Tweaked RA and TD artillery explosion

Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
This commit is contained in:
reaperrr
2015-07-24 14:31:35 +02:00
parent 715a89468a
commit a06cb8fccb
4 changed files with 26 additions and 3 deletions

View File

@@ -27,7 +27,6 @@ UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75