Remove ^Tank default from RA mod

This commit is contained in:
Mustafa Alperen Seki
2018-01-04 17:39:54 +03:00
committed by reaperrr
parent 69e6e033a6
commit a021bd4584
13 changed files with 36 additions and 51 deletions

View File

@@ -95,7 +95,7 @@ Player:
Locked: True Locked: True
MNLYR: MNLYR:
Inherits: ^Tank Inherits: ^TrackedVehicle
Valued: Valued:
Cost: 800 Cost: 800
Tooltip: Tooltip:

View File

@@ -32,15 +32,6 @@ World:
ExternalCondition@UNKILLABLE: ExternalCondition@UNKILLABLE:
Condition: unkillable Condition: unkillable
^Tank:
GainsExperience:
Conditions:
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
^Infantry: ^Infantry:
GainsExperience: GainsExperience:
Conditions: Conditions:

View File

@@ -240,7 +240,6 @@ E7:
Cost: 750 Cost: 750
3TNK: 3TNK:
Inherits: ^Tank
Armament: Armament:
Weapon: TankNapalm Weapon: TankNapalm
Recoil: 200 Recoil: 200
@@ -296,7 +295,6 @@ FTRK:
MuzzleSequence: muzzle MuzzleSequence: muzzle
ARTY: ARTY:
Inherits: ^Tank
Valued: Valued:
Cost: 600 Cost: 600
Health: Health:

View File

@@ -168,9 +168,9 @@ SCUD:
SilencedPPK: SilencedPPK:
Range: 25c0 Range: 25c0
ValidTargets: Infantry, Tank, Vehicle, Husk ValidTargets: Infantry, Vehicle, Husk
InvalidTargets: Water, Structure, Wall InvalidTargets: Water, Structure, Wall
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
ValidTargets: Infantry, Tank, Vehicle, Husk ValidTargets: Infantry, Vehicle, Husk
Versus: Versus:
Heavy: 50 Heavy: 50

View File

@@ -118,7 +118,7 @@ PBOX:
Types: Infantry, Demitri Types: Infantry, Demitri
5TNK: 5TNK:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@AUTOTARGET: ^AutoTargetAll Inherits@AUTOTARGET: ^AutoTargetAll
Valued: Valued:
Cost: 10000 Cost: 10000

View File

@@ -3,11 +3,6 @@
GenericVisibility: Enemy GenericVisibility: Enemy
ShowOwnerRow: false ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry: ^Infantry:
Tooltip: Tooltip:
GenericVisibility: Enemy GenericVisibility: Enemy

View File

@@ -161,11 +161,11 @@
AttackAnythingCondition: stance-attackanything AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Defense ValidTargets: Infantry, Vehicle, Water, Underwater, Defense
InvalidTargets: NoAutoTarget, WaterStructure InvalidTargets: NoAutoTarget, WaterStructure
AutoTargetPriority@ATTACKANYTHING: AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Structure, Defense ValidTargets: Infantry, Vehicle, Water, Underwater, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetGroundAssaultMove: ^AutoTargetGroundAssaultMove:
@@ -188,11 +188,11 @@
AttackAnythingCondition: stance-attackanything AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Defense ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Defense
InvalidTargets: NoAutoTarget, WaterStructure InvalidTargets: NoAutoTarget, WaterStructure
AutoTargetPriority@ATTACKANYTHING: AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Structure, Defense ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetAllAssaultMove: ^AutoTargetAllAssaultMove:
@@ -288,7 +288,7 @@
EditorTilesetFilter: EditorTilesetFilter:
Categories: Vehicle Categories: Vehicle
^Tank: ^TrackedVehicle:
Inherits: ^Vehicle Inherits: ^Vehicle
Mobile: Mobile:
Crushes: wall, mine, crate Crushes: wall, mine, crate
@@ -300,12 +300,6 @@
Ore: 70 Ore: 70
Gems: 70 Gems: 70
Beach: 70 Beach: 70
Targetable:
TargetTypes: Ground, C4, Repair, Tank
ProximityCaptor:
Types: Tank
Tooltip:
GenericName: Tank
^Infantry: ^Infantry:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld

View File

@@ -47,7 +47,7 @@ V2RL:
DecorationBounds: 28,28 DecorationBounds: 28,28
1TNK: 1TNK:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable: Buildable:
@@ -59,6 +59,7 @@ V2RL:
Cost: 700 Cost: 700
Tooltip: Tooltip:
Name: Light Tank Name: Light Tank
GenericName: Tank
Health: Health:
HP: 22000 HP: 22000
Armor: Armor:
@@ -90,7 +91,7 @@ V2RL:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
2TNK: 2TNK:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable: Buildable:
@@ -102,6 +103,7 @@ V2RL:
Cost: 850 Cost: 850
Tooltip: Tooltip:
Name: Medium Tank Name: Medium Tank
GenericName: Tank
Health: Health:
HP: 45000 HP: 45000
Armor: Armor:
@@ -136,7 +138,7 @@ V2RL:
DecorationBounds: 28,28 DecorationBounds: 28,28
3TNK: 3TNK:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable: Buildable:
@@ -148,6 +150,7 @@ V2RL:
Cost: 1150 Cost: 1150
Tooltip: Tooltip:
Name: Heavy Tank Name: Heavy Tank
GenericName: Tank
Health: Health:
HP: 60000 HP: 60000
Armor: Armor:
@@ -182,7 +185,7 @@ V2RL:
DecorationBounds: 28,28 DecorationBounds: 28,28
4TNK: 4TNK:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable: Buildable:
@@ -196,6 +199,7 @@ V2RL:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Mammoth Tank Name: Mammoth Tank
GenericName: Tank
Health: Health:
HP: 90000 HP: 90000
Armor: Armor:
@@ -244,7 +248,7 @@ V2RL:
DecorationBounds: 44,38,0,-4 DecorationBounds: 44,38,0,-4
ARTY: ARTY:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable: Buildable:
@@ -417,7 +421,7 @@ JEEP:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
APC: APC:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable: Buildable:
@@ -457,7 +461,7 @@ APC:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
MNLY: MNLY:
Inherits: ^Tank Inherits: ^TrackedVehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 100 BuildPaletteOrder: 100
@@ -596,7 +600,7 @@ MRJ:
Range: 6c0 Range: 6c0
TTNK: TTNK:
Inherits: ^Tank Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable: Buildable:
@@ -609,6 +613,7 @@ TTNK:
Cost: 1350 Cost: 1350
Tooltip: Tooltip:
Name: Tesla Tank Name: Tesla Tank
GenericName: Tank
Health: Health:
HP: 45000 HP: 45000
Armor: Armor:
@@ -724,6 +729,7 @@ CTNK:
Cost: 1350 Cost: 1350
Tooltip: Tooltip:
Name: Chrono Tank Name: Chrono Tank
GenericName: Tank
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 45000 HP: 45000
@@ -754,7 +760,7 @@ CTNK:
DecorationBounds: 30,30 DecorationBounds: 30,30
QTNK: QTNK:
Inherits: ^Tank Inherits: ^TrackedVehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 190 BuildPaletteOrder: 190
@@ -764,6 +770,7 @@ QTNK:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: MAD Tank Name: MAD Tank
GenericName: Tank
Health: Health:
HP: 90000 HP: 90000
Armor: Armor:

View File

@@ -17,7 +17,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_explosion Explosions: small_explosion
ImpactSounds: kaboom12.aud ImpactSounds: kaboom12.aud

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@@ -227,7 +227,7 @@ CrateNuke:
VictimScanRadius: 0 VictimScanRadius: 0
Warhead@6Smu_areanuke1: LeaveSmudge Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees InvalidTargets: Vehicle, Structure, Wall, Trees
Size: 4 Size: 4
Delay: 5 Delay: 5
Warhead@TREEKILL: SpreadDamage Warhead@TREEKILL: SpreadDamage
@@ -317,6 +317,6 @@ MiniNuke:
Delay: 15 Delay: 15
Warhead@13Smu_areanuke3: LeaveSmudge Warhead@13Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees InvalidTargets: Vehicle, Structure, Wall, Trees
Size: 4 Size: 4
Delay: 15 Delay: 15

View File

@@ -26,7 +26,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion Explosions: med_explosion
ImpactSounds: kaboom25.aud ImpactSounds: kaboom25.aud

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@@ -265,7 +265,7 @@ M60mg:
Range: 2c512 Range: 2c512
Report: gun5.aud Report: gun5.aud
ValidTargets: Ground, Infantry ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk InvalidTargets: Vehicle, Water, Structure, Wall, Husk
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage

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@@ -19,7 +19,7 @@ ParaBomb:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: artillery_explosion Explosions: artillery_explosion
ImpactSounds: kaboom15.aud ImpactSounds: kaboom15.aud
@@ -45,7 +45,7 @@ Atomic:
Size: 1 Size: 1
Warhead@3Smu_impact: LeaveSmudge Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall InvalidTargets: Vehicle, Structure, Wall
Size: 1 Size: 1
Warhead@4Eff_impact: CreateEffect Warhead@4Eff_impact: CreateEffect
Explosions: nuke Explosions: nuke
@@ -67,7 +67,7 @@ Atomic:
Delay: 5 Delay: 5
Warhead@7Smu_areanuke1: LeaveSmudge Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 2 Size: 2
Delay: 5 Delay: 5
Warhead@8Eff_areanuke1: CreateEffect Warhead@8Eff_areanuke1: CreateEffect
@@ -96,7 +96,7 @@ Atomic:
Delay: 10 Delay: 10
Warhead@12Smu_areanuke2: LeaveSmudge Warhead@12Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 3 Size: 3
Delay: 10 Delay: 10
Warhead@13Dam_areanuke3: SpreadDamage Warhead@13Dam_areanuke3: SpreadDamage
@@ -120,7 +120,7 @@ Atomic:
Delay: 15 Delay: 15
Warhead@16Smu_areanuke3: LeaveSmudge Warhead@16Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 4 Size: 4
Delay: 15 Delay: 15
Warhead@17Dam_areanuke4: SpreadDamage Warhead@17Dam_areanuke4: SpreadDamage
@@ -144,6 +144,6 @@ Atomic:
Delay: 20 Delay: 20
Warhead@20Smu_areanuke4: LeaveSmudge Warhead@20Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 5 Size: 5
Delay: 20 Delay: 20