @@ CTNK:
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Cost: 1350
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Tooltip:
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Name: Chrono Tank
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GenericName: Tank
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SelectionDecorations:
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Health:
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HP: 45000
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@@ -754,7 +760,7 @@ CTNK:
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DecorationBounds: 30,30
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QTNK:
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Inherits: ^Tank
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Inherits: ^TrackedVehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 190
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@@ -764,6 +770,7 @@ QTNK:
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Cost: 2000
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Tooltip:
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Name: MAD Tank
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GenericName: Tank
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Health:
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HP: 90000
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Armor:
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@@ -17,7 +17,7 @@
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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@@ -227,7 +227,7 @@ CrateNuke:
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VictimScanRadius: 0
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Warhead@6Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
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InvalidTargets: Vehicle, Structure, Wall, Trees
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Size: 4
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Delay: 5
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Warhead@TREEKILL: SpreadDamage
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@@ -317,6 +317,6 @@ MiniNuke:
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Delay: 15
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Warhead@13Smu_areanuke3: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
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InvalidTargets: Vehicle, Structure, Wall, Trees
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Size: 4
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Delay: 15
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@@ -26,7 +26,7 @@
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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@@ -265,7 +265,7 @@ M60mg:
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Range: 2c512
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Report: gun5.aud
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
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InvalidTargets: Vehicle, Water, Structure, Wall, Husk
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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@@ -19,7 +19,7 @@ ParaBomb:
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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@@ -45,7 +45,7 @@ Atomic:
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Size: 1
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Warhead@3Smu_impact: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall
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InvalidTargets: Vehicle, Structure, Wall
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Size: 1
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Warhead@4Eff_impact: CreateEffect
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Explosions: nuke
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@@ -67,7 +67,7 @@ Atomic:
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Delay: 5
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Warhead@7Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Size: 2
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Delay: 5
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Warhead@8Eff_areanuke1: CreateEffect
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@@ -96,7 +96,7 @@ Atomic:
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Delay: 10
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Warhead@12Smu_areanuke2: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Size: 3
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Delay: 10
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Warhead@13Dam_areanuke3: SpreadDamage
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@@ -120,7 +120,7 @@ Atomic:
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Delay: 15
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Warhead@16Smu_areanuke3: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Size: 4
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Delay: 15
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Warhead@17Dam_areanuke4: SpreadDamage
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@@ -144,6 +144,6 @@ Atomic:
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Delay: 20
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Warhead@20Smu_areanuke4: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Size: 5
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Delay: 20
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