Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10 damage. Reduced TD UnitExplode damage to 1/10 of old value. Now artillery always explodes, but there's only a 75% chance it explodes violently and only when it has ammo. If either condition isn't met, it explodes with the (now less violent) UnitExplode.
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@@ -27,7 +27,6 @@ UnitExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 75
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